“Vortex” Update 5c.3 — “The best worst thing to happen on Mars”

Fellow role-players, here are my notes for Session 5c.3 of my “Vortexspace opera campaign, which we played via Skype and an online dice roller on Sunday, 15 July 2012. We’re using “Fantastic Adventures in Tabletop Entertainment” (FATE) 3rd Ed.: “Starblazer Adventures/Mindjammer” and “Bulldogs.”

In one future, humanity has begun to colonize the Sol system, but environmental degradation, population pressures, and internecine conflict persist. The rediscovery of mystical abilities and open and official First Contact with galactic societies, themselves at war, threaten Terra’s very survival. Can heroes rise to the challenges?

>>FATE 3e “Vortex” Team 3 (5c) telecom Player Characters, crew of the Gryphon (as of summer 2012)

  • Hector Chavez” [Beruk A.]-male Latin American Terran human, former spy and communications expert/engineer of the Appomattox
  • Jasmine” [Sara F.]-female Martian Felinoid (Synth, “Uplifted” tiger), former professional pit fighter and onetime crewmember of the Appomattox, now apart from the grifters in “MarSoupAiL” and with boyfriend Darcy
  • Chris McKee/Agent Prometheus” [Josh C.]-male Terran human cyborg, former sniper for the North American Aerospace Marine Corps. and eugenicists at Black Box Security Co.; onetime crewmember of the scout ship Blackbird
  • Jax” [Robin H.]-male human from the Asteroid Belt, vain space pirate and pilot of the Slipstream and Gryphon
  • Orion Starchaser” [Geoff C.]-male [blue humanoid alien] outcast, irrepressible mystic and adrenaline junkie
  • Dr. Srinu Pahul” [Byron V.O./absent]-male Indian Terran “near-human” (bioengineered) xenobiologist, shadowed by scandal and confident in survival skills
  • Jim” [Robert A.S./absent]-male Terran “near-human” gambler and psi
  • [Jim J.D’B.]-?
Beanstalk to Mars
Deimos-Pavonis space elevator

>>”15 to 21 February 2195 A.D./C.E. or 1 Terran Galactic Era:” After meeting in Earth orbit, the crew of the Gryphon makes its shakedown cruise to the Mars Confederacy. The yacht also takes on a cargo of machine parts and a passenger fleeing from arms smugglers.

Hector Chavez scans for any illicit communications and sets up a jamming frequency for the cargo containers’ transponders. Jax “flies casual” to evade notice from the Interplanetary Patrol. The pirate pilot notes that his smaller vessel, the Slipstream, doesn’t have crew accommodations and thus can’t be used as a drop ship.

Orion Starchaser is fascinated by views of Mars and its moons Phobos and Deimos. Chris McKee tries to remember the location of a domestead he raided with the crew of the Blackbird as a place to avoid.

Darcy reminds Jasmine that they have friends in the Synth Liberation Front. They have heard rumors that the United Ecumenical Movement is holding S.L.F. members in its temples on Phobos. The bioengineered tigers make plans to meet Olun Gor, a Garth (“Uplifted” gorilla) on the surface.

Dr. Srinu Pahul talks with Irdana, an Olvar (mammal-like arboreal alien) tourist. The doctor also reviews supplies needed for the medical bay and galley. In one the Gryphon‘s lounges, the crew debates where to go next on Mars.

Hector recommends New Shanghai as one of the larger settlements, but Jax is wary of cities. Orion wants to see everything, and Chris and Srinu just want to avoid former employer Black Box Security Co. in the capital of Hellas Park.

Chris recommends that Jasmine meet Olun at the terraforming station at Hadriaca Paterna, which should be far enough from other colonies and the Union of Solar Nations base at Fort Olympus Mons. Instead of docking at the Deimos-Pavonis orbital elevator as originally planned, Jax takes the Gryphon down to the red world.

The landing party is greeted by scientist Taka Shimuza, megacorp delegate Herb Cort, and Asdann Fre’vel, a Gustrall (antlered, orange-furred, raptor-like alien) guard. Shimuza gives a tour of the massive plant of the Tharsis Terraforming Directorate, and Cort represents Uruk Services.

Even interstellar wanderer Orion is impressed by the scale of the machinery, some of which Hector recognizes as being similar to their cargo. Shimuza explains to Jax that efforts to make Mars more earthlike are expected to take many years, even with extraterrestrial assistance.

