“Vortex: Terra’s Pride” Update 5c.30 — Rebuilding the fleet

Fellow role-players, here is my update for Session 5c.30 of the Vortex telecom space opera campaign, which met via Skype on Sunday, 7 April 2013. We’ve been using FATE 3e Starblazer Adventures /MindjammerBulldogs, and an online dice roller.

In one future, humanity has begun to colonize the Sol system, but environmental degradation, population pressures, and internecine conflict persist. The rediscovery of mystical abilities and open and official First Contact with galactic societies, themselves at war, threaten Terra’s very survival. Can heroes rise to the challenges ?

FATE 3e “VortexTerra’s Pride” (Team 3/5c) telecom Player Characters, as of spring 2013:

Crew of the refitted yacht Pina Colada:

  • Capt. Jasmine [Sara F., primary ]-female Martian Felinoid “Synth” (“Uplifted” tiger), former pit fighter and crewmember of the Appomattox, now captain of the Pina Colada searching for a homeworld for her people
  • Hector Chavez [Beruk A., primary ]-male Terran human, former spy and crewmember on theAppomattox, cautious engineer and communications expert
  • Chris McKee /Agent Prometheus” [Josh C., primary/absent ]-male Terran human, former assassin for the eugenicists at Black Box Security Co., sniper and seeker aboard the Blackbird and Pina Colada
  • Orion Starchaser [Geoff C., primary/absent ]-male Pomuyan (blue telepathic humanoid alien), irrepressible mystic and thrill-seeking galactic hitchhiker
  • Dr. Srinu Pahul [Byron V.O., primary ]-male Terran “near-human” (genetically modified) xenobiologist, curious and confident planetary patriot; with robots MEGAN and PEPE
  • Lt.Cmdr. Kevin Reese [Bruce K., primary ]-male Terran “near-human” (cyborg), former Interplanetary Patrol officer and member of the Blackbird and Dauntless crews; defender of the homeworld
  • Chiron [Dexter V.H., primary/absent ]-male (secretly android) pilot, assigned to assess and protect humanity

Crew of the experimental scout ship Blackbird:

  • Lt. Sebastian Growlick [Bruce K., secondary ]-male Felinoid “Synth” (“Uplifted” lion), elite soldier and acting commander of the refitted Blackbird
  • Tela [Sara F., secondary ]-female Tharian (gargoyle-like alien), escapee from the Encegulans (slug-like slavers), fond of humans; engineer with boyfriend Kedar and robot Dr. Bucket
  • Tariq Asrad Saladin [Beruk A., secondary ]-male Terran “near-human” (mutant) wanderer with a past, investigator
  • Lord Wallace Tubbington III [Josh C., secondary/absent ]-male Olvar (arboreal, mammal-like alien) swashbuckler and diplomat for the Kharvamid Alliance
  • Lt. Brun Bearhammer [Geoff C., secondary/absent ]-male Martian Ursoid “Synth” (“Uplifted” bear), former wrestler, pilot
  • Sgt. Nathan A. Jessup [Byron V.O., secondary ]-male Terran human, gung-ho member of the North American Aerospace Marine Corps
  • Enkidu Aristheon [Dexter V.H., secondary/absent ]-male Seranen (pale empathic humanoid alien) exile, wilderness survival expert curious about Terrans and the Zarkonian threat; with sphinx-like companion Glaucon

See other records for the previous crews of the Blackbird, Appomattox, and Gryphon.

Ships in the Asteroid Belt
Terran space fleet

“25 to 28 July 2195 A.D./C.E. or 1 Terran Galactic Era:” After luring an energy-based life form away from theDauntless, the Pina Colada and the Blackbird worked to revive the remaining crew members. Only a dozen people out of 80 survived the zombification.

Lt.Cmdr. Kevin Reese orders the Pina Colada to dock with the Dauntless, once the flagship of his homeworld security task force. He leads a third away team, which includes Dr. Srinu Pahul, Tariq Asrad Saladin, and Capt. Jasmine, with Sgt. Nathan A. Jessup in reserve.

Hector Chavez and Chris McKee wait on the yacht Pina Colada and coordinate with the Blackbird, while Orion Starchaser keeps a lookout for the hive-mind entity.

Lt.Cmdr. Reese returns to the brig and finds sometime lover Capt. Helena Cain still alive. Medics Tariq and Dr. Pahul set up the sickbay, which had been overrun by reanimated Union of Solar Nations (U.S.N.) space navy crew.

Jasmine and Sgt. Jessup move bodies with help from robot nurse MEGAN. Mournful Kevin orders quick military funerals and asks Tela’s boyfriend Kedar and robot Dr. Bucket to come from the Blackbird to help restore the corvette’s systems.

Capt. Jasmine and Lt.Cmdr. Reese agree to send the Blackbird to respond to a distress call from the Sovereign , a U.S.N. frigate that encountered a similar strange cloud. Lt. Sebastian Growlick takes command, accompanied by Tela, Lt. Brun Bearhammer, Tariq, Orion, Lord Wallace Tubbington III, and Enkidu Aristheon.

Srinu, Kedar, MEGAN, and Dr. Bucket continue working on the Dauntless, while Kevin, Jasmine, Chris, Nate, and Chiron ready the Pina Colada to rendezvous with its sister ships near an outpost orbiting red dwarf Wolf 359.

