“Vortex” Update 5b.23: Bob’s brain

EVA suit for Uplifted dolphin
Delphine ready for space

Fellow role-players, here are my notes for Session 5b.23 of the “Vortexspace opera campaign. Team 2 met on Monday, 7 November 2011, and is using FATE 3e Starblazer Adventures/Mindjammer, Bulldogs, Diaspora, and Limitless Horizons.

In one future, humanity has begun to colonize the Sol system, but ecological degradation and internecine conflicts persist. Open and official First Contact with Galactic societies, themselves at war, threaten Terra’s very survival. Will heroes rise to the challenges?

A band of grifters and near-humans retrieved dangerous samples from a battlefield north of Karachi and the Ghanki undersea station. It stole starship engines from a lunar base and an orbital city and was involved in medical disasters in the Venusian colonies. After finding a dimensionally displaced derelict, the team made inquiries into its cargo amid religious turmoil on Titan….

>>FATE 3e “Vortex” Team 2 (5b), crew of the Appomattox:

-“Gabriel Adams” [Paul J.]-male North American Terran near-human with telepathy, courier and pilot

-“Hector Chavez” [Beruk A.]-male Latin American Terran human, “burned” operative and communications expert

-“ARTHERR” [Greg D.C.]-Advanced Resonance Theoretical Heuristic Exploration and Research Robot created by megacorp Vimeco

-“Jasmine” [Sara F.] female Martian Felinoid (Synth, “Uplifted” tiger), former professional pit fighter

-“Mr. Richmond Garrett” [Dave S.C./absent]-male Southern American Terran human, space snake-oil salesman and social climber

-“Dr. Dieter Klein” [Rich L./absent]-male European Terran human, semi-retired physician, altruist and thrill seeker

-“Nero Bartholomew” [Non-Player Character]-male Terran human, former owner of the “Fortune’s Fool,” ship’s cook

-“Averki ‘Deep Dish’ Dyashenko” [N.P.C.]-male reptilian Synth (genetically engineered humanoid), onetime Venusian miner

>>”22 to 31 October 2194 A.D./C.E. or 0 Terran Galactic Era:” The adventuring party presented its findings in the investigation of the death of preacher Hugh Doyle to the United Ecumenical Movement (U.E.M.). The group transferred custody of wealthy widow Louise Reinhagen, and Archbishop Javier Fuentes alerted law-enforcement authorities around Saturn’s moon Titan to look for Adrian Valentin and Esteban Bakafret, suspected of smuggling, blackmail, and murder.

Hector Chavez asks for surplus military gear from the U.E.M., but the former spy’s companions remind him that it’s more likely to be available from provisioners Amir and Hassan Mukhtadi on Eclipse Station. Hector later acquires a laser rifle with a tripod and multispectrum scope, an old-fashioned revolver, a tactical vest, and a camouflage Ghillie suit.

ARTHERR studies astrogation records for Epsilon Eridani, where the Appomattox is supposed to deliver its cargo of items from the Vatican Museums to unknown recipients. Among other things, the robot learns that slower-than-light generation ships set out from the Sol system in that direction about a century ago and that Luyten’s Star, which may also have human-inhabitable planets, is a likely base for whoever will be getting the relics.

Jasmine decides against having Delphine (“Uplifteddolphin) astrogator Erta Garza join the crew because of her association with Octopoid (“Uplifted” octopus) Kolidari. The charismatic co-owner of the Lucky Garden Casino was involved in Doyle’s murder and had invited the tiger-woman to work for him. Jasmine also buys a sonic shotgun from the Mukhtadi brothers.

By contrast, Capt. Gabriel Adams asks gynoids Tanya and Galia if they’ll leave Kolidari’s employment to serve on the Appomattox. The “Synths” (artificial sentiences) hesistate, but ARTHERR reassures them that they’ll have no trouble finding work on estrasolar colonies that Terrans are just beginning to establish.

Mr. Richmond Garrett observes the warning of local constable Capt. Garzan Cisneros to avoid further civil disturbances and stays in his cabin. Nero Bartholmew and Averki “Deep Dish” Dyashenko attend to the snake-oil salesman. Richmond joins the vote against Gabriel’s plan to conduct a heist of the Lucky Garden Casino.