Cort mentions that the station has had little to worry about from local insurgents, especially after hiring a fierce Gustrall. Chris is happy to be reunited with Asdann, who invites him and Jasmine on a hunting expedition. Dr. Pahul and Darcy stay aboard the Gryphon to monitor communications and protect Irdana.

After their tour, the travelers return to their ship on the windswept landing pad for the night. Jasmine sends Olun a note, and he replies that he’ll come to Hadriaca Paterna the next day.

Orion is eager to explore, and Chris takes up a pool betting on how long it will take the blue alien to get into trouble. Jasmine says 15 minutes, Hector says 29, and Jax wagers 45. Chris predicts that it will take an hour, and Srinu bets on two hours.

The next morning, Asdann and Chris prepare a hoversled, and Jasmine and Darcy take her hoverbike from the hold. Orion is in his space suit and out the airlock before the others are even aware.

Even though Orion has no experience with ornithopters, Asdann trains him on the fundamentals. Jax reluctantly agrees to accompany him, but when he takes the controls, she jumps off. Orion sets off north as the hunters go south.

Asdann, Chris, Jasmine, and Darcy eventually land near a gulch in the cold, arid Martian outback. Asdann spots tracks of a six-legged Martian alligator (modified from Terran stock). Chris unslings his rifle and peers at various caves, while Jasmine is frustrated that the air is too thin for her to use her sense of smell.

Meanwhile, Orion sets down and hikes west. He sees a local domestead but decides instead to head north, toward snow-capped mountains. Back at the Gryphon, Jax and Hector split a bottle of brandy that Srinu brought along and discuss looking for more paying gigs.

In a gully with a little ice and algae, the hunters corner two gators gnawing on the remains of a dune strider. Jasmine draws her blaster and shoots, and Chris maneuvers to a higher position. Asdann misses, and the first gator bites at Jasmine’s gun, but she wrests it away.

The second beast leaps toward Asdann, who nimbly steps away. Jasmine strikes her foe with the butt of her gun, and Chris wings the second gator. One Martian menace tries to bite the tiger-woman’s foot, but she dodges, and Agent Prometheus finishes off both gators.

Asdann helps them haul the carcasses back to the Gryphon. Chris declares the hunting expedition a success, or “the best worst thing to happen on Mars.” They butcher the beasts for their hides and meat.

Accustomed to 1G, Orion makes great leaps across the rugged Martian landscape. The interstellar hitchhiker follows a flock of birds south. Curious Orion uses empathy to sense their mood as he climbs a cliff face to get closer to their perch.

The bioengineered birds have bright plumage, broad wingspans, and relatively small beaks. Orion takes a few photographs and hikes back to the terraforming station, where he gets lectured for leaving his ornithopter.

The next morning, Jax wakes up in the Gryphon‘s cockpit. The hung-over pilot nudges Hector and stumbles to the galley for some coffee. Chris and Dr. Pahul are chipper, and Jax is not thrilled to find an alligator head in the refrigerator.

Orion didn’t get into any serious trouble, so nobody wins the bet. Jasmine and Darcy mount one Martian gator skeleton in their cabin and the other at the swimming pool. They then get ready to deliver their cargo and meet fellow “Synth” Olun Gor….

I hope that you enjoyed this session and have had a good week. Byron, I hope you had a Happy Birthday! Rob, I look forward to your character eventually joining this crew, and Beruk, I’ll see you at The Dark Knight Rises on Sunday morning.

Good luck to Josh & Sara with your latest move — we’ll miss you this weekend and at Jason’s penultimate “Glassworks” superhero game on Monday. I’ll be out of town for the latter part of next week, and I’ll let everyone know if it will affect “Vortex.” Take it easy, -Gene

Ennies and recent favorite RPGs

Fellow role-players, as we continue to discuss our current games and what we might play next, don’t forget to vote for this year’s Ennies! Here’s how I voted:

While I haven’t played many of these, I own several, and I’ve looked at many more products and Web sites. I explain why I chose what I did below.

RPG dice
A pile of polyhedral dice — most tabletop role-players’ fancy

Fantasy

Standouts include Paizo and others’ continuing strong support for the Pathfinder system (a.k.a. “D&D3.75”) and Obsidian Portal, whose wikis our current face-to-face and telecom groups have been using.

