“Vanished Lands” Update T3.23 — Leaving Alarn, again/Twigjacks

Twigjack
A Twigjack

Fellow role-players, here is my update for Session T3.33 of the latest adventuring party in my “Vanished Lands” heroic fantasy campaign setting. The teleconferencing team met on Sunday, 18 September 2011, and has been using Pathfinder, Skype, and an online dice roller.

In one ancient world, there was a region where strange majicks and demihuman races thrived. After “Holy Steel‘s” journey to the distant empire of Khemet, another motley group gathered in the northwestern “Vanished Lands” to explore a world full of perils and wonders….

After meeting in the Wisalef Forest, an unlikely band of adventurers encountered the hostile Centaur followers of Vappu Lahja on the Plains of Sathendo….

>>Telecom party Player Character roster, as of autumn 2011:

-“Gawain Keary” [Paul J.]-male Saganim human Illusionist (proto-Celtic Wizard); NGc, Age 20, Lvl. 2

-“Davven ‘Digger’ Hollysharp” [Robert A.S.]-male Faldine Halfling archaeologist (Tallfellow Rogue) from a pipeweed farm in Tarken; CGn, Age 45, Lvl. 3

-“Asish Chen Ti” [Byron V.O.]-male Tsucharim human archer (Mongol-style Ranger), escaped from the kingdom of Gokuri; owner of Akita dog Genghis and horse Onimusha; NGl, Age 20, Lvl. 3

-“Jovinda Halflight” [Sammy H.]-female Half-Elf (Grugach/Hifalendorin) Cleric of Mekkil, goddess of nature; owner of horse Wyth-Amoi, or “Wind Spirit”; NGl, Age 23, Lvl. 3

-“Kazuo Takenaga” [Taum D’A.]-male Nezumi (Rat-kin) Monk from the Zedu kingdom in the Therud Forest; LNg, Age 20, Lvl. 3

-“Kovar” [Beruk A./absent]-male Half-Orc/Saganim human Paladin of Mithras, god of contracts and brotherhood; LGn, Lvl. 3

-“Favelhorn Riftbringer” [Dexter V.H./absent]-male Mountain Dwarf Summoner; CGn, Age 51, Lvl. 1

>>”4 to 6 September 1229 B.C.E.:” Upon returning to the haunted hamlet of Alarn, the wanderers found slain knights, Unseelie Fey among buildings damaged by a summoned tornado, and Assassin Vines in nearby woods. They then regrouped at an outlying barn.

Asish recommends comparing the map of the borderlands that Digger had obtained for mysterious mage Octavius Karstus, now that the Ley lines hidden on it have been enhanced. The scouts compare the intersections, or Ley line nodes, to the positions of villages and abandoned hill forts.

Gawain and Kovar note that the nefarious kingdoms of Zuromm or Gokuri could exploit the old forts to destabilize the frontier between the Waletku kingdom of the Elves and the (proto-Western European) human kingdom of Hifalendor. Jovinda and Kazuo agree that Vappu Lahja and the Unseelie Fey would also be attracted to such nodes.

The group focuses on one pair of mystical currents. One supernatural stream runs from northwest to southeast, roughly from Alfendi to Kedetura, while the other runs from northeast to southwest, from Alfhileno to Nadwi, parallel to the Aspar River. The Ley lines intersect a few miles north of Alarn, on the way to the Sandia family farm.

Rather than deal with the Redcap in Alarn’s ruined chapel, the rodent of unusual size, or whatever is lurking in the “Mellow Mule” inn, the adventuring party rides northeast. Ranger Asish helps his companions ford the Aspar River.

While hiking through high grass, Monk Kazuo hears the jingle of armor, and the group halts and quietly dismounts. A Halfling mercenary from Tarken, Digger’s hometown, breaks camp while chatting with a female Centaur. Wary of followers of Vappu Lahja, the team of six waits for them to leave before continuing its ride.

Rather than have everyone visit the Sandia homestead and potentially offend the peasants, Jovinda goes alone. The priestess of Mekkil recognizes the field hands from Alarn she had met previously and is greeted by Daisy, granddaughter of family matron Violet. Jovinda enters the main farmhouse as her allies watch from a safe distance.

Alyssa angrily calls down from an upstairs nursery to ask about Kazuo, “the only person who ever understood me.” Daisy says that childbirth has not improved her cousin’s disposition, although Violet is still more charitable toward her heir.