On the way to the Sovereign, the Blackbird passes a rogue planet, a body without a star. Pilot Lt. Bearhammer brings the scout ship out of Transit (faster-than-light travel), and Tariq scans. The explorer finds a sphere about three meters in diameter similar to those previously encountered in the Sol system and at Oasis Station.

Telepaths Orion and Enkidu sense no consciousness, and engineer Tela reviews database entries about the Zurmiz Krott, also known as the “Harbingers of the Righteous Order of Submission.” The Tharian informs Lt. Growlick that the biomechanical probes of the Zarkonian Armada can emit nanites (microscopic robots), which could be spread if they use missiles.

Enkidu also notes that the Zurmiz Krott can induce mass cannibalistic insanity and absorb energy. Tela devises a modified electromagnetic pulse (EMP), and Brun blasts it. Sebastian is pleased to confirm a bull’s-eye and notes it in the ship’s log.

Capt. Aveeshi Stormsea of the Sovereign is relieved to hail the Blackbird. Brun maneuvers, and Orion and Enkidu draw the energy entity away with help from a psionic amplification crystal. The Blackbird returns, and Sebastian sends Tariq and Enkidu to help the Aquarian (amphibious humanoid alien) with his crew.

Another U.S.N. frigate arrives, and Lt. Growlick is wary of the Crazy Horse’s offer of assistance. Capt. Dirk Hatchexplains that the task force separated to patrol a larger volume of space after stopping at Wolf 359 several days ago. He sends over more personnel to help get the Sovereign under way.

As per Lt.Cmdr. Reese’s recommendation, the five ships meet on the far side of Wolf 359 from the Terran outpost in orbit. The Crazy Horse also contributes to the skeleton crew aboard the Dauntless, as the Sovereign recovers. Kevin visits Helena in sickbay and tells her about the casualties.

Homeworld security ships
A Terran task force

Lt.Cmdr. Reese and Capt. Jasmine invite the other captains over to the Pina Colada while their companions aboard the Blackbird teleconference in. “Nylca of Clan Firehoff” [Brian W./Non-Player Character], a Gustrall (antlered, orange-furred, flightless avian alien) weapons officer, sits in for Capt. Cain.

Capt. Stormsea brings Sgt. George Watkins, chief security officer of the Sovereign, and Capt. Hatch brings Dr. Hugh Goldman, chief medical officer of the Crazy Horse. Dr. Pahul, Lt. Growlick, Sgt. Jessup, Orion, and Lt. Bearhammer are also present.

Kevin explains that, while he’d like to bring the task force back to Earth, it must first deal with Ms. Helen Gastmeyer, who may be working with Zarkonian zealots. Hector notes that the mysterious woman is affiliated with megacorporations, and she may be influencing or have control over the U.S.N. base commanders at Wolf 359.

Orion recalls that Brother Nelvin was revealed to be a Zarkonian agent on Mars’ moon Phobos. Sebastian’s brother Castillian had mentioned that Ms. Gastmeyer recommended that their clan develop ties with the government and the United Ecumenical Movement.

Capt. Jasmine is reluctant to risk anybody with the Dauntless understaffed, but Lt.Cmdr. Reese notes that time is of the essence with the Zarkonian Armada approaching Earth. He proposes asking her about ancient artifacts such as the Vatican relics they recently redirected.

Nylca prefers to go in aggressively, but Jasmine wants to limit casualties among bystanders on the base. Hector recommends sending Lt. Growlick because of his brother’s connections. Capt. Hatch is unsure of the plan, but Dr. Pahul reassures him that reconnaissance is more likely to be productive than arriving in force.

The commanders eventually approve a covert mission: Sebastian will bring the Dauntless to the Wolf 359 outpost and say that its captain was killed. The apparently disgraced officer and his small crew will look for a better deal than returning to Earth.

Lt. Growlick will be accompanied by Srinu as “Lt. Sridan Baatava,” Hector as “Lt. Mike Weston,” and Jasmine as security officer “Jessie.” Orion will pose as fellow Pomuyan “Dr. Phil Philips,” and “Agent Prometheus” and Chiron will also be aboard the crippled ship.

The rest of “Terra’s Pride” will wait on the Pina Colada, with the Blackbird, Sovereign, and Crazy Horse in reserve. Hector and Dr. Pahul prepare false records for the crew as they prepare to investigate Ms. Gastmeyer….

Dexter, Josh, and Geoff, I hope that you’ll be able to rejoin us for this coming Sunday’s “Vortex” session, and good luck preparing for your latest op!