The disappointed pilot sets a course for Epsilon Eridani, about 10.5 light-years from Sol or 10 subjective days’ travel in Transit space. Engineer Hector sets up a false registry and transponder code for the luxury yacht as the “Heaven’s Gate” out of New Delhi. He also helps ARTHERR analyze and record each artifact in the cargo.

Unused to long periods of faster-than-light (FTL) travel, Jasmine is restless and practices her marksmanship by checking out the ship’s missiles and firing paintballs at crewmates! The onetime pit fighter and Gabriel disapprove when Hector and Richmond avail themselves of the gynoids’ services.

The “Heaven’s Gate” drops out of Transit as it approaches another vessel on the way to Epsilon Eridani. It is the Chengdu, one of the outbound generation ships that ARTHERR had researched. The grifters hail the would-be colonists, and after some debate, they enter the larger vehicle’s landing bay. Richmond stays behind.

Capt. Adams, Hector, ARTHERR, and Jasmine are welcomed aboard by representatives wearing yellow sashes. Executive officer Chuan Bao and bursar Ghia Shan, grandchildren of the Chengdu‘s original crew, ask for recent news from Earth. They also note that they should have caught up to or heard from earlier waves of interstellar settlers, but they haven’t yet.

The away team takes a tour of the massive space ark. Gabriel goes to the central command-and-control (C&C) deck, where he sees personnel wearing blue sashes (possibly signs of a caste system) carefully watching antique equipment. Hector helps Sigurd Anders, an engineer wearing a red sash, improve efficiency in the heavily shielded ship’s ion drive.

ARTHERR accompanies fellow old-model robot Franz to the hydroponics and medical bays. They also trade information, even though the Ru’ulok (heavy-gravity reptilian alien) FTL drive plans won’t be useful until the Chengdu can trade genetic samples or Terran art for rare elements.

Jasmine learns that only about 5% of the crew are Synths, and she finds some chims (“Uplifted” chimpanzees), as well as Delphines and genetically modified orcas in a large pool. They and the nearly 10,000 human passengers are descended from people who fled overcrowding and religious infighting on Terra. Gabriel and Richmond look for gambling opportunities.

After spending time in C&C, Gabriel has a more intimate dinner with Ghia. The courier explains that now that humanity has FTL capability, newer waves of emigrants may skip Epsilon Eridani and Luyten’s Star for more hospitable and more distant worlds, causing the bursar to question her ancestors’ wisdom.

Hector hacks into the ship’s logs and learns of a Delphine nicknamed “Bob” who was wounded during a collision. ARTHERR searches for him and finds that the unfortunate astrogator’s brain has been hardwired into the ship’s systems! The artificial intelligences interface, and Bob tells ARTHERR that he is very tired, but he can’t be disconnected to sleep without endangering the crew.

Confident that more modern medicine can restore Bob to a whole body and safely disengage him from the Chengdu, ARTHERR seeks help from Sigurd, Franz, and Dr. Rufus Han, an “Uplifted” orangutan and acting captain.

Hector and Jasmine enjoy fresh fruit from the ship’s gardens before working to improve its communications arrays and the Delphines’ walkers. ARTHERR offers to clone himself to substitute for unstable Bob, but Dr. Han denies permission, noting at the Vimeco droid is also still in beta.

Sigurd, Hector, and ARTHERR ultimately manage to begin decoupling Bob’s brain from the Chengdu‘s systems. Dr. Han assures them that he’ll use more recent data from Earth to aid the crippled crewmember.

ARTHERR and Jasmine recommend that Dr. Han contact the Olvar (mammal-like arboreal aliens) rather than the piratical Ru’ulok for FTL components. They also say they’ll look out for other colony ships. Gabriel and Hector prepare the Appomattox to resume on its course to Epsilon Eridani and Luyten’s Star….

Please note that “Vortex” Team 1 (the crew of the Blackbird) is scheduled to meet next Monday, 14 November 2011. Dave, I hope that your presentation at work went well! Paul and Beruk, let me know if either of you will be available for the Pathfinder/Skype: “the Vanished Landsfantasy telecom game on Sunday, Nov. 13.