I haven’t yet played The One Ring, but it has impressive production value, as do supplements such as DungeonMorph’s cards and the “Mass Transit” series of maps. Many of you have received the news and Game Mastering advice I’ve forwarded from Gnome Stew and EnWorld.org. I enjoyed Rich’s “Way of the Wickedone-shot.

Modern and superheroes

I voted for DC Adventures: Heroes & Villains Vol. 1 (using D20/OGL Mutants & Masterminds 3rd Ed.) over the Marvel Heroic Roleplaying Basic Game even though we’re using the latter in Jason‘s “Glassworkssuperhero miniseries. I thought Green Ronin’s relatively timeless approach to DC’s iconic characters was better than Margaret Weiss Production’s dice-intensive take on recent Marvel continuity. I’ll leave the various Cthulhu supplements to the horror authorities among us.

Science fiction

I’ve used various SFRPG supplements in developing the “Vortex” space opera, including Ashen Stars: Dead Rock Seven, Eclipse Phase: Panopticon, and Star Hero. Even though FATE 3e Starblazer Adventures/Mindjammer has been our baseline, Bulldogs! is a much clearer presentation of similar rules.

Publishers

I’m not sure that Wizards of the Coast’s polls are the best way to get feedback for “Dungeons & Dragons Next” (5e), and Mongoose still has too many errors in its rulebooks, even if I like that it’s keeping Traveller going. Cubicle 7 has let support for Starblazer Adventures and Legends of Anglerre slip, so I voted for the publishers of my other favorite supplements of the past year.

What were your favorites? In addition, don’t forget to vote for which of my campaigns you’d like to see for the face-to-face groups in the coming year! Happy gaming, -Gene

“Glassworks” Session 4: Disco roach motel

Fellow role-players, here are my notes for Jason E.R.‘s latest superhero session, which Brian W. hosted at his home in Newton, Mass., on Monday, 9 July 2012:

>>Player Character roster for Jason E.R.‘s “Glassworks” Bronze Age/noir superhero scenario, using the Marvel Heroic Roleplaying game (based on Margaret Weis Productions Ltd.’s Cortex system, originally using DarkPages), as of spring 2012:

  • Kyle Martins/The Cloaked Quarrel” [Gene D.]-male human college student and legacy crime fighter with mystical crossbows
  • Eli Wasserman/the Amazing Mr. Fantastic” [Brian W.]-male metahuman with shadow manipulation, semi-retired superhero and private investigator
  • Rain Tomotowa/Thunderbird” [Sara F.]-female Native American metahuman park ranger, able to change into an eagle
  • Matthew Shanks/Merlin” [Josh C.]-male incubus sorcerer and occultist with an ancient family legacy
  • Tim Gray/DarkStorm” [Bruce K.]-male metahuman super soldier, experimented upon by the government, amnesiac weapons designer for Oryx Industries, and armored vigilante
  • Summer Winters/Santanica Pandemonium” [Rich C.G.]-female human nurse and mother/demon with flame powers, newly aware of her dual nature
  • Ezra Goldman/Daedalus” [Beruk A./absent]-male metahuman with the ability to temporarily imbue machines with personalities
Kyle and Eli
The Cloaked Quarrel and the Amazing Mr. Fantastic in a fight (image from “Archer and Armstrong”)

As an impromptu band of metahumans and crime fighters reviews its cases in Eli’s office, the semi-retired vigilante gets a distress signal from his Seventh Legion communications device. Fanboy Kyle recognizes the “VII” symbol and 1960s technology.

The “Amazing Mr. Fantastic” recognizes the signal as coming from John Getz, a.k.a. “Red Planet.” The group goes to the Indian Beach neighborhood of Hamilton, Del., and finds Getz’s apartment trashed.

Merlin identifies members of the Coven, a New York-based rival to Hamilton’s mystical Conclave, who lie sprawled amid the wreckage. DarkStorm is impressed that Red Planet, a “brick” or “tank” of the Seventh Legion, didn’t go down without a fight.

Eli attends to Getz, who is mortally wounded and gives him a burned-out cintomanni (also called a dragon pearl or philosopher’s stone). Red Planet notes that it was a trophy from King Naga, who disappeared years ago. The costumed villain’s breastplate was part of the jade warrior’s panoply that various parties are seeking.