Also, note that the “Vanished LandsVistel’s Circus” fantasy campaign will continue at Brian W.‘s place next Monday, but there won’t be any games the following week because Jason E.R. won’t be available to run his “Barsoomian Adventures” game, and I’ll be hosting David I.S. Be seeing you, -Gene

“Barsoomian Adventures” Sessions 4 and 5 — alternate timeline

Fellow role-players, here are notes from our fourth and fifth sessions, which Brian W. hosted in Newton, Mass., on Monday, 18 March and 1 April 2013:

>>Player Character roster for Jason E.R.’s “Barsoomian Adventures: the Tenth Ray of Mars” (Tē-sis ē Bâr-süm) pulp planetary romance miniseries, usingSavage Worlds,” as of spring 2013:

  • Sgt. Joe ‘Knack’ Kanaki” [Gene D.]-male Nisei Jasoomian (Japanese-American Terran human) tail gunner; two-fisted patriot who’s smarter than he looks
  • Beauregard ‘Bo’ Jennings” [Beruk A.]-male African-American Jasoomian, USO trumpet player, expatriate (NYC), former professional boxer and member of the French Foreign Legion
  • Kar Dalan (Kâr Dé-lan)” [Brian W.]-male aysismad (red Martian), an independent panthan (sellsword/scout) currently serving the nation of Raxar (Rax-âr)
  • Olera Gala” [Sara F.]-female Barsoomian masena (Thurian/Martian), one-eyed feline hunter and scout
  • Capt. Billy ‘Rip’ Rohrer” [Bruce K.]-male American Jasoomian pilot of the “Lucy Goosey,” a B-17 Flying Fortress bomber
  • Betsy ‘Blaze’ Harper” [Rich C.G.]-female American Jasoomian, fiery redhead, former Olympic hopeful, and aspiring actress on USO tour for exposure and patriotic duty, along with Carla Rizena and Lucy McIntyre
Perils of Barsoom
Barsoomian dangers

>>[Historical records] “4 January 1944:” The group quickly suspected that this was an alternate Barsoom, one where history had been altered radically. Noticing a group of white-skinned warriors retreating, the Jasoomians of the party leaped with their earthly muscles to intercept.

Instead of a peaceful introduction, the Jasoomians landed in the middle of a firefight between the morgor {m’R g’R} and the soldiers. A fierce battle ensued; Blaze suffered a horrific injury from a morgor plasma rifle, but luckily the Barsoomian medical paste healed her very quickly.

All the morgor died, and all but one of the soldiers. He introduced himself as “Than 4722515,” a soldier bred on Jasoom and stationed here on Barsoom to repel the morgor invasion of the solar system. He didn’t understand any of our complex questions about reality and time travel — he suggested that the group accompany him to Horz to talk with a Van (Barsoomian for Priest). Blaze grabbed a working morgor plasma rifle.

In Horz, the Thans were reassembling their forces. The group met the local Vans (513, 675, 926), who, according to Kar Dalan and Van-tija, resembled therns. The Thans and Vans dared not utter the sacred name of Issus, instead referring to her as Aysha [É-ša], which means “The Forbidden One”. Van 513 showed his medallion, which projected a visual image of Lucy dressed in an ancient Barsoomian costume.

The Vans told the group about the coming of Issus 1 million years ago and the founding of Kiptang. Zylor Bar was well known as a historical villain. Once Issus’ herald, soothsayer and high priest, Zylor Bar had the gift of prophecy and held council with powerful leaders of the time to discuss an ambitious plan that spanned a million years. Apparently, he then betrayed Issus and was killed by Issus’ champion, Kar Kilad.

Van 513 led them to the museum at Horz to the exhibit of Zylor Bar, which still contained his notes and the time machine behind thick glass! After fruitlessly hacking and shooting at the glass, Blaze finally used the remaining fuel in the plasma rifle to melt a hole. The air rushed into the vacuum, disturbing the silence of a million years. The group decided that Bo and Van-tija would stay behind to pore through the notes to discover a way to repair the machine.

The rest commandeered 2-person fliers or kozar [kō-zâr] and headed for Raxar in search of Knack. The group discovered that the city of Raxar did not exist — in its place was a large field, with two sets of tracks leading north, both tracks eventually converging, implying that the travelers were companions.

Olera noted that the second set of tracks was made by a masena. Kar Dalan reminded them that the mines of Emar Radtai were located to the north of the city in the foothills.

Nearing the mine, Olera noticed that an invisible vessel was following them. Sensing this, the ship released its skin of prismatic magnetic sand (which appear to have been bending the light) and attempted to flee. Rip pulled an Immelmann turn and blasted the morgor scout vessel out of the sky.

The group was met at the mine’s entrance by a host of Kors or miners. The overseer Kors (5814481, 5793207, 5943392) explained that their friend had volunteered to enter the mines to investigate the disappearance of several miners over the past two cycles (approximately two weeks).

Skeptical, the team nevertheless agreed to enter the mine as well. They came upon the wounded mutated masena in the passageways. Next, they saw the unconscious Knack, webbed up as captives of horrific, blind digging creatures, the rykor [rī-kōr]. At the same time, creatures began to enter the mines: morgor, greb {g’R ‘B} (morgor tracker hounds) and syhar {S ‘R} (morgor war hounds). Although the group vanquished the rykors, the vast numbers of morgor seemed insurmountable.

Strangely, none of the morgor or their hounds attacked the group. A morgor captain whistled for his forces, stated that the mines were now under the control of the morgor and that they would return with the right equipment. The morgor collapsed the mine entrance, leaving the reunited group in the back of the mine….

Edgar Rice Burroughs' Mars
Barsoom

>>”From the correspondence of Joseph Kanaki, 8 January 1943:” I’m not exactly sure of the date anymore. I had gotten separated from the rest of the crew of the “Lucy Goosey.” Yes, we’re still on Barsoom, as the locals call this version of Mars. I should say, “versions,” since Zylor Bar’s infernal machine had thrown us into an alternate timeline, where the red planet was still lush with vegetation.