Also, remember that we won’t be gaming on Nov. 20 or 21 because Byron V.O. will be visiting from St. Louis the weekend before that! Vote in the poll at the Yahoo/eGroups site, and I hope to see some of you at Super MegaFest or the one-shot on Saturday, Nov. 19. Be seeing you, -Gene

>>P.S.: Here are several types of “Synths” in the “Vortexuniverse:

Artificial intelligences (AIs)/robots: sometimes disembodied; android/gynoid/nonhumanoid, cargo/construction, engineering/mechanic, general purpose, maintenance, military/police, mining, science/exploration (see “ARTHERR”), social/recreational (see Tanya and Galia)

-“Uplifted” (genetically modified) animals (see the works of David Brin):

–Avidians: birds, usually parrots

–Canids: dogs/wolves

–Chims: chimpanzee

–Crocoloids: alligators and crocodiles (see “Deep Dish”)

–Delphines: dolphins and orcas

–Felinoids: great cats (see “Jasmine”)

–Gorths: gorillas, orangutans, and other great apes

–Minotaurs: bovines

Octopoids: octopi and squids

–Ursoids: bears

-Xenoids: extraterrestrial equivalents

Will work for food

At Bertucci's
CW copy desk reunion

On Wednesday, 2 November 2011, I had lunch with colleague Matt G. at El Pelon, near Boston College. We enjoyed the pescado (fish) burritos. Although there are several good burrito chains now in the area, including Chipotle, it’s nice to get something more authentic from a restaurant that isn’t part of a chain. Our group at TT has been dealing with some turnover lately.

That evening, I met several former IDG/CW co-workers for dinner at Bertucci’s in Framingham, Massachusetts. While I get along well with most of my current team, it was nice to recapture some of the camaraderie of the past 10 years and find out what people are doing now.

After getting our Verizon FIOS restored the next day, I met current co-workers at Union Street in Newton, Mass., for the going-away party of Alex H., with whom I went to Chicago this past summer. I’ll miss her, as I do Bianca S., Jess M., and others, and I hope to continue to meet and help train talented young staffers.

Speaking of Chicago and work, Janice and I ran into Colin S. and his girlfriend at the Christmas Craft Fair in Boston this past weekend. As usual, we enjoyed browsing among the paintings and photography, jewelry and clothing, and of course, food! We picked up a few pieces of dragon artwork from Ruth Thompson, as well as some soups, homemade soaps, and baked nuts (you are what you eat).

In addition to a Rotary Club pancake breakfast at Needham High School, Janice and I tried out Tavern in the Square in Central Square in Cambridge. It’s apparently a sibling restaurant to Union Street, and the food and drinks were similarly decent. The portions (and corresponding check) were a bit large, however.

We also stopped at Rodney’s Bookstore, the Compleat Strategist, and Pandemonium Books & Games. Among other things, I picked up the latest edition of Star Hero, but I resisted the temptation (for now) to also buy The One Ring or Airship Pirates in hardcopy, since I’m not running a high-fantasy Middle Earth or steampunk game right now.

In between preparing for my regular games (updates to come) on Sunday, Nov. 6, I picked up Beruk A. at the Riverside “T” station and drove to Thomas K.Y.‘s condominium in Lexington, Mass. We and Thomas’ girlfriend Kai-Yin H. watched 13 Assassins, a violent but well-choreographed movie in the style of Seven Samurai, one of my favorite films.

Thomas and Kai-Yin graciously shared a Chinese “hot pot” with lamb and pork for an early dinner with Beruk and me. We talked about upcoming movies, political and economic news, and Byron V.O.‘s planned visit.

For a few years now, our dinner options during weekly role-playing games were limited to Oak Hill sandwiches and Stone Hearth Pizza. During the past few weeks, we’ve added Indian food to the places we can order from, with Masala Art and Pronti Bistro. Variety is good!

Although Janice and I are bummed that the chocolate and baking classes offered through Needham Community Education were canceled, we won’t run out of things to do or places to eat anytime soon!

“VanishedLands” Update T3.34 — Unicorn trails

Tapestry
A unicorn and fair maiden

Fellow role-players, here is my update for Session T3.34 of the latest adventuring party in my “Vanished Lands” heroic fantasy campaign setting. The teleconferencing team met on Sunday, 6 November 2011, and has been using Pathfinder, Skype, and an online dice roller.