Other than the Centaur attack that Jovinda and her friends helped repel a month before, the farm has escaped Alarn’s fate. Violet explains that she “has an arrangement” that somehow keeps monsters away from her kin. The Half-Elf excuses herself to the outhouse, where she covertly casts Detect Evil.

The Cleric senses malicious intent coming from the nursery and politely declines Violet’s offer for her group to stay the night. Jovinda rides Wyth-Amoi back to her fellows, whom she informs of the strangeness at the Sandia homestead. Nezumi Kazuo is not surprised. As promised, Jovinda delivers some of the horses left behind in Alarn by the deceased Paladins of Urda and Otih before departing.

The setting sun casts long shadows as the travelers continue north toward the faerie rings that Jovinda had previously encountered. However, they find the edge of the Wisalef Forest difficult to pass through because of overgrown underbrush and brambles that they don’t remember. Kovar senses evil all around them.

Eight small stick figures emerge and surround the party! Asish whistles to his dog Genghis to guard Jovinda, as the tiny humanoids spray the Tsucharim rider with thorns. Kazuo hits one with a Stunning Fist, but Jovinda’s first arrow misses.

Digger readies his sling staff, and Illusionist Gawain identifies the Twigjacks as Unseelie Fey creatures. Kovar maneuvers, but the armored Half-Orc Paladin of Mithras finds the no easy trail for the horses to retreat.

Asish fires cold steel arrows, eventually destroying two of his foes. The Twigjacks press their attack, wounding the intruders with splinters. Kazuo unleashes Flurries of Blows, shattering another opponent, and Jovinda casts Shield of Faith on herself and Guidance on Kazuo.

Although Digger’s first sling stone goes wide, his Deadly Teamwork with Kazuo is successful, and the Halfling helps fell another rogue Fey. Gawain’s Color Spray spells stun some of the Twigjacks, and he casts Bull’s Strength on Kazuo.

Archer Asish badly damages the remaining ambushers, which badly injure his horse Onimusha. As martial artist Kazuo drops a fifth Twigjack, Jovinda invokes Mekkil for a Cure Light Wounds on Digger and to channel positive energy, healing all combatants.

Digger maneuvers to flank with Kazuo, and Gawain casts Aid Another and Bull’s Strength on the nimble Rogue. Jovinda casts Resistance on Asish, who refrains from using flames against the stick folk because he fears igniting the forest. The three remaining Twigjacks flee into the dense thorns.

Gawain and Digger pick up some branches left behind for later study. Perceptive Asish eventually deciphers them as a map of nearby caches of scavenged treasure. It includes a longspear and heavy wooden shield, probably taken from one of the knights’ men at arms; a bird Feather Token; and 250 crowns (gold pieces) in assorted coins and gems.

Jovinda notes that the Elves of the Seelie Court in Alfhileno and Alfendi had also offered money for scouting various threats in the borderlands. The group hastily finds a spot to camp for the night before venturing deeper into the forest…

Despite another slow start and a late and abrupt ending, I enjoyed seeing all of you online for the game. Since I’ll be traveling again this coming weekend, and Paul, Byron, Sammy, and Taum won’t be available on Sunday, 2 October 2011, our next session probably won’t be until Oct. 9. In the meantime, please take advantage of the Google Groups message board!

The FATE 3e Starblazer Adventures/Bulldogs: “Vortexspace opera teams will also continue in October. Take it easy, -Gene

“Vortex” Update 5a.21 — Escape from Boobulon!

Drop ship delivery
Landing cargo

Fellow role-players, here are Josh’s and my notes for Session 5a.21 of the “Vortexspace opera campaign. Team X met on Monday, 12 September 2011, and is using FATE 3e Starblazer Adventures/Mindjammer, Bulldogs, Diaspora, and Limitless Horizons.

In one future, humanity has begun to colonize the Sol system, but ecological degradation and internecine conflicts persist. Open and official First Contact with Galactic societies, themselves at war, threaten Terra’s very survival. Will heroes rise to the challenges?

Two aliens and their human allies encountered xenophobes and megacorporate intrigues on and around Earth. After visiting factionalized Mars and acquiring a starship in the Asteroid Belt from the Olvar Star League, they continued their mission of diplomacy and exploration to Titan, Tyche, and beyond….