If you think this is confusing, just imagine how we felt. The city of Raxar had vanished, and the mutated masena (cyclopean, cat-like Martian) from Padzok was still with me. I made my way to an encampment, which turned out to be a mining outpost (the source of Emar Radtai’s wealth on the other Barsoom). I learned that the red folk had been wiped out and that Barsoom had been repopulated by Jasoomian (Earthling) slaves. What had Zylor Bar done?

While I couldn’t quite pass for a native, I offered my services in the hope of learning more about my surroundings. After all, I’d need more allies than a former lab rat if I was to find my companions and get home. Nearly everything we’ve encountered here is hostile, beautiful but deadly, or both.

The miners gave some sob story about missing miners, so I thought about volunteering but opted to make for the city of Kiptang instead. Well, I must have been knocked out, because I don’t remember what happened when I turned my back.

When I awakened sometime later, “Blinky” the hapless masena and I were bound in giant spider webs. What tortures or monsters would we face next? Fortunately, the rest of my merry band found and fought their way to me.

“Bo” Jennings had fled Hors, a city populated with Vans (priests) and Thans (warriors). The city was besieged by the shriveled morgor. With Bo was the clever Van-tija, former aide to Thuran Gan, a.k.a. the Thern mad scientist Zylor Bar.

Van-tija was angry that Zylor Bar had picked Lucy McIntyre to pose as the goddess Issus in the distant past, rewriting history — don’t ask me, I don’t come up with these cockamamie ideas. At least she made herself useful by studying the notes for rebuilding the time machine.

Kar Dalan tersely explained where and when we were. The red scout and the Amazonian “Blaze” Harper have been exchanging lingering glances, but I don’t want to think about that right now.

Olera Gala, another masena but not mute like “Blinky,” identified the cracked power source for the device as a seenar [sēn-âr]. Of course, the stones were rare. Capt. “Rip” Rohrer got us back on task — the morgors had collapsed the exit, so we’d have to find another way out of the mines before they returned.

We delved deeper until we came to a large intersection. In the center of the chamber was a control panel with three buttons. There were three tracks leading out, two with two-person mine cars, and one with a four-passenger car.

After some debate, we tried pushing each of the buttons, which apparently fueled the vehicles, sent them down the tracks, and then recalled them. The cabin of the four-passenger one filled with a strange fluid. Rip and I took one of the two-seaters for a look.

We came to a disused cell with an ancient timekeeping device, but we couldn’t read the many dials and numbers. I shuddered at spotting yet more webs. We rolled back and shared our findings.

The other two-seater led Capt. Rohrer and me to a spherical chamber with a strange column in the center. It looked broken, but we could tell that the top and bottom somehow fit together. I think this area was some sort of refinery.

Brave Kar and impatient Blaze took the larger car down to what they described as a larger chamber with a possible exit. It turns out they didn’t have to hold their breath — the goo that had enveloped them allowed them to breathe as they descended through rock and water.

Bo and Van-tija rejoined us, having slipped by the morgar army assembling outside the mine. Olera and Blinky smelled their hounds, so we took turns in the four-seater and descended to the lower level.

We followed artificially lit passages to a row of mechanical humanoids standing behind more buttons. Beyond them was a room with seven alcoves, and we soon realized that each robot was like a key.

When I pushed a button, my body slumped to the stone floor. As I opened my eyes, I saw from the perspective of one of the robots! Blaze followed suit, but she got two robots stuck in the arcing electricity of one of the doorways. I had to hop to help free them.

We also learned that if a robot was affected, we’d wake up back in our own bodies. After some trial and error, we matched up the automata with their corresponding buttons. My hopping android enabled me to avoid the lightning and push one button.

Bo dove into a deep pool to push one button with a blast of air, while Kar used a long bar to move aside barbed wires from another. Rip took control of a flying robot to ascend a vertical shaft. Blaze’s strong construct lifted a stone blocking one button.

Olera and Van-tija reluctantly entered robots to extend a metallic arm through a tapering passage and rapidly push a segmented set of buttons, respectively.

When we pushed the buttons simultaneously, a large spherical chamber similar to the one we had encountered previously opened up. The column or pillar at its center came apart, but nothing else apparently happened.

Unfortunately, six morgor commandos led by a giant representative of that horrible race, Gorgum {g’R g’M} caught up to us. We didn’t know how to get out of our robotic forms, and they had already tied up our Earthling bodies and Blinky. Rip and I dove into the emaciated menaces, knocking several down. Capt. Rohrer’s robot was melted, but he returned to his own body.

Bo blasted one at short range with a burst of compressed air, and Olera and Blinky turned invisible and freed Rip. Kar smacked some of the morgor until his robot was destroyed. Blaze wandered toward the pillar, and Van-tija went to a control panel and returned to her own body.

We returned to the control room, where more of Gorgum’s morgor troops waited. They assigned us numbers. The general gave us one zode (two hours) to find a seenar. Smooth-talking Bo got permission to go out to his hidden flyer to retrieve some “mining equipment” — actually, the inert time-travel device.