In one ancient world, there was a region where strange majicks and demihuman races thrived. After “Holy Steel‘s” journey to the distant empire of Khemet, another motley group gathered in the northwestern “Vanished Lands” to explore a world full of perils and wonders….

After meeting in the Wisalef Forest, an unlikely band of adventurers encountered the hostile Centaur followers of Vappu Lahja on the Plains of Sathendo….

>>Telecom party Player Character roster, as of autumn 2011:

-“Asish Chen Ti” [Byron V.O.]-male Tsucharim human archer (Mongol-style Ranger), escaped from the kingdom of Gokuri; owner of Akita dog Genghis and horse Onimusha; NGl, Age 20, Lvl. 4

-“Jovinda Halflight” [Sammy H.]-female Half-Elf (Grugach/Hifalendorin) Cleric of Mekkil, goddess of nature; owner of horse Wyth-Amoi, or “Wind Spirit”; NGl, Age 23, Lvl. 4

-“Kazuo Takenaga” [Taum D’A.]-male Nezumi (Rat-kin) Monk from the Zedu kingdom in the Therud Forest; LNg, Age 20, Lvl. 4

-“Favelhorn Riftbringer” [Dexter V.H./absent]-male Mountain Dwarf Summoner; CGn, Age 51, Lvl. 1

-“Gawain Keary” [Paul J./absent]-male Saganim human Illusionist (proto-Celtic Wizard); NGc, Age 20, Lvl. 3

-“Kovar” [Beruk A./absent]-male Half-Orc/Saganim human Paladin of Mithras, god of contracts and brotherhood; LGn, Lvl. 3

-“Davven ‘Digger’ Hollysharp” [Robert A.S./absent]-male Faldine Halfling archaeologist (Tallfellow Rogue) from a pipeweed farm in Tarken; CGn, Age 45, Lvl. 3

>>”7 September to 1 November 1229 B.C.E.:” On the way north from the haunted hamlet of Alarn, the adventuring party had been attacked by Twigjacks. After some discussion, the travelers reluctantly agreed to split, with one half of them continuing into the Waletku kingdom of the Elves and the other half returning to the (proto-Western European) human kingdom of Hifalendor.

Asish, Jovinda, and Kazuo plan to follow a map of Ley lines to see where Unseelie Fey might be gathering. They send Gawain, Kovar, and Digger to villages near Alarn to search for missing peasants and knights.

With his dog Genghis at his side, Ranger Asish scouts ahead into the autumn woods, followed at some distance by Jovinda and Kazuo. Genghis and Kazuo’s sensitive noses detect trails left recently by humanoids, but they find no other signs of passage in the fallen leaves and branches.

Asish finds a defensible position and pitches a “cold camp” — one without a fire. He sees what looks like a horse with a rider outlined in the moonlight and shares his observations with Jovinda and Kazuo, who sit chilly watches but see nothing.

The next morning, the trio is surprised to smell fresh bread! The Tsucharim human, Half-Elf, and Nezumi follow the scent to a grassy mound from which a plume of smoke emanates. They warily circle around until they see a low stone archway.

A creature with cloven hooves, a goatee, and a single, coiled horn greets them: “Good morning! I thought you’d never awaken — come get breakfast!” Jovinda is delighted to meet a talking unicorn, but Kazuo and Asish are confused until they recall legends of the Ki-Rin from their eastern homelands.

Corvaralus (or “Carlos” for short) leads the wanderers beneath the earth, where they find a stone hearth in the center of a white, vaulted chamber. Slender demihumans sit around the perimeter, talking quietly. The newcomers happily partake of the warm bread, fruit pies, and sweet cakes that remind them of temples of Yondolla.

Paelivi Rutteskina, an elegant Danaan Sidhe, introduces herself to Jovinda and company. Asish warns of the dangers posed by the aggressive followers of Vappu Lahja, and Vellamo Karjana notes that the mysterious woman has a Fey-sounding name.

Jovinda explains that the border community of Alarn has been abandoned after supernatural attacks, which seem to be coordinated, unlike the normal behavior of Centaurs, Satyrs, Korred, and similar folk. The inhuman members of the Seelie Court are disturbed and say they’ll be more careful in “crossing the paths between worlds.”