The rocky brawler says with his last breath that “He was always her white knight.” The mournful Amazing Mr. Fantastic notes that Richard, the White Magus, was once known as the “White Knight.” His partner Eva Ball, who was recently entangled in the Devil Doll arsons, was known as “Damsel.”

Santanica Pandemonium keeps an eye out for Erechtho, Shard, or other members of the Coven. Thunderbird and the Cloaked Quarrel search Getz’s apartment for clues and find an old subway map with an extra line. Apparently, a Metro line to the Annex was built in the late 1960s but was never used — the project’s funds were diverted to the Annex’s infrastructure. The team leaves before the police arrive.

Back at Wasserman’s office, Daedalus keeps watch on prisoner Rasayana, who with Erechtho attacked the estate of industrialist James Orex. Merlin hides the cintomanni in his extradimensional library.

Thunderbird observes that the stations on the train map correspond with the arson sites leading toward Glassworks. The assembled heroes agree to go to the crystal factory at Inneman Station.

DarkStorm makes sure to park his vehicles a safe distance away, and the Cloaked Quarrel shoots a nylon line to lower himself into the disused tunnels. Santanica Pandemonium unfurls her demonic wings and creates a whirlwind to lower the others.

Flashlights in hand, the investigators don’t go far before they meet four cockroach-themed malefactors! Palmetto, whom the Cloaked Quarrel had humiliated in their first encounter, praises “the glory of the mother.”

Death’s Head engages Santanica Pandemonium, who erupts into an infernal blaze. Discoid readies his disc shooter, as Palmetto dodges crossbow bolts. Hisser and Thunderbird trade sonic attacks.

The Amazing Mr. Fantastic misses Discoid, and Thunderbird slams Palmetto into a wall. Death’s Head and Santanica Pandemonium grapple. Merlin conjures up an illusion of a giant can of insecticide, but it’s too dark for his foes to see.

DarkStorm uses his staff to parry shots from Discoid, while Merlin casts Chain Lightning. A muscular man wearing a mask watches the conflict from the sidelines. Santanica Pandemonium later identifies him as Ilya Petrovich, or “Tarakan,” the bodyguard of Russian mob boss Ozerov.

Cloaked Quarrel misses Hisser, who responds by inflicting horror on the young hunter. DarkStorm drives off Hisser, and Santanica Pandemonium tackles Death’s Head. Thunderbird disrupts Hisser’s sonic scream with a thunderclap.

Palmetto blasts his stink guns at Cloaked Quarrel, who narrowly dodges. Discoid and DarkStorm maneuver, while the Amazing Mr. Fantastic blinds Palmetto with darkforce manipulation.

Death’s Head pummels Santanica Pandemonium, but superior Thunderbird saves her winged ally by knocking him out. Discoid’s weapons find their mark, wounding DarkStorm, and the do-gooders stumble about in the dark.

Santanica Pandemonium ends the battle by blasting the area with flame. Three of the four roaches scuttle away, but Petrovich apparently broke Death’s Head’s neck rather than allow him to talk. DarkStorm and Santanica Pandemonium take his mask as a trophy and for further analysis.

The subway spelunkers continue on toward Inneman Station. Music from the ’60s emanates from speakers, and inside a wall, they find the skeleton of King Naga. According to the Amazing Mr. Fantastic, he had fought Harrier back in the 1950s before reforming.

Merlin takes the jade breastplate, and the Cloaked Quarrel tracks wires from a speaker northwest to a strange vending machine in Stevens Station. It dispenses Indian-brand candy, which was manufactured at the factory where the group recently encountered Devil Dolls and a mystic dragon cage.

Santanica Pandemonium knocks the dispenser over, exposing elaborate machinery and more wires spreading through the tunnels. The women who were turned into masked, wrapped pyromaniacs must have each placed a quarter in this machine, even though it’s in an unused station. More mysteries.

Back on the surface, the super friends continue their many inquiries. DarkStorm finds out that Mora Burch, the wife of a missing scientist found turned into glass, was originally entomologist Mora Petrovich, tying her to both the Russian mafia and Oryx Industries. She must be the “mother” Palmetto referred to.

Santanica Pandemonium interrogates Rasayana, whose real name is Keith Lucido. The goon says that Erechtho merely hired him and gave him alchemical armor (with some invisibility). Eli then turns Lucido over to the police.