Scrambling for a lead and an escape route, we went back to the first spherical chamber. Now that we knew how to operate the pillar/piston, we activated it. We found writing in English from Lucy giving a date: “Oct. 12, 9,996,539 B.C.E.” This must be where, or rather when, Zylor Bar took her.

We quietly raced to the old clock, as the morgor ignored us. We eliminated the remaining rykors and destroyed the spider-like hatchlings.

Under Kar and Olera’s watchful gaze, Van-tija reset the clock, which had been counting down to a date three days hence. We saw a floating image (hologram) of Lucy, but it dissolved into static and sputtered out. A vault then opened, revealing an intact seenar on a pedestal!

Apparently, Zylor Bar’s machine could travel through space or time, but each trip through the latter consumed one gem. We transported ourselves through space just outside of Kiptang, which was being sun bombed by the morgor. Relieved to be free of the morgor in the mines, we then plunged back in time, nearly 1 million years.

If we’re lucky, we’ll be able to undo the damage caused to the past, restoring Barsoom to a dry but somewhat free planet and returning to Earth to fight the Axis. But to do this, we have to stop Zylor Bar without killing him.

Kiptang was little more than a village, surrounded by tents. Kar noted that it looked like a religious revival, and Olera invisibly scouted ahead. Rip and Blaze wanted to charge in, but Bo and I realized that we were outnumbered.

Olera returned and confirmed that Zylor Bar appeared to be in the village square, presenting Lucy as the divine Issus and holding a version of the device. We had to rescue her from his shackles or mental control, but first, we had to find a way to get close. Rip grabbed some period clothing, and we prepared to follow Zylor Bar and Lucy as they headed toward the nearest ancient Barsoomian city….

As always, feel free to add any details I’ve missed as you post notes for the past two sessions. I look forward to continuing our adventures later this month! -Gene

Memento mori

We typically celebrate new life in spring, but it’s late this year. One downside of reaching middle age is that we recognize obituaries more than new people entering public life. The recent deaths of Muppet co-founder Jane Henson, film critic Roger Ebert, comic book artist Carmine Infantino are reminders of our mortality and that life is precious. There is always war and suffering in the world, but we tend to focus on individuals.

Promise of resurrection
We shall all return to the earth

After traveling to Chicago a few months ago for the wedding of my cousin’s daughter, Janice and I have dealt with less pleasant family news. Her Uncle Greg, who was always friendly and upbeat, died after a painful illness (at least partly caused by exposure to chemicals during the Vietnam War). We attended his wake and funeral in Pennsylvania, and it was evident from the turnout that he was much beloved by his community.

My cousin Socorro, who had taken me under her wing when I first visited my mother’s side of the family in the Philippines back in the 1970s, died unexpectedly in a fall. She had worked as a nurse in the U.S. and helped move me into college. Socorro returned home after illness, and her kind spirit will also be missed.

Three of my friends are still fighting cancer, and my thoughts are with them and their families. In the meantime, I have college chum David I.S.’s visit and a wedding in Upstate New York to look forward to later this month. No time to waste!

“Vanished Lands: Vistel’s Circus” Update 49.10 — On her majesty’s secret service

Fellow role-players, here are my notes for “Vanished LandsVistel’s Circus” Session 39.10, which Brian W. hosted at his home in Newton, Mass., on Monday, 25 March 2013:

In one ancient world, there was a region where strange majicks and demihuman races thrived. The “Vanished Lands” were blessed by the gods and cursed by prophecy. Travelers became adventurers, and adventurers strove to be heroes in the face of many perils and wonders.

Various groups of mercenaries and diplomats have fought humanoids in the northwestern borderlands, encountered pirates on the Sea of Nagendwa, and wandered the hostile Halmed Desert and the wide Plains of Sathendo….

“Vistel’s Circus,” Player Character Party 39 in Gene D.’s ” Vanished Lands ” heroic fantasy campaign, using theBasic Fantasy Role-Playing Game, as of spring 2013:

  • Giacomo ‘the Mysterious’ Du Vane [Beruk A.]-male Hifalendorin human Mage (Gypsy Wizard) and stage seer, embittered by experiences in Hesolin’s Magisterium; NGc, Lvl. 3
  • Hamfast Hammerfist [Brian W.]-male Zeda human Fighter, mountaineer, “barbarian” strongman, and laborer; TNg, Lvl. 3
  • Scully Strongbow [Sara F.]-female albino Gnoll (Flind) Ranger, archer, knife thrower, and scout, with owl “Owlicious”; NGl, Lvl. 3
  • Corwin Windsong [Bruce K.]-male Half-Elf Bard, runaway aristocrat, ladies’ man, and ringmaster with a mandolin; CNg, Lvl. 3
  • Elsa Fairbottom [Rich C.G.]-female Hill Dwarf Druid outcast, cook/brewer, and animal handler with owlbear cub “Oswald”; NGc, Lvl. 3
  • Tempestade [Josh C./absent]-male Barbari human Monk (Battledancer/capoeirista from outside the “Vanished Lands”), roustabout; CGl, Lvl. 2
  • Radius [Jason E.R./absent]-male Modron Paladin of Primus, lord of Nirvana; exiled to the Prime Material plane; LGn, Lvl. 1
On the Isle of Valor
The Hall of Thanes

“1 to 2 March 1228 B.C.E.:” The performers continued their exploration of Thadenis, capital of the (proto-Celtic) human kingdom of Saganim. They planned to investigate corruption within the realm but spent their first night carousing.