When Kazuo describes a reptilian scent that he had noticed in Vappu Lahja’s camp, Vellamo theorizes that a dragon could be involved, even if many of the magical beings aren’t especially subtle.

Paelivi initially declines to get involved in mortal concerns, but Carlos shames her into offering aid. Paelivi says that in return for showing the way once when it is unclear, Jovinda must either find and share Vappu Lahja’s true nature only with her or she must choose the “way of those who walk in the woods” when ultimately deciding between her human and Elven heritages. The priestess of Mekkil, goddess of nature, agrees.

Carlos asks fellow beast-kin Kazuo if he has ever fallen under the thrall of Vappu Lahja, and the Monk admits that he had once been so ensorcelled. The unicorn bids the Nezumi to touch his horn, granting him a moment of insight and strengthening his resolve against future mental attacks.

The tall demihumans disappear like morning mist, and Carlos bids his new friends farewell. He says he’ll keep watch for foes more organized that the occasional bandits or monsters. After filling their bags with baked goods, Asish, Jovinda, and Kazuo clamber outside and are surrounded by snow!

Asish studies the heavens and concludes that nearly two months have passed outside the barrow while only one afternoon seemingly passed inside! Too late, Jovinda remembers some of the warnings about dealing with the otherworldly Fey. Kazuo wonders about their companions and the state of their fact-finding missions.

Even more upsetting, Asish discovers that Genghis, horses Onimusha and Wyth-Amoi, and the pack mule have long gone. Rather than report to the Elves in the city of Alfhileno or immediately tackle enemy encampments, he recommends looking for their animals and companions back to the south.

The team trudges to Digger’s hometown of Tarken. Frost-covered farms surround neat Halfling burrows and human buildings of brick. Relieved that Tarken hasn’t yet succumbed to the same fate as Alarn, Asish and fellows go to an inn for a warm meal.

They eventually meet Digger’s brother Panros. The friendly pipeweed farmer says that Davven, who is not a favored son in their prosperous family, passed through town a few weeks ago. He was accompanied by a scholarly man (Gawain) who talked with the local mage and a burly, armored warrior who kept to himself and slept in the barn (Kovar).

Once he verified that some of the people fleeing Alarn had arrived safely in Tarken, Digger’s band continued north, according to Panros. The local militia has been alerted of the Centaurs massing near Kedetura and the strange beasts around Alarn.

Panros also reveals that an attractive woman followed Digger a few days later. “Jade” [Sammy/Non-Player Character] traveled with a Saganim warrior, a Hifalendorin duelist, and a Centaur. Asish is curious, but Jovinda and Kazuo are more wary.

Kazuo is pleased to learn that his erstwhile traveling companions are still alive, and Jovinda asks for an introduction to “Charon Galacticus” [Carlos R./N.P.C.], the Sylvan Elf Wizard who talked with Gawain. However, the Monk and priestess must first attend to Asish, who gets drunk on cider while missing his horse. They have to carry him up to his room…

Byron, Sammy, and Taum, it was good see all of you online after our latest break! Paul and Rob, let us know when you think you’ll be able to rejoin us, and I hope that Dexter and Beruk can eventually do so as well.

Our next virtual fantasy session is still on for Sunday, Nov. 13, and Team 1 (the crew of the Blackbird) for the FATE 3e Vortexspace opera will convene on Monday, Nov. 14.

Please note that we won’t be meeting on Nov. 20 because Byron will be visiting Boston in the nights prior to that date! Once again, let me know your availability for a possible game on Saturday, Nov. 19, and stay in touch, -Gene

Playing catch-up

Person of Interest
Conspiracy drama

Although Janice’s and my Verizon FIOS wasn’t restored until Thursday, 3 November 2011, I hardly missed land-line telephone, cable television, or Internet service after the early winter storm last week. A decent number of trick-or-treaters came to our door on Halloween, and I’ve caught up a bit on reading, free of fund-raiser calls.

Of the TV shows I missed, I should be able to see Masterpiece: Mystery and Homeland in reruns, and I can afford to miss episodes of Castle and Psych because they don’t rely too heavily on story arcs. I’ve already dropped Terra Nova and American Horror Story. Fairy-tale dramas Grimm and Once Upon a Time are just getting started. I prefer the quirky sense of humor of the former over the romantic visuals of the latter. I also enjoyed the latest low-key Person of Interest.