Thunderbird and Merlin consult seer Kittaguka. The old woman tells them that Dream Hunter and the Coven have the helmet of the jade warrior. The Cloaked Quarrel has his bow, Santanica retrieved daggers, and King Naga had the breastplate.

DarkStorm and the Cloaked Quarrel go to meet the Red Right Hand at the Forcements. The violent vigilante tells the armored wonder and crossbow-wielding kid that “everybody’s looking for a warehouse in the South Market — the Russians, the Italians, the Coven, and the Conclave.”

The Amazing Mr. Fantastic recalls that D.J. Sharrif hired him to find missing chemist Boyd Burch and believes that he may be tied to dragons. Burch had gone to Ozerov for protection against the Galati crime family because of his gambling debts. He and the roaches apparently sought the dragon pearls for glassified Mora.

Kittaguka tells Thunderbird that King Naga, like her ancestors, was a dragonslayer. Merlin says the package that everyone is looking in the South Market could be the last cintomanni, the helmet, or even a dragon.

Merlin goes to the White Magus to share what he has learned so far and to ask about the Devil Dolls and Red Planet. The Cloaked Quarrel wonders why so many people are seeking the pearls and the related jade warrior’s panoply.

After dropping off Lasido, Eli finds Faisal Marzug in his office. On behalf of Ms. Sharrif — who wants to rename Hamilton’s Annex sector as “Fatima” — Marzug gives Eli a check for $25,000 and says that his services are no longer needed.

Late one night, Santanica Pandemonium receives a shadowy visitor. The “independent interest” offers to lead Summer to her son Timmy (and presumably, ex-husband Bobby Galati) in return for the inactive dragon pearl.

DarkStorm learns about Todd Klucas and that the Hamilton Candy Co., which produced the Indian Head brand, was bought by D.J. Sharrif. This connects back to the strange machinery and the mystic dragon cage….

While I’m sorry that we were unable to meet for Brian’s Dungeon Crawl Classics demonstration this past Monday, I look forward to the penultimate “Glassworks” game next week!

In the meantime, it was good to see The Amazing Spider-Man with some of you, and I look forward to The Dark Knight Rises and the FATE 3e “Vortextelecom space opera this Sunday. Please remember to vote in the poll about upcoming face-to-face games at the Yahoo/eGroups Web club when you get a chance.

“Vortex” Update 5c.2: Shakedown to Mars

Fellow role-players, here are my notes for Session 5c.2 of my “Vortexspace opera campaign, which we played via Skype and an online dice roller on Sunday, 8 July 2012. We’re using “Fantastic Adventures in Tabletop Entertainment” (FATE) 3rd Ed.: “Starblazer Adventures/Mindjammer” and “Bulldogs.”

In one future, humanity has begun to colonize the Sol system, but environmental degradation, population pressures, and internecine conflict persist. The rediscovery of mystical abilities and open and official First Contact with galactic societies, themselves at war, threaten Terra’s very survival. Who will rise to the challenges?

>>FATE 3e “Vortex” Team 3 (5c) telecom Player Characters, crew of the “Gryphon” (as of summer 2012)

  • Hector Chavez” [Beruk A.]-male Latin American Terran human, former spy and communications expert/engineer of the Appomattox
  • Jasmine” [Sara F.]-female Martian Felinoid (Synth, “Uplifted” tiger), former professional pit fighter and onetime crewmember of the Appomattox with boyfriend Darcy, now apart from the grifters in “MarSoupAiL”
  • Chris McKee/Agent Prometheus” [Josh C.]-male Terran human cyborg, former sniper for the North American Aerospace Marine Corps and eugenicists at Black Box Security Co.; onetime crewmember of the scout ship Blackbird
  • Jax” [Robin H.]-male human from the Asteroid Belt, vain space pirate and pilot of the Slipstream and Gryphon
  • Orion Starchaser” [Geoff C.]-male [blue humanoid alien] outcast, irrepressible mystic and adrenaline junkie
  • Dr. Srinu Pahul” [Byron V.O.]-male Indian Terran “near-human” (bioengineered) xenobiologist, shadowed by scandal and confident in survival skills
  • [Robert A.S./absent]-male Terran “near-human” gambler and psi
Starship getting under way
Loading cargo

>>”8 to 14 February 2195 A.D./C.E. or 1 Terran Galactic Era:” After meeting at the shipyards of New Gdansk in Earth orbit, the new crew of the Gryphon prepares for its shakedown cruise. Hector Chavez secures the cargo of machine parts obtained from smuggler Desmond Hogarth.