>>FATE 3e “Vortex” Team 1 (5a), crew of the Blackbird:

-“Syzygy” [Brian W.]-Trinoid (trilateral amphibious alien) xenologist with an organic laboratory and a pet cat named “Mr. Sniffles”

-“Tela” [Sara F.]-female Tharian (winged reptilian humanoid alien) escapee from the Encegulans, engineer

-“Chris McKee/Agent Prometheus” [Josh C.]-male Terran cyborg human sniper working for eugenicists at Black Box Security Co.

-“Aughest-vor…” [Jason E.R.]-male human from the Lemuria orbital city, onetime dilettante, solar-sail racer, pilot

-“Lt. Kevin Reese” [Bruce K.]-male Terran human, burned-out officer and explorer in the Interplanetary Patrol

-“Gombo Shisel” [Rich L./absent]-male Mongolian/Martian human, former horse rancher and wilderness survival expert

-“Dr. Bucket” [Non-Player Character]-United Earth Authority astromech robot assigned to the Blackbird

>>”The Blackbird Chronicles, 8 to 14 October 2194 A.D./C.E. or 0 Terran Galactic Era:” After successful first contacts at Alpha Centauri and Van Maanen’s Star, the Blackbird evaded a trap at Cetus Eridani. From there, the Olvar scout ship went to Beta Canum Venaticorum on its way to Oasis Station, about 40 parsecs from Earth….

>>Scene 1: The caves of squeal/Thanks for the mammaries [From the notes of “Agent Prometheus:”]

On “planet Henson,” nicknamed for its exotic life forms, we left the drop ship Dragonfly under the watchful eye of the natives. Some of them approached us, but communications initially proved to be difficult. Lt. Kevin Reese tried to talk with the green-skinned humanoids until our ship’s translation program began to work.

Eventually, one three-breasted woman stepped forward as their leader and identified herself as Magabelka. She spoke English and somehow recognized the Morifaiwet — the Olvar scout ship we renamed the Blackbird — even though it was still in orbit, and we had seen no signs of high technology.

All of us were invited into a temple, carved into the side of high cliffs. The scantily-clad priestesses recognized Syzygy as a Trinoid. Magabelka, who wore a feathered headdress, explained that travelers from her home planet and beyond often offered goods in trade for enlightenment [insert Heavy Metal soundtrack here].

Three-armed Syzygy partook of alien food and offered a gift of a bioluminescent spore in return. Tela touched geometric patterns on the gold-encrusted pillars of the temple to the elemental mother. The local culture apparently had specialized roles for each gender.

I [Chris McKee] accepted acolyte Lirmapia’s offer of bliss, and Aughest-vor… had a similar, if less exciting, experience of “enlightenment” with “Boobulon” priestess Magabelka. He renamed the planet “Hefner.” I was unsure of how to process my experiences, which didn’t involve guns. Frustrated, Lt. Reese tried to communicate with Dr. Bucket in orbit.

That night, Tela sneaked off to explore, but she encountered spear-toting guards. Dr. Bucket eventually told Aughest and Kevin that the translator had parsed Old Norse [insert Stargate SG1 soundtrack here] and that our ship’s sensors had detected cloaked energy readings. The Interplanetary Patrol officer warily talked with sentry Lankpor.

>>Scene 2: Bugging out

The humans in our crew interrupted Syzygy’s sleep, and the scientist agreed to return to the Blackbird to analyze his biological samples. On behalf of Black Box Security Co., I went to talk with Magabelka about future relations (even though I would have liked something to shoot at). Pilot Aughest took Syzygy back to orbit on the Dragonfly.

Meanwhile, as we later learned, engineer Tela found a concealed door, behind which she saw gleaming technology and Ru’ulok (heavy-gravity reptilian aliens) in silver spacesuits! The Tharian tried to glide away, but she was spotted by the Boobulon guards and “treed” on a pillar.

Kevin and I were eventually reunited with Tela. He talked her down, and we apologized to the acolytes as we hastily departed with the Tiger Hawk Sandstorm modular ground-effect vehicle. Tela reported that she had found a Ru’ulok mining operation hidden beneath the Boobulon temple.

After Aughest-vor picked us up with the Blackbird, we debated whether to contact the interolopers via radio. We eventually talked with Ru’ulok miner Reveek, who claimed that he had negotiated for rights to the planet’s heavy metals, including gold and beryllium, a component in faster-than-light drives. We didn’t trust the Ru’ulok, so we sent warnings to the Kharvamid Alliance and United Earth Authority.