Now, if I had missed “sci-Friday,” I’d have a lot more to catch up on: Batman and the Brave and the Bold, Young Justice, ThunderCats, Star Wars: Clone Wars, and X-Men for animation. In addition to them and Grimm, there’s also Chuck, Fringe, and Sanctuary (and eventually Spartacus: Vengeance). Of these, my favorites right now are Clone Wars, ThunderCats, and Fringe.

Coming soon: Food, once and future co-workers, games, and reading…

“Fortune’s Fool” one-shot notes

Giuseppe de Cellini
Halfling swashbuckler

Josh and fellow role-players, thanks again for your and Sara’s hospitality this past weekend! I enjoyed your Fortune’s Fool one-shot on Saturday, 29 October 2011. Here are some notes from the alternate history/fantasy game:

>>Player Characters for Josh C.’s Fortune’s Fool scenario:

-“Giuseppe de Cellini” [Gene D.]-male Italian Halfling, gentleman rogue and swashbuckler

-“Ziva Avram” [Sara F.]-female Middle Eastern Goblin, merchant

-“Tatiana Du Lupin” [Ginger]-female French Sylvan Elf, aristocrat and pagan, with hawk

-“Farouk ibn Alahad” [Rob]-male Moorish Orc, duelist and demon hunter

-“Pierre Lefew” [Robyn]-male French Halfling, pauper and thief

-“Santidio Ravoche” [Bruce K.]-male French Elf, duelist and scoundrel

-“Axbeard Beardaxe” [Rich C.G.]-male Italian Dwarf, wealthy merchant with wolfhound

>>”Paris, 28 to 31 October 1546 A.D./C.E.:” My dear brother, while you attend to family matters back in Roma and Firenze, I have had an eventful vacation here in the City of Lights. As you well know, I first arrived in the French capital without prejudice, and I have found its people and cuisine tres magnifique, if occasionally obtuse.

In fact, I was initially so impressed by the court of King Francois I that I’ve considered buying a small chateau. The High Elves have renewed interest in classical art, and painting, music, and sculpture have flourished as they have at home.

However, dark dealings shadowed my stay, and I must confide in someone in our family. We have yet to fully plumb these murky depths, but I want word of my misadventures to reach your eyes before foes add slander to our injuries.

Bishop Victor Garceau, a fellow Halfling and highly placed cleric, summoned our motley group. He asked us to look into rumors of a cult that supposedly planned to summon demons beneath Paris on All Hallows’ Eve. As indulgences were offered, I happily accepted, but others needed gold or other favors to be convinced.

I hired scruffy Pierre to be my manservant, but only after he got a bath. Unfortunately, it would take me too long to acquire proper tools for the Halfling rapscallion, but I could at least share my love of fromage, truffles, and pasta. Pierre was most eager and helpful.

I found Mlle. Du Lupin to be an excellent representative of le ancien regime, with Elven knowledge deep of things in the woods. By contrast, Mssr. Ravoche’s freebooting attitude is a good match for my own, and he engaged in verbal duels with a Dwarf countryman of ours, Axebeard Beardaxe.

Indeed, even peoples beyond Christendom were represented in our band, including the quiet but clever Goblin Ziva and the looming but impressively civilized Orc Farouk. With such a diverse collection, it should come as no surprise that it took us some time to decide on a course of action.

I, Giuseppe, went with Farouk to the Sarbonne, but the Inquisition (whose very name I even hesitate to commit in ink) had preceded us in scouring its tomes of land records and demonology. At least we knew we were on the right trail.

Ziva and Axebeard made discreet inquiries with their underworld contacts. I later learned that they even posted a bounty for information on cultists, but that instead drew the attention of one “Merlin,” an Elf met at one of Paris’ many cafes.

He claimed that the Roman Catholic Church, which is in league with the crown, sent us to persecute dissidents hiding beneath the city. This Merlin said that those we actually needed to worry about were preparing for Samhain in the woods to the north. A man named Giles and a dozen followers were the cultists we sought, Merlin said.