The engineer also collects a wish list of enhancements to install on the yacht once the delivery to the Mars Confederation is completed. Mighty Jasmine and her boyfriend, fellow “Synth” (“Uplifted” tiger) Darcy, assist with the loading and cabin redecorations.

Orion Starchaser returns to the ship, excited as usual. The interstellar hitchhiker says that he has met a gunner, whom he managed to steer away from a confrontation with Dr. Srinu Pahul. Orion then leaves to get Chris McKee, leaving confused people in his wake.

Burned op Hector shows Jax some of his security precautions in the Gryphon‘s cockpit and keeps tabs on the crew’s comm links. Jax wants to depart without Orion and the sketchy sniper, but Jasmine talks the hotshot pilot into waiting.

Cautious Hector asks Srinu what he knows about Chris. The doctor reassures him that despite their shared pasts with the eugenicists at Black Box Security Co., they should be able to work together without killing each other.

At the “Drowning Swan” bar, Orion happily tells Chris that he’s welcome aboard the Gryphon. They are joined by Irdana, a tourist whom Orion had met earlier. The nervous Olvar (arboreal, mammal-like alien) asks the blue wanderer if she can buy passage with them.

Sensing that Irdana is in trouble, Orion and Chris readily agree. Hector and Jax aren’t thrilled, however, when Irdana explains that she witnessed a deal for heavy ordinance — Orion’s arm span plus her tail in size — and was then noticed by the illicit arms dealers.

Jax and Chris ask Irdana how she plans to pay, and she opens a rucksack of antique Terran toys. Jasmine and Orion happily play with the plastic figurines, but Srinu and Jax aren’t impressed. Chris is won over when he finds some old military action figures.

Rather than risk being probed by more remote-control robots, captured by smugglers, or waylaid by fans, the crew of the Gryphon casts off. Jax easily maneuvers the ship, which is much larger than his personal vessel, the Slipstream, past traffic between Earth, the L-5 orbital stations, and the Lunar Free State.

Hector goes to engineering to check on the maneuver (sublight) and Transit (faster-than-light) drives. He notes that since the Gryphon is swifter than Hogarth knows, the group will have time to check out the drop zone rather than be ambushed.

Jasmine and Darcy show new crewmate Chris and passenger Irdana around, taking them through lounges and to their cabins. Originally from a world with large oceans and many islands, Orion takes advantage of the new saltwater swimming pool.

In his spare time, Srinu translates the Mahabharata, which describes possible ancient contact between humans and extraterrestrials. The doctor also asks each of his shipmates to come to the medical bay for a complete checkup.

Jax pointedly ignores most visitors to the bridge, executing several barrel rolls and other maneuvers that test the ship’s advanced inertial dampeners and artificial-gravity deck plates. The “best damn space pirate in the solar system” sets a course for a quick jump through Transit.

Jasmine goes to check on the foods that Srinu brought, while Darcy chats with Irdana. Srinu tells ruminant Orion that he’d like to introduce fish and a variety of Terran and alien plants to the pool to supplement their diet. Hector and Jax are reluctant to submit to medical examination.

At dinner one night, Chris asks his new companions about their plans beyond bringing the mechanical cargo to Mars. “Agent Prometheus” describes the Blackbird‘s fight on Oasis Station against the Zurmiz Krott, a biomechanical probe of the dreaded Zarkonian Armada. The inhuman invaders are approaching Earth, he says.

Hector and Jasmine observe that Chris’ description strongly resembles that of the “Harbinger of the Righteous Order of Submission” they encountered with the rest of Mars Soup Aid Lenders Ltd. (“MarSoupAiL”) back in Ghanki Station under the Indian Ocean. Both the Zurmiz Krott and the Harbinger induced cannibalistic madness and were difficult to contain or defeat.

Chris proposes scouting the space threatened by the Zarkonians, but calm Orion notes that according to his sensei, the crustaceans have attacked numerous worlds over many centuries of Terran time. Chris promises to share archaeological data with Dr. Pahul about possible Precursor artifacts at Van Maanen’s Star.

