“Vanished Lands: A New Dawn” Session 40.4 — Inn trouble

Fellow role-players, here are my notes for “Vanished Lands” Session 40.4, which was held on Sunday, 8 December, 2013:

Long ago in a distant land, spirits and men directly traded bamboo, silk, and steel. Wars to the west, twisted monsters, and power-hungry sorcerers threatened the eastern kingdoms, so the call went out for new heroes of honor and tact….

Player Character Party 40 in Gene D.’s Vanished Lands: A New Dawn” Asian-style telecom campaign, using the Basic Fantasy Role-Playing Game and Advanced Dungeons & Dragons (1st Ed.) Oriental Adventures , plus house rulesSkype, and an online dice roller

  • Souji Nobuto ‘Sonny’ Yoshimitsu [Beruk A.]-male Shengtese Tian Kensai (eastern human weapon master) from a dishonored house in the Lion Clan, specializing in chain weapons; LNg, Lvl. 1
  • Toshiharu ‘Toshi’ Sembutsu [Byron V.O.]-male Shan Sao Wu Jen (eastern Halfling Wizard) from the Tiger Clan with a destiny; NGc, Lvl. 1
  • Ember Talon [Sara F.]-female Crane Hengeyokai Wu (shapeshifting Druid), actually a young gold dragon banished from the Celestial Court; NGl, Lvl. 1
  • Saigo Kasugi [Bruce K.]-male Bamboo Spirit Folk Samurai (eastern Sylvan Elf Cavalier) discreetly serving his daimyo; LNg, Lvl. 1
  • Soske’ Tiatoshe [Geoff C.]-male Shengtese Tian Shukenja (eastern human Cleric), priest of Shang-ti and animist from the Phoenix Clan, prophesied to do great things; LNg, Lvl. 1
  • Moon Jung-mo [Dexter V.H.]-male Nannuattan Ninja (Msamaki, eastern Dark Elf Assassin) who has left the Shadow’s Claw clan and is posing as a River Spirit Folk Yakuza (eastern Grey Elf Rogue); LNg, Lvl. 1

“10 to 11 March 1227 B.C.E.:” The would-be adventurers began their journey with an emissary from the empire of Gokuri to the capitals of their homelands. On the way, they encountered suspicious Kappa and visited a village along the Balef River.

eastern river village
On the banks of the Balef River

At the “Death’s Deck” tavern in Wai Shih, the travelers acquire rooms for the night. Sonny walks around the inn to make sure that it’s secure and that Lady Yun Aei-Yong, the Nannuattan diplomat, can’t leave without being seen.

Toshi finds a tree to keep watch from outside. In a common room, Ember notices two fellow Hengeyokai. Kajuji Manabu, a whiskered carp shaman, invites her to join him for prayers at an ancestral shrine the next morning. Aihara Naho, a Kitsune (fox) weaver, is one of the few female guests at the “Death’s Deck.”

Saigo is served tea and sake by Okubo Kita, a geisha. She performs music that fills the entire inn. Far from his meddling Uncle Manny, Soske’ is content to sip his sake alone and merely listen to the other patrons.

Moon Jung-Mo reserves a room for himself and makes sure that Ember is properly attended to. Since Lady Yun and her Draconian bodyguard Oh Kum-Ja won’t leave their room (and gear) unattended, the “Spirit Folk merchant” pays them a visit.

The Gokuri delegate asks Jung-Mo to find a musician. He goes to Saigo, but the Samurai won’t release Okubo. Jung-Mo and Saigo’s argument is interrupted as more people arrive at the tavern. Most of the local fishermen, loggers, and trappers head home for the night.

Sonny, who is on watch, and Ember, who is eating with Kajuji and Aihara, are the first to see the newcomers. Three giggling girls enter, followed by a few Shengtese and Tsucharim men. A tall being throws back his hood, revealing blue skin and three eyes.

Simakage Haruhiko, the Oni (Ogre Mage), sends innkeeper Ho Sze scrambling for rooms and drinks. Jung-Mo steps forward and offers a friendly greeting. Sonny and Ember hang back and watch, while Toshi changes into baza (bird) form and perches on a windowsill for a better look.

Saigo gets a massage from Okubo, and Soske’ tries to ignore the commotion. Lang Xiaoxuan, captain of the Angry Trout, says that he has brought a chef who will prepare food for all the guests. Lady Yun and Oh Kum-Ja leave their room to join the feast.

Jung-Mo goes to ask some Wolven about another musician, but he is distracted by Chol Byung-Soon, Chung Mi-Na, and Ri Myung-Hee. The stealthy exile notices that the Tsucharim women are well-muscled and carry naginatas (halberds).

Dao Ma Wu cooks dumplings, steamed vegetables, and rice noodles. Lady Yun, Oh Kum-Ja, Sonny, and Soske’ sit down to eat, but wary Ember and Jung-Mo decline. Saigo and Sonny listen for trouble. Simakage and the humans with him seem to suffer no ill effects.