Nursing a hangover, Hamfast Hammerfist joins Elsa Fairbottom at Nersago’s Forge. The chants to the lord of the mountains (also known as Gobnihr, Vulkan, or Moradin) don’t help Hamfast feel better at first. Elsa accepts Mountain Dwarf priest Anatoly Yusoprov’s invitation to take a turn at the ringing anvils.

Rather than heading straight to the Harandrim Academy, the local Magisterium (magic school/library), Giacomo du Vane gathers rumors at the Temple Tor. He shows shopkeepers and sages items such as needle and thread taken from the Necromancer near Tensar, as well as a sketch of an arcane symbol. They also refer him to Eudar, a puppeteer.

Scully Strongbow goes to the Field of Grulla, the huntsman, where she buys arrows from a gruff Grugach (Wild Elf) scout. Badgertail sees the Gnoll’s owl companion and offers to take them hunting at night.

Meanwhile, Corwin Windsong goes to Thadenis’ Bardic College, where he chats up Maeve Gallagher, a priestess of Brigitt, goddess of fire and poetry. He learns that Prince Daven, the third son of King Edmund II, is going to be given a hippogriff as a sign of his status as heir apparent.

The adventurers regroup at the Royal Society for Cartography for lunch. “Ulrich Vandermoor” [Ted A.H./Non-Player Character] says that he has requested a royal audience on their behalf. Corwin and Elsa join the society, which charges an annual fee and pays for maps from any exploratory missions. Proud Ulrich gives each of them medallions of membership.

Elsa also persuses a book of regional ales, as Ulrich and Corwin explain the importance of Prince Daven’s ascension and the relationships between House Sable, which they suspect of necromancy, and the throne.

Apparently, Lord Stefans of House Sable is a longtime counselor of King Edmund. His son Sean is a friend of Garamond, Daven’s older brother. Ulrich is interrupted as a herald arrives with a summons to the Hall of Thanes.

Ulrich accompanies the group to the Isle of Valor, where they pass armored guards and knights. They hear of a dispute over territory that could result in an execution but stay focused on the task at hand.

Corwin and Giacomo are uncharacteristically quiet, leaving Elsa to conduct introductions to King Edmund II and Queen Margaret. As their cover story, the visitors request access to a quarry on behalf of Angus of Baln. They then ask for a private conversation and are escorted to the royal chambers.

Scully presents the Sable signet ring taken from the Necromancer, as well as a sigil from a flesh golem. The king takes the charges seriously and seems to recognize Corwin. He then leaves the room so that Queen Margaret can discuss more details with plausible deniability.

She grants permission for the wanderers to watch House Sable, but orders them to report directly and solely to her. To help, she also requests that Vistel’s Circus perform for the nobility after Daven’s investiture as crown prince.

Back at the “Happy Brownie” inn, Elsa asks Corwin what happened between him and the king. The disguised Bard admits to his aristocratic lineage, which he had hidden even from his companions until now.

“My story begins almost 30 years ago, when Athelward the Just was chief of the Saganim clans, and the sun shone down on a land yet untroubled by monsters and wars. Prince Edmund and his cousin Cormac ap Morgan traveled across the ‘Vanished Lands’ in search of adventure.”

“Edmund the Strong fell in love with an Elf named Lyrilian Moonshadow, and they had a son, Berek. The rare Half-Elf learned to fight from his father and about art from his mother. Unfortunately, Lyrilian died in childbirth, leaving Berek with a younger sister, Karenna.”

“When Edmund became king, he remarried, and Queen Margaret is loved by the people. Her son Garamond got along well with his older siblings, despite the difference in age. Edmond also fathered another son, Daven, by consort Galera. Our people are more flexible about kin than our neighbors in Hifalendor. Garamond and Daven were more like their father than Berek ever was.”

“Berek fell in love with his tutor Katarina. However, that Bard was already married to Dalek, a Tiefling Mage and advisor to the king. Their affair was discovered, and Katarina disappeared. Blood was found in her chambers, and the prince fled to the stormy Sea of Nagendwa. Many regarded this as an admission of guilt. I am Berek, son of Edmund, but I have renounced my claim on the crown of Saganim.”

After a moment of stunned silence, Hamfast likens Corwin’s tale to that of Alfonse Dourface and his sons Hanso the cowherd and Zeppo the wheat farmer. Elsa wonders about where Garamond might be and suggests that Corwin reclaim his rightful place as Prince Berek, but he is not interested.

Ulrich points out that Prince Daven is known to be ambitious and that they now have to worry about both Lord Stefans and the Mage Dalek. Giacomo conducts research into House Sable’s holdings, and Hamfast lets Orlando Vistel know that a show has been added to the public one in the main Agora (market square).

Sometime later, Corwin prepares a lineup of acts for the next few days and slips back into the palace to check on his sister. A cloaked courtier walks from her room, and Karenna is angry at Berek for leaving and summons guards to throw him out.

Scully hikes out of town with Owlicious and fellow Ranger Badgertail. They cross fields and pastures before finding wilderness where their animal companions can roam free.