Jax isn’t convinced of the urgency of the Zarkonian threat, but Jasmine vows to help protect humanity, despite its often poor treatment of her and other “Synths” (bioengineered humanoids). In the meantime, Chris warns, Mars is bad news, because of his experiences with various factions.

Jax takes the Gryphon out of the plane of the ecliptic, and Hector spins up the Transit drive. In a matter of hours rather than weeks, the yacht travels from Earth orbit to Mars….

Thanks again for your patience as I dealt with audio problems; I’ll try to log onto Skype earlier this coming weekend to deal with them. Since we have a good-sized group, we should also remember Google+/Tabletop Forge as backups. I look forward to the new crew of the “Gryphon” settling in, visiting the Mars colonies, and looking ahead to future missions!

We should eventually upload character records and images to the Obsidian Portal site for “Vortex.” See also the discussion on the Yahoo/eGroups message board regarding Jason’s “Glassworks” superhero scenario and upcoming games for the Boston-area, face-to-face groups. -Gene

“School Daze” one-shot: Taco surprise!

Fellow role-players, here are my notes for the School Daze one-shot that Rich C.G. hosted and ran at his apartment in Waltham, Mass., on Monday, 2 July 2012:

>>”School Daze” Player Characters:

-“Lars ‘Weedy’ Wiedermeyer” [Gene D.]-male human senior at Trowbridge High School in Iowa; chemistry whiz, “crank” (small-time drug dealer) looking for a girlfriend for the summer before college

-“Vincent Marsocchi, a.k.a. ‘Vinny Mars‘” [Brian W.]-male human junior at Trowbridge H.S.; resourceful “jank” (mechanic) trying to avoid bullies and pull a prank at the prom

-“Frank Thomas” [Josh C.]-male human student at Trowbridge H.S.; corn-fed hockey player and romantic drunk looking for a prom date

'80s Redux collage 2
Comedies of the 1980s directed by John Hughes

>>Nerds and jocks

Students arrive in the parking lot of Trowbridge High School for classes a few days before the prom. Weedy parks at the edge of the lot and meets with Clark/”Speedy,” a budding journalist and customer. He’s also nervous about getting a date.

Vinny drives up in his vintage Chevy Nova and immediately gets egged by Biff Thompson, captain of the hockey team. Fortunately, Frank shows up. Since he’s friends with both the jocks and nerds, he defuses the situation — this time.

Weedy scopes out passing cheerleaders while Vinny tells him about his plans to pull a prank at the prom. Frank reminds his pals to watch out for the “Monkey Squad,” three A/V geeks who are loyal assistants to Mrs. Moore, the prom organizer.

All eyes at the parking lot and nearby athletic field turn to wealthy heartthrob Lance Ingbert, who is pursued by Morgan L. Fay, a choirgirl, cheerleader, and skank.

Cynthia Hoskins, a reporter for The Sensible Squid, watches as Lance chats with “Fighting Octopi” teammates Troy Vanderbilt and Biff. Morgan isn’t happy when Lance walks off to talk to others.

“Stealth babe” Hoskins also catches the attention of Weedy, Frank, and Speedy. They each vow to try to get her as their prom date. They reunite in homeroom, where Mrs. Moore drones on about the prom and the musical Spring Awakening.

Cynthia delivers a televised report on how the cafeteria’s taco meat contains carcinogens, and she ambushes the lunch lady. Doris is too surprised to say anything.

Weedy goes to Chemistry, one of his favorite classes. Flaky lab partner Stacy Felicity asks him if he can find out if Frank has a prom date. She and Frank have been friends since childhood. Weedy slips a Bunsen burner into his bag to deliver later to his supplier Carlos.

Vinny tries to stay awake in Mr. Buckson’s Algebra class, since he’d rather be in Shop with Mr. Durgin. Frank goes to Mr. Burlaney’s American History class, where he daydreams about Cynthia.

Speaking of which, Cynthia pulls Weedy and Vinny aside and asks them to wear and distribute T-shirts saying, “Taco meat is murder” at the prom. She explains that she has contacted Chet Carlson of Channel 5 News. Smitten — and already intoxicated — they readily agree.

Weedy later gives out shirts to his customers, including Speedy, Otis, football player Brock, preppy journalist Zack, and Beth. They are impressed with his wares and reluctantly agree to wear the shirts briefly at the prom.