From the genetic and linguistic samples, as well as gaps in the Olvar records, Syzygy concluded that planet “Henson/Hefner” was seeded with genetically engineered organisms derived from Terran stock about 1,000 (Earth) years ago. However, the xenologist was uncertain of whether the Ru’ulok were responsible.

>>Scene 3: Back in deep space

Aughest-vor… scanned and set a course for BD+04-123, the next inhabitable system on the way to Oasis Station. Syzygy examined me and found no sign of drugs. Tela was still scared of the Ru’ulok, allies of her onetime captors, the Encegulans. Lt. Reese ordered an immediate departure from Beta Canum Venaticorum, although I would have preferred to investigate further.

Once Tela verified that our REM drive was working, the Blackbird reentered Transit space. This time in FTL, our crew experienced a shared dream of being in archaic garb in a dungeon setting!

>Out-of-character notes: Chris became addicted to “enlightenment,” and he and Kevin exchanged some harsh words. The issue was tabled for now, but we may return. Also, when Tela went off by herself, she did find Ru’ulok in containment suits in a lab hidden underneath the temple where the party was staying. This was not explored further.

It was good to see everyone in Team 1, and I look forward to the latest schemes of the Appomattox crew tonight (Monday, 19 September 2011). The Pathfinder/Skype: “the Vanished Lands” fantasy telecom team is still going through some scheduling hiccups. Please note that the next “Vortex” Team 1 game will be on Monday, Oct. 3. Be seeing you, -Gene

My Justice League, Part 3

The animated Justice League
The Justice League Unlimited

 

As DC Comics‘ renumbering continues, here’s more of my take on an ideal Justice League. This is by no means the only way to approach that superhero team, but it’s more of a tweak than the current overhaul being given to that fictional universe. I’m still catching up on the new continuity (three weeks of issues have already come out).

I’ve tried to pick an interesting assortment of characters with varied powers and personalities. Since my version is shaped partly by the needs of my role-playing campaigns, I’ve stated that the current wave of metahumans has been publicly known for about 10 years, rather than the currentDCnU‘s” five. This gives more breathing room for supporting casts, elements from the past 70 years’ worth of stories, and multiple teams, without making the core members too old.

I’ve already named shrinking scientist the Atom, magician Zatanna, winged warrior Hawkgirl, shapeshifting telepath Martian Manhunter, martial artist Black Canary, and archer and social conscience Green Arrow. Here are my remaining six picks:

Like Hawkman and his convoluted backstory, Aquaman has been the butt of jokes for his ability to communicate with sea life. However, I’ve always thought that Aquaman was cool, from his days with the Superfriends and his crossover duel with Namor, Marvel’s Submariner, to his recent strong participation in Justice League Unlimited and Batman and the Brave and the Bold. Like Wonder Woman, animators seem to have had an easier time unifying Aquaman’s personality and demonstrating his prowess than many comic book writers.

Arthur Curry is not only the Justice League’s environmental champion, but as king of Atlantis, he has responsibilities and experience that few can match. Whether he’s “Conan of the sea” with long hair and a hook hand or wearing the gold and green scales, Aquaman should be regal, mighty, and just a bit playful. His protégés include Tempest in the Titans, Aqualad II in Young Justice, and possibly Animal Man. In addition to his wife Mera, Aquaman would get along well with Princess Diana of Theymiscira.

The Flash is the fastest man alive, with Marvel’s Quicksilver an analogue for the onetime police scientist. I’d use the recently resurrected Barry Allen, who’s a contemporary of most of my other choices. While other heroes have families and sidekicks, Barry’s relationships are especially close, with Jay Garrick in the Justice Society, Wally West in the Titans, and Bart Allen in Young Justice.

The Flash‘s sense of loyalty, strong moral compass, and creativity make him close friends with Hal Jordan/Green Lantern and Superman, but the speedster’s impatience may occasionally grate on Batman and Aquaman’s nerves. Arguably one of the most powerful metahumans in the DC universe, the Flash is the resident expert in time travel (backed up by Booster Gold in Justice League International).

Speaking of the JLI, while I’d put Guy Gardner on that team, John Stewart is my choice for Green Lantern on the Justice League. Sure, he could occasionally swap places with Hal Jordan when one or the other has a mission in deep space, but Stewart’s military background, ethnic diversity, architectural ability, and pangs of conscience make him an interesting addition. Stewart’s straightforward attitude would be an asset in working with the Flash and Batman.