As crowds gather for Prince Daven’s elevation, the members of Vistel’s Circus take up their own positions. Wary Giacomo looks for various notables such as Dalek and Lord Stefans. Tall Hamfast mingles with the Saganim townsfolk and yeomen and looks for nonhumans.

Cloaked Scully watches river traffic on the East Rush, while Corwin covertly approaches his half-brother Daven. Pious Elsa maneuvers to the Cathedral of Edillon. Horns and drums announce the beginning of the ceremony….

I hope that everyone had a happy Passover or Easter. It was great to see the whole gang after various scheduling interruptions this past winter! I look forward to rejoining Jason E.R.’s “Barsoomian Adventures: the Tenth Ray of Mars” planetary romance tomorrow night, and the “VortexTerra’s Pride” telecom space opera will resume next Sunday. Be seeing you, -Gene

“Vortex: Terra’s Pride” Update 5c.29 — Medical mission and the cloud

Fellow role-players, here is my update for Session 5c.29 of the Vortex telecom space opera campaign, which met via Skype on Sunday, 24 March 2013. We’ve been using FATE 3e Starblazer Adventures/MindjammerBulldogs, and an online dice roller.

In one future, humanity has begun to colonize the Sol system, but environmental degradation, population pressures, and internecine conflict persist. The rediscovery of mystical abilities and open and official First Contact with galactic societies, themselves at war, threaten Terra’s very survival. Can heroes rise to the challenges?

FATE 3e “VortexTerra’s Pride” (Team 3/5c) telecom Player Characters, as of spring 2013:

Crew of the refitted yacht Pina Colada:

  • Capt. Jasmine [Sara F., primary]-female Martian Felinoid “Synth” (“Uplifted” tiger), former pit fighter and crewmember of the Appomattox, now captain of the Pina Colada searching for a homeworld for her people
  • Hector Chavez [Beruk A., primary/absent]-male Terran human, former spy and crewmember on theAppomattox, cautious engineer and communications expert
  • Chris McKee /Agent Prometheus” [Josh C., primary]-male Terran human, former assassin for the eugenicists at Black Box Security Co., sniper and seeker aboard the Blackbird and Pina Colada
  • Orion Starchaser [Geoff C., primary]-male Pomuyan (blue telepathic humanoid alien), irrepressible mystic and thrill-seeking galactic hitchhiker
  • Dr. Srinu Pahul [Byron V.O., primary]-male Terran “near-human” (genetically modified) xenobiologist, curious and confident planetary patriot; with robots MEGAN and PEPE
  • Lt.Cmdr. Kevin Reese [Bruce K., primary/absent]-male Terran “near-human” (cyborg), former Interplanetary Patrol officer and member of the Blackbird and Dauntless crews; defender of the homeworld
  • Chiron [Dexter V.H., primary/absent]-male (secretly android) pilot, assigned to assess and protect humanity

Crew of the experimental scout ship Blackbird:

  • Lt. Sebastian Growlick [Bruce K., secondary/absent]-male Felinoid “Synth” (“Uplifted” lion), elite soldier and acting commander of the refitted Blackbird
  • Tela [Sara F., secondary]-female Tharian (gargoyle-like alien), escapee from the Encegulans (slug-like slavers), fond of humans; engineer with boyfriend Kedar and robot Dr. Bucket
  • Tariq Asrad Saladin [Beruk A., secondary/absent]-male Terran “near-human” (mutant) wanderer with a past, investigator
  • Lord Wallace Tubbington III [Josh C., secondary]-male Olvar (arboreal, mammal-like alien) swashbuckler and diplomat for the Kharvamid Alliance
  • Sgt. Nathan A. Jessup [Byron V.O., secondary ]-male Terran human, gung-ho member of the North American Aerospace Marine Corps
  • Enkidu Aristheon [Dexter V.H., secondary/absent]-male Seranen (pale empathic humanoid alien) exile, wilderness survival expert curious about Terrans and the Zarkonian threat; with sphinx-like companion Glaucon

See other records for the previous crews of the Blackbird, Appomattox, and Gryphon.

“22 to 24 July 2195 A.D./C.E. or 1 Terran Galactic Era:” The soldiers aboard the Blackbird had tracked the Dauntlessfrom Wolf 359 and found its crew incapacitated but mysteriously reanimated.

Tela and Kedar are reminded of experiments conducted by the Encegulans (slug-like slavers), and Chris McKee keeps the scout ship’s guns at the ready, even though others have explained that the corvette is too valuable to Earth’s defense to scuttle.

Sgt. Nathan A. Jessup prepares explosives and watches the body of Spc. Donar Kievich, whose body had retrieved by robot Dr. Bucket. Fellow space marine Lt. Brun Bearhammer waits at the helm for reinforcements.

Lt.Cmdr. Kevin Reese sends a message to the Pina Colada urgently requesting backup, as well as a warning to the Union of Solar Nations (U.S.N.) fleet command.

Tariq Asrad Saladin studies medical and personal logs from the Dauntless, part of Kevin’s homeworld security task force. Empath Enkidu Aristheon senses a presence but no intelligence from the drifting ship.

Over on the Pina Colada, Capt. Jasmine orders an away team to prepare to board the Dauntless, even though Lt.Cmdr. Reese recommends against it. Orion Starchaser asserts that only a close inspection can determine the nature and cause of the zombie-like crew.