However, Sonny sees Oh Kum-Ja signal Lady Yun, who pushes her food around but doesn’t eat it. Soske’ tastes a hint of poison, a precursor to an attack. Sonny jumps on the table and unfurls his kusari-gama (chain and sickle).

The Kensai swings his weapon at Simakage, Liang, and Kenmotsu Sadayoshi. Wu-Jen Toshi shifts back to Shan Sao form and enters the fracas. Shukenja Soske’ falls back to a corner, grasps prayer beads, and casts Protection From Evil.

Samurai Saigo scowls as he gets dressed and heads to join the fray. Wu Ember throws a dagger at the Oni, scratching him. Surrounded by the three women, Ninja Jung-Mo creates Darkness and dives out a window to go around to the front entrance.

The Ogre Mage swings at Ember but misses, and other tavern patrons flee before the human bandits. Oh Kum-Ja tries to lead Lady Yun away, but they are blocked by Chol, Chung, and Ri. The trio slashes the Draconian with its naginatas.

Liang and Kenmotsu draw zhibei dao (sabers) and square off with Soske’ and Sonny, who is hit but swings again at the Oni. Toshi casts Elemental Burst on the table, killing Kenmotsu. Soske’ draws his bow and tries to stay out of the other bandit’s reach. He kicks over a table and hits Liang with an arrow.

Saigo’s katana initially misses its mark against Simakage, and Ember Wild Shapesinto a panda bear. Jung-Mo hurls a boomerang-like Whippet, but the envenomed blade doesn’t bite into the Ogre’s hide. The three-eyed monster summons a swarm of rats, which crawl up through the broken floorboards and bite Sunny and Saigo.

Oh Kum-Ja and Lady Yun enter melee with the three women. After some misses, Liang renders Soske’ unconscious. Sonny entangles Simakage with his chain, and Toshi casts Magic Missiles, which appear as orange blades, at Chol, Chung, and Ri. The Wizard then heads to Soske’ and apologizes to Jung-Mo.

Samurai Saigo slashes at Simakage, and Jung-Mo stabs the Oni in the eyes with chopsticks. The large creature slams Sonny, knocking him out. Ursine Druid Ember circles the enraged Ogre and tells the rats to leave.

Lady Yun reveals herself as a Mahotsukai (Sorceress) by casting Chain Lightning from a scroll, killing Chol and Ri. Oh Kum-Ja finishes off Chung. Toshi throws dart shurikens to provide cover for his friends, and Saigo and Jung-Mo stab at Simakage.

Liang and Simakage go back to back as Toshi defends Soske’ and Sonny withTien Sha Pai (Red Cloud Kung Fu). Oh Kum-Ja slays Liang, and Saigo and Ember attack the Oni, who has been weakened by Lady Yun’s spell.

Jung-Mo finishes off Simakage with a wakizashi (short sword), and Ember searches for shaman Kajuji to help with the wounded. Saigo observes that cook Dao Ma Wu and other would-be assassins have fled and have likely gotten away on the Angry Trout.

Toshi and Jung-Mo dispose of the dead and confiscate naginatas, dao, leather armor, and several tantos (daggers). They also find 90 tael (180 gold pieces), a potion of Cure Moderate Wounds, and an unsigned note asking the Oni and company to intercept the delegation from Gokuri.

Kajuji tells Ember that even though Sonny and Saigo can be healed, they’ve been infected by the rats. The exhausted escorts rest in the ruined tavern before returning to the river….

It was great to see everyone online last night! I hope you enjoyed our latest session, and I look forward to continuing our perilous journeys.

In the meantime, I’ll see some of you at Jason E.R.’s “Star Wars: Dark Times” game tonight or at The Hobbit: the Desolation of Smaug this coming Sunday. Note that because of the movie and dinner, the next “Vanished Lands: A New Dawn” session may be delayed.

“Vanished Lands: Vistel’s Circus” Update 39.27 — Eye on the prize, or Hump Day

Fellow role-players, here are my notes for “Vanished LandsVistel’s Circus” Session 39.27, which Brian W. hosted in Newton, Mass., on Monday, 2 December 2013:

In one ancient world, there was a region where strange majicks and demihuman races thrived. The “Vanished Lands” were blessed by the gods and cursed by prophecy. Travelers became adventurers, and adventurers strove to be heroes in the face of many perils and wonders.

Various groups of mercenaries and diplomats have fought humanoids in the northwestern borderlands, encountered pirates on the Sea of Nagendwa, and wandered the hostile Halmed Desert and the wide Plains of Sathendo….