With Alan Scott on the Justice Society and Jade in the Titans, Stewart would be the resident expert in alien invasions, occasionally putting him at odds with exiles Superman, Hawkgirl, and Martian Manhunter. As cosmic energy wielders, members of the Green Lantern Corps are similar to Marvel’s Thor or Silver Surfer. Green Lantern could also be a mentor to Firestorm and Static Shock in Young Justice.

The final three members should come as no surprise. Wonder Woman is the Justice League’s supreme tactician (similar to Ms. Marvel in the Avengers) and is nearly as powerful as Superman. Wonder Woman‘s mother, Queen Hippolyta, could have served with the Justice Society during World War II. Diana’s “sisters,” Donna Troy/Troia Cassie Sandsmark/Wonder Girl, would be on the Titans and Young Justice, respectively, with Artemis as occasional backup and foil.

Wonder Woman is a role model for all superheroines, but even for her, the expectation of perfection would be hard to live up to. I figure that her optimism, desire for peace, and toughness would be reasons enough for her to get along with just about everyone in the league. I also think that Wonder Woman would be the Justice League’s first choice as diplomatic representative to world governments.

On the strategic side, Batman keeps the Justice League working. Bruce Wayne is responsible for the team’s satellite Watchtower, training numerous up-and-coming vigilantes such as the Outsiders, and trying to stay one step ahead of the bad guys. Similar to the acrobatic Captain America on the battlefield, inventive Iron Man in the workshop, and brilliant Sherlock Holmes as a detective, Batman stands equal to his superpowered allies, if often in the shadows.

Batman’s protégés are equally impressive, with Nightwing leading the Titans, Red Robin in Young Justice, and Oracle helping both the Justice League and the Birds of Prey. His focus on the streets of Gotham is similar to that of Spider-Man or Daredevil in New York City. Bruce is serious and reserved, occasionally annoying Barry, Ollie, and Hal, but Diana and Clark are close enough to know and like his true self.

Superman, the first modern superhero, should be the standard-bearer and unofficial leader of the Justice League. He’s a powerhouse like Marvel’s Hulk, a natural authority like Captain America, and has a cool cape like Thor — or rather, they have those qualities like the last son of Krypton. Superman‘s foes, such as Lex Luthor, Darkseid, and Brainiac, are worthy challenges to the entire superhero community.

Although Superman doesn’t typically have sidekicks, he does have family such as Karen Starr/Power Girl with the Justice Society, Kara/Supergirl with the Titans, and clone Connor Kent/Superboy with Young Justice. Superman‘s moral certitude might irritate Batman or Green Arrow even he inspires them and others. I don’t mind if “big blue” is a “boy scout”; his extraterrestrial origin and sheer strength of muscle and will are more than balanced out by his Midwestern regular-guy charm and desire to defend and — be a part of — humanity at all costs.

Of course, superheroes are only as good as their opposition. Even a pantheon of 12 and assorted sidekicks and spinoff teams can’t be everywhere at once in a world with almost 7 billion people. Natural disasters, common criminals, supervillains, and the occasional alien or mystical attack should be more than enough to keep the Justice League busy, not to mention rivalries within their own ranks.

In the DC Universe Online MMO and my “Societe de Justice Internationale” scenarios (using GURPS Supers and D20 Mutants & Masterminds/DC Adventures), it’s cool when Player Characters get to meet a “named” character. However, they have to feel like they can make a positive difference. I hope that any version of the Justice League in print, TV animation, games, or live-action retains that sense of camaraderie and fun while saving the world… Whom would you pick and why?

My Justice League, Part 2

Green Arrow wallpaper
Incarnations of Green Arrow

Sorry for this delayed post — I’ve been busy with work. This past weekend, Janice and I visited New England Comics, Newbury Comics, and Million Year Picnic in Norwood and Cambridge, Massachusetts. We also ate at Mr. Bartley’s Burger Cottage and Boston Market for the first times in several months.

Among other things, I picked up a few role-playing supplements (including the aforementioned DC Adventures: Heroes and Villains, Vol. 1) at Pandemonium Books & Games and the Compleat Strategist. We had to deal with “gamer funk” from hordes of collectible card players and wargamers at the former, but we had no trouble looking at the bookshelves in the latter.