Lord Wallace Tubbington III grabs a shotgun and his newly forged katana (in the Scabbard of Musashi). Dr. Srinu Pahul also wants to examine Donar’s body and review the records that Tariq has culled.

Hector Chavez makes sure that everyone is wearing space suits and programs more scans, and pilot Chiron is curious about the energy readings from a strange cloud the Dauntless encountered before its crew was affected.

Beta Renner cloud
Cloud emitting strange energy

Lt. Sebastian Growlick looks forward to eventually returning to the Blackbird with Lord Tubbington, since they had swapped places with Chris and Kevin. On the other hand, the duo from the Pina Colada is comfortable surrounded by fellow soldiers.

The refitted yacht comes out of Transit (faster-than-light travel) and receives reports from the Blackbird. Capt. Jasmine, Orion, and Lord Tubbington head over to the Dauntless, leaving Hector, Chiron, and Lt. Growlick behind on the Pina Colada.

Dr. Pahul goes to the Blackbird ‘s laboratory, where he confers with Tariq. Lt.Cmdr. Reese sends Sgt. Jessup and Mr. McKee over to the Dauntless to escort the away team. Nate and Chris wager some of Srinu’s whiskey on what trouble the civilians will get into.

The sergeant and sniper use grenades to clear a path to the forward turbolifts for the explorers. Jasmine leads the way to the bridge of the Dauntless, and Wallace draws his katana against Undead.

Orion, however, asks that no crew be destroyed unless necessary for self-defense, since he senses something when any are blown up. From the Pina Colada, Hector reactivates internal surveillance and basic systems.

Brave Jasmine, Orion, and Wallace climb down two decks, leaving armored Nate and Chris at amidships. The trio heads aft to the fighter hangar and is briefly startled when a decaying crewmember slams up against a porthole.

Blue-furred Orion closes his eyes and telepathically contacts the reanimated astronauts on the other side of the hatch. The Pomuyan mystic likens the experience to being in a house with the lights on but nobody home. There is mental activity but no sentience. Orion reaches out and finds the body linked to others in a hive mind.

Meanwhile, Jasmine maintains radio contact with the marines on the upper deck, as well as with the Pina Colada andBlackbird floating near the Dauntless. Wallace again draws his katana as six rotting marines break through a hatch and approach from the rear.

Wary Tariq had looked for a “Patient Zero” or a central, directing intellect. Dr. Pahul finds elevated neurochemicals in the Kievich’s corpse, confirming how the bodies were reanimated and thus not prone to many conventional attacks. The sparks that Chris saw when he blasted a hole through an officer’s chest were a biochemical side effect rather than cybernetics.

More space zombies press in on the away team, and tiger woman Jasmine calls for a retreat. Swashbuckling Wallace easily cleaves his opponents, and Orion reluctantly pushes some back with telekinesis. He tells Srinu that he senses an inhuman hunger and tries to convey a “non-prey” feeling.

Chris and Nate begin climbing the port turbolift shaft ahead of the others, but they find more grasping hands at the elevator door. Chris tosses up a grenade, blasting four more foes. Mighty Jasmine shoves the hungry horde out of her way, and Wallace continues hacking away at the rear.

Jasmine successfully leads the group back to the Pina Colada. Hector passes along an incoming transmission from theSovereign, another ship from Lt.Cmdr. Reese’s task force that recently went missing.

Capt. Aveeshi Stormsea, an Aquarian (amphibious humanoid alien) reports that the Sovereign has found a cloud emitting strange energy similar to the one that Capt. Helena Cain encountered. Kevin sends a warning not to engage and begins planning a rendezvous.

However, Chiron notes that “Terra’s Pride” must first deal with the zombies on the Dauntless. Dr. Pahul hypothesizes that the reanimated crew members are acting in a decentralized manner similar to the nervous system of a Terran jellyfish.

Srinu and Tariq test reactions to the entire electromagnetic spectrum, but Orion and Enkidu observe that a psychic projection could help free the 50 remaining U.S.N. personnel. Capt. Jasmine and Lt.Cmdr. Reese approve their plan.

With help from amplification crystals, Orion and Enkidu project psionic energy in front of the Blackbird as it moves away from the Dauntless. On the way, Brun expertly scoops up the Dragonfly drop ship and lures the energy entity into deep space.

The Pina Colada nudges the Dauntless in the opposite direction, and Hector observes the crew falling to the floor. Robots MEGAN and PEPE assist Dr. Pahul and Tariq with medical supplies as they prepare to head back to look for revivable crew.

Lt. Bearhammer outmaneuvers the cloud and marks its position for future reference. “Terra’s Pride” regroups, and Kevin recommends that one ship be sent to rescue the Sovereign….

Dexter, Beruk, and Bruce, we missed you this past weekend! Please note that we won’t be meeting virtually this coming Sunday because of Easter.

I expect “Vortex” to resume the following weekend. In the meantime, I enjoyed the latest “Vanished LandsVistel’s Circus” fantasy session (I’ll write an update for it soon), and I look forward to rejoining Jason E.R.’s “Barsoomian Adventures: the Tenth Ray of Mars” planetary romance game next Monday.

In the meantime, I hope that everyone’s spring holidays are fun, and stay in touch, -Gene