Meanwhile, Santidio, Tatiana, and Pierre snuck into the mines near the metropolis. They observed men in aristocratic garb copying various manuscripts. Tatiana made herself invisible, but unfortunately not inaudible. Pierre managed to grab a book and run out, and Santidio slipped away and reported their findings so far to the bishop.

My companions and I reunited at a café for strong drinks and stronger words. Axebeard took the book of witchcraft that Pierre had seized and put it in a safe. With nearly three days before the holiday, we ultimately decided to first check out the mines, which I understand would make fine catacombs like those in the Eternal City.

Farouk, Santidio, Axebeard, and Ziva led the way, while Tatiana with her hawk, Pierre on Axebeard’s dog, and I waited outside to prevent any foes from escaping. In response, the people hiding in the mine retaliated with a Fireball spell and summoned a gargoyle or drake!

Drawing his blade, Farouk’s first lunge was a miss, as was Axebeard’s first swing. Santidio dropped his weapon belt in an attempt to parley, but he soon had to chase after the leader. Ziva fired her crossbow at the winged beast.

Pierre went to see what the noise inside was about, and Tatiana and I soon joined the fray. Farouk and Axebeard’s luck improved only slightly, with the Dwarf’s axe cutting the imp in twain. Santidio caught the leader, whom we threatened to turn over to the Church unless he explained.

In fact, Merlin was correct: The scribes were copying books of demonology in desperation and an attempt to discredit the ruling authorities. They had no plans to summon any monsters around All Hallows’ Eve, so we had to make haste toward the woods….

Despite a slow start and the arrival of this past weekend’s Nor’easter, I thought the Fortune’s Fool scenario went fairly well. It was nice to play alongside people I normally don’t get to do so with, and I look forward to other one-shots, such as Jason’s Fvlminata or Rich’s Call of Cthulhu! I hope you had a Happy Halloween….

P.S.: Here are my character‘s stats…

>>Fortune’s Fool Player Character: Giuseppe de Cellini

>>Role-player: Gene D.

>>Game Master: Josh C., 29 October 2011

>>Attributes:

Agility: 9

Body: 4

Heart: 7

Perception: 7

Status: 9

Martial: 3

>>Race: Halfling

Gender: Male

Size: Small (-1 movement on foot)

Age: Youth

-Birthright: Eldest

Environment: City (Roma)

Social class: Nobility

Wealth: Rich

Religion: Roman Catholic

Fate pool/twists: 2 (from religion) — Harbinger of Death (pull Death card), Prudence (minor Arcanum)

>>Skills (and source; out of 12; +1 expertise point from youth):

-Art (class): 8

-Charm (class): 8

-Culinary (race): 7

-Driver (gender): 7

-Etiquette (environment): 9

-Languages (birthright): Italian, French

-Latin (religion/arcane): 10 (advanced)

-Literacy (birthright): N/A

-Scholarship (class): N/A

-Traps (to get?)

>>Martial skills:

Fencing — allows use of half Agility rather than half Body to determine Hand Combat with a fencing blade; can put opponents on point if foe blunders, disarmed, or stunned

Instinctive Parry — can parry ranged attacks (not firearms)

Toughness — may ignore Incapacitation and Stun effects on successful Heart draws

Weapon Expertise: +1 to hit

>>Derived attributes:

Dodge: 9

Hand Attack: 5

Ranged Attack: 7

Movement: 6 (before the -1 size penalty)

Initiative: 8

Stealth: 8

Hit Points: 19

>>Weapons:

-rapier: 7 to Hit, 3 Parry, Type: Lethal, Damage — Frowns 5, Smiles 10, Shines 15

-parrying dagger/main gauche: 7 Hit, 2 Parry, Type: Lethal, Frowns 4, Smiles 9, Shines 12

-pistol: 7 Hit, Type: Lethal, Range: Short, Frowns 7, Smiles 17, Shines 21

>>Armor: leather jerkin, Light, 1

>>Fortune (race):

Smiles: Cups, Swords

Frowns: Pentacles, Wands

>>Major arcana shines (and source):

-Chariot (VII; environment)

-Hanged man (XII; environment)

-Hierophant (V; environment)

-High Priestess (size)

-Justice (XI; environment)

-Lovers (VI; age)

-Star (size, age)