I was pleased to see that costume shops are getting ready for Halloween, one of my favorite holidays. This past weekend would have been a good one for the King Richard’s Faire, but we had enough other errands to run, and I’m still trying to get my Pathfinder/Skype: “the Vanished Landstelecom fantasy group going again.

Returning to the DC Comics universe, as I catch up on the revised official continuity, or “DCnU,” below are some picks for my ideal Justice League. I’ll try not to obsess over costumes and continuity, and I’ll try to review DC’s actual titles in the near future.

I’d pick the Ryan Choi version of the Atom because he’s the most recent incarnation of the character, he adds some ethnic diversity, and he can represent a younger hero who has “graduated” to the major leagues. (Sure, he was killed, but we all know that’s not a permanent condition in ever-changing yet cyclical comics.) With predecessor Ray Palmer and Justice Society member Mr. Terrific as mentors, Choi would likely view the Titans‘ Cyborg as his closest peer. I could also see the Atom mentoring Jaime Reyes/the Blue Beetle in Young Justice.

Like Marvel’s Ant Man, Choi’s Atom is the resident expert in physics and weird science. When he’s not infiltrating enemy lairs or solving life-and-death puzzles, I picture Choi exploring the microverse, chatting with fellow scientist the Flash, or tinkering with Red Tornado. He might be a bit intimidated by the “Big Three” and would probably annoy less patient comrades such as Hawkgirl.

Every team needs a magician, and Zatanna is the Justice League’s. The fishnet-wearing, backward-speaking stage performer is similar to the Avengers’ Scarlet Witch and could ask the Justice Society’s Doctor Fate (or even her late father) for advice. Raven would be her likely contact in the Titans, and Zatanna‘s cousin Zachary Zatara has been in Young Justice.

While Zatanna is among the few people who can call Bruce Wayne or John Constantine friends, I figure that Superman, who is vulnerable to magic, would be wary of her. By contrast, Wonder Woman and Aquaman are comfortable with magic and would often rely on her when dealing with the supernatural foes of Themyscira and Atlantis.

Yes, I chose Shiera Hall/Hawkgirl partly because she was in Justice League Unlimited. I’d respectfully call her “Hawkwoman,” but the longer name doesn’t roll off the tongue. Her role as winged warrior mirrors that of lover Hawkman in the Justice Society, Hawk and Dove in the Titans, or Wasp in the Avengers. Whether she’s a reincarnated Egyptian noble, an archaeologist with mystical weapons, an extraterrestrial police officer, or all of the above, Hawkgirl should kick butt and take names.

As in the Dini/Timm cartoon, Hawkgirl should get along with Wonder Woman and Green Lantern, if less so with romantic rival Vixen or liberal firebrand Green Arrow. Hawkgirl‘s knowledge of procedure, tactics, and obscure history could be balanced by claustrophobia and distrust of her motives (depending on her origin).

Like peanut butter and jelly — or, more properly, Oreos and milk — the Martian Manhunter goes with most recent incarnations of the Justice League. In the DCnU, he’s now with Stormwatch, another “major league” team. The shapeshifting telepath is almost as powerful as Superman, but the Martian Manhunter is more alien than human and provides an outsider’s perspective on humanity and superhumanity.

Like the Titans’ Starfire and Beast Boy, J’onn J’onzz can be refreshingly naïve or stubbornly idealistic. I think the Martian Manhunter would get along well with Superman, Elastic Man, Plastic Man, and the Outsiders’ Metamorpho. His protégé on Young Justice is Miss Martian. If Batman is the brains behind the Justice League, Superman the brawn, and Wonder Woman the heart, Martian Manhunter is the informal mascot and morale officer.

A second-generation costumed vigilante, Black Canary is another tough woman in the Justice League, but she has a different perspective from the aristocratic Wonder Woman or soldier/cop Hawkwoman. Dinah Drake Lance grew up knowing the entire Justice Society, including her mother (Black Canary I) and trainer Wildcat. Black Canary II is a street-level heroine who supplements her sonic scream with martial arts skill, not unlike Marvel’s Mockingbird.

While other Justice League members have sidekicks, Dinah can call on her other teams, including the Justice Society, the Birds of Prey (Oracle, Huntress, Lady Blackhawk, and Spoiler, among others), and the “families” of Batman and Green Arrow. A cross between a den mother and a drill sergeant, Black Canary helps keep the Justice League in line. She tends to let her hair down with Green Arrow, Green Lantern, and the Birds of Prey.