Alvin, Simon, and Ted, a.k.a. the “Monkey Squad,” almost corner Vinny into helping them. He begins hatching a plan, with Troy’s encouragement. In the lunch room, Vinny gets an extra helping of tacos from Doris and avoids bully Biff and dreamy Lance. He boldly asks Amy Kwan to the prom, and she surprises everyone by agreeing!

However, Amy has one condition: Vinny must meet her father, Baptist minister Bishop Parsons, for dinner. Frank tries to talk to Cynthia, but she is busy trying to track down Chris and Lance.

Discouraged, Frank ducks into the lavatory. Troy gives him a pep talk. Weedy and Frank are almost caught smoking by security guard Franz, nicknamed “Col. Clink” by some reprobates.

Inspired by Amy, Vinny excels at poetry about butterflies in Daisy Pfeffeneusen’s English class, but Weedy cuts Phys Ed, which is Frank’s favorite. Frank earns praise from Coach “Bullhorn” Lewis.

Weedy does attend Mrs. Iris Carbuncle’s Economics class, one of the few he aces, thanks to his small-business experience. He pays little attention to exchange student Inga, figuring that she’s out of his league.

>>Coming together and falling apart

Wallpaper for Judd Apatow's comedy TV series
Judd Apatow’s landmark high school TV series

After classes, Vinny drives his heap to dinner at Amy’s house in a respectable suburban neighborhood. He is surprised when Doris answers the door. Apparently, the lunch lady is Mrs. Parsons as well as Amy’s stepmother!

Frank practices with Biff, Lance, and Troy on the field, while Weedy conducts business on the sidelines. Weedy draws skulls and crossbones in his notebook because his romantic plans have gone awry. Stacy was heartbroken to learn that Frank expected to go to the prom with Cynthia rather than her. Cynthia, meanwhile, barely acknowledges Frank and Weedy.

At the Parsons-Kwan household, Vincent tries to make small talk over an elegant meal. Bishop Parsons questions his intentions toward Amy, invokes the wrath of God if he should deliver her home later than 2:00 a.m., and invites him to Sunday services. Fortunately for Vinny, Amy is the apple of her parents’ eyes.

Weedy is shocked to learn that Lance shares an interest in unicorns with Stacy, whom he had started to consider as a backup date. With Vinny securing Amy and Frank still pursuing Cynthia, what is Weedy to do? He confronts Morgan after cheerleading practice and tells her about Lance.

Morgan is disgusted. She storms off, but not before telling Weedy that Cynthia has been playing him and Frank all along. Not only will she embarrass Doris — and, by extension, Amy and Vinny — but she’s actually working on an expose of the drug and alcohol dealers in the school, directly endangering Weedy and Frank’s graduation chances!

Weedy goes home to his long-suffering mother Delores and tries to call his friends. They want nothing to do with him as they get tuxes ready for the prom. In homeroom the next morning, Weedy pulls Vinny and Frank aside and tells them everything.

Vinny agrees to turn the “Taco meat is murder” shirts inside-out and stencil “We heart tacos” on them in shop class. Frank is distraught and vows boozy vengeance on Cynthia, who may actually be pursuing Clark. However, before Weedy and Frank can find new dates, they are distracted by a fight in the lunch room.

Handsome Lance and bully Biff brawl among the linoleum tables. Frank and his hockey mates dive in and separate them. Weedy asks Lance and Stacy, who attends to his wounds, what’s going on, but they are reluctant to open up to him.

Vinny happily goes to shop, ready for his unlikely date and to make mischief for the prom….

We all enjoyed this one-shot, which reminded us of John Hughes’ movies in the 1980s or Freaks and Geeks. Character creation is easy for School Daze, which is a rules-light storytelling game somewhat similar to Fiasco. Just jot down your character’s favorite subject, “ranks” (specialties), motivation, and relationships, and you’ll have a recognizable archetype from high school.

I could easily see this game being good for horror (Buffy: the Vampire Slayer), fantasy (Harry Potter), noir mystery (Brick), superheroes (Spider-Man) or science fiction (Teenagers From Outer Space and lots of anime). I’d recommend School Daze for miniseries and pickup games like this past Monday, when we didn’t have quorum for the Way of the Wicked adventure path.

Rich, let me know if I left anything out, and I look forward to upcoming sessions of the FATE 3e “Vortextelecom space opera and Jason E.R.’s “Glassworks” superhero scenario! Have a good weekend, -Gene