Speaking of Green Arrow, the Justice League’s social conscience has been one of my favorite superheroes since Mike Grell’s Longbow Hunters and subsequent run in the late 1980s. The Robin Hood-inspired archer, onetime wealthy playboy, and chili-loving rogue adds unpredictability and emotion to the team.

As much as I like the works of Judd Winick, Kevin Smith, and others, I think that Oliver Queen has been put through the wringer a bit too much lately. The fun-loving (and nonpowered) daredevil who shamelessly uses trick arrows, copies Batman’s toys, and flirts with every woman in sight has been dragged down by mystical forces and deaths (and rebirths) of himself and close friends.

The sometime financial backer of the Justice League is closer lately to Russell Crowe’s dour Robin Hood and Marvel’s Ultimate Hawkeye than to Errol Flynn. I’m also not sure about Ollie’s Smallville-influenced costume and lack of a goatee in the DCnU, but I hope the costumed vigilante and his universe can return to a sense of heroic fun.

Green Arrow‘s protégés include the troubled former sidekick Roy Harper/Arsenal in the Titans, his philosophical son Connor Hawke, and Arrowette and Mia Darden/Speedy II in Young Justice. Even though he can be annoying to nearly everybody he meets, Ollie is of course close to wife Dinah Lance, best friend Hal Jordan/Green Lantern II, and even Batman. The emerald archer’s progressive politics may put him afoul of Hawkman, but the Justice League has no more dedicated champion.

Coming soon: More Justice Leaguers, “Vortex” game updates, and the new SFTV season!

My Justice League, Part 1

Pre-DCnU Justice League
Pre-"Flashpoint/DCnU" Justice League

DC Comics has been releasing more issues in its recalibrated universe (a.k.a. the “DCnU“). Many fans and critics greeted the renumbered titles with skepticism, but I still give DC’s editorial management credit for a bolder experiment than usual annual crossovers, which inevitably lead to a short-term spike in readership followed by diminishing returns. Many of the early reviews have been positive so far. I liked the first issues of the renumbered Justice League, in which Batman and Green Lantern met for the first time, and Action Comics, featuring a denim-clad Superman.

I’ve already blogged about how I would approach DC’s “Big Three” — Wonder Woman, Superman, and Batman — with a mix of reverence to their 70 years of shared history and an attempt to keep them young and relevant for new audiences across serialized media.

As I’ve portrayed the Justice League in my “Societe de Justice Internationale” role-playing scenarios (using GURPS Supers and Mutants & Masterminds), that group of superheroes is the “national team,” similar in theme and power levels to Marvel’s Avengers. It has international branches, but it is based in the U.S. and focuses on threats such as natural disasters, alien invasions, and supervillains that no single superhero can handle alone.

The “major leagues” include the Justice Society, which is composed of “legacy” heroes — semiretired costumed vigilantes and their children and grandchildren. Marvel has its Invaders. The Justice Society, which began in World War II, disbanded during the Cold War (in a parallel to the censorship of comics) and served as mentors and inspiration to the Justice League.

The experienced metahumans of the Justice Society and Justice League have a few offshoots, such as Justice League International, the covert Outsiders, the futuristic Legion of Superheroes, and the street-level Birds of Prey. I’d put Marvel’s X-Men and Fantastic Four at this level.

The “minor leagues” include the young adults of the (formerly Teen) Titans and the up and coming Young Justice. Marvel’s equivalents include the New Mutants, Runaways, and Young Avengers. Some of the people on these supergroups are the protégés of older heroes. Just as the Justice League has its Legion of Doom, so do the sidekicks have their own foes, such as the Brotherhood of Evil.

I like this generational aspect and would try to keep it. See my previous blog posts on how relative ages should work out. For example, the Justice Society’s Nite Owl is the protégé of the Golden Age hero of the same name, and Batman (about age 30) is the dark vigilante of the night in the Justice League. In turn, Batman’s former sidekick Nightwing (about 20) leads the Titans, and Red Robin (age 17) is on Young Justice.

For the sake of convenience, I’m limiting my ideal Justice League roster to 12 members. In upcoming posts, I’ll share which characters I picked and why. My approach is similar to that taken by the very cool DC Adventures: Heroes and Villains, Vol. 1.