“Vistel’s Circus,” Player Character Party 39 in Gene D.’s “Vanished Lands” heroic fantasy campaign, using the Basic Fantasy Role-Playing Game, as of autumn 2013:

  • Giacomo ‘the Mysterious’ Du Vane [Beruk A.]-male Hifalendorin human Mage (Gypsy Wizard) and stage seer, embittered by experiences in Hesolin’s Magisterium; NGc, Lvl. 5
  • Hamfast Hammerfist [Brian W.]-male Zeda human Fighter, mountaineer, “barbarian” strongman, and laborer; TNg, Lvl. 5
  • Scully Strongbow [Sara F.]-female albino Gnoll (Flind) Ranger, archer, knife thrower, and scout, with owl “Owlicious”; NGl, Lvl. 5
  • Corwin Windsong [Bruce K.]-male Half-Elf Bard, runaway aristocrat, ladies’ man, and former ringmaster with a mandolin; CNg, Lvl. 5
  • Elsa Fairbottom [Rich C.G.]-female Hill Dwarf Druid outcast, cook/brewer, and animal handler with owlbear cub “Oswald”; NGc, Lvl. 5
  • Tempestade [Josh C.]-male Barbari human Monk (Battledancer/capoeirista from outside the “Vanished Lands”), former roustabout, now a follower of Otih; CGl, Lvl. 5
  • Sir Torrel [Alex W.]-male Hifalendorin human Paladin of Otih, the lord of the sun and justic; LGn, Lvl. 5
  • Radius [Jason E.R./departed ]-male Modron Paladin of Primus, lord of Nirvana; exiled to the Prime Material plane; LGn, Lvl. 5

“10 to 11 January 1227 B.C.E.:” The travelers had visited a strange garden on Emein Island, saved a sailor on the Foamrunner from a worm infestation, and arrived in Falit, capital of the Ebir Sheikdom. There, they freed a slave and visited towers of sorcery to ask about how to get Tempestade home.

Young Suthern (proto-Arabic) human guide Salim takes the onetime circus performers to Falit’s Harbormaster’s Tower. They see a Thalassaquendi (western Sea Elven) delegation and chat with Karnak Schroyar, a proud Assyrian merchant captain.

Hamfast Hammerfist inquires about the cult of Krakas, lord of the maelstrom. Adm. Nofret says that, unlike other ports, Falit has managed to minimize the threat from followers of the evil deity. However, he does suspect that foreign suppliers to the royal navy could compromise some sailors.

The admiral confirms stories about the barbaric port of Gisar, which has been ruled by vampires and the Undead dragon Daneira. The Skaevingol (proto-Scandinavian) and Vistani (proto-Slavic) inhabitants have also suffered the city’s sack by the dreaded Ghost Fleet. Tempestade hopes to find an obelisk in Gisar that the “Seekers of Lore” used to travel through time.

Corwin Windsong asks Adm. Kawab Nofret about the Zarendo Islands, where the Foamrunner may stop to find a man named “Valoren” with dimensional travel experience. The admiral explains that the port of Laguro on Bokor Island is a haven for corsairs and pirates. Each island is very different from the next, he says. Another dimensional portal is said to be on Salhonif Island.

Adm. Nofret responds to Elsa Fairbottom’s query on the Ghost Fleet by noting that “Capt. Jack Kildare” [Randy K.M./Non-Player Character] was a Saganim (proto-Celtic) human pirate said to have offended the Thalassaquendi by desecrating a temple about 30 years ago.

Capt. Kildare and his crew were cursed to appear on the Sea of Nagendwa only on Midsummer’s Eve, but he allegedly made a deal with Krakas to be able to sail anytime. In return for this ability, the pirates became Undead and the source of the mystical contagion known as the Scourge.

Giacomo du Vane wonders if the original curse re-emerges on Midsummer’s Eve, making Capt. Kildare mortal, but Adm. Nofret says that is a matter for arcane or divine experts. He also tells Sir Torrel that priests are now standard members of Ebir naval crews as a protection against the Scourge.

The adventuring party thanks the admiral and says that it will try to keep him informed of its inquiries. The group then returns to the Tower of Sight, one of three spires of sorcery in Falit. A gruff Beholder disintegrates trash around the tower and trades insults.

Beholder
Beauty is in the eye of the Beholder….

Elsa and friends banter with Darius Gaspar, a nervous Rangsten Sha’ir (Gnome Wizard). He invites them to perform at the caliph’s palace that night, and they accept. In the eyeball-covered tower, blind seer Lydia answers more questions.

Tempestade learns that the Djinni who cast him through time and space does not live in Falit and that Capt. Kildare’s base of operations is hidden from Lydia. Elsa promises to share maps with the library.

Giacomo, Scully, Corwin, Elsa, and Sir Torrel then go to the Tower of Alchemy in the center of town, while Hamfast and Tempestade go to bars in the Dhao Soukh. “Joolnar” [Jon W.P./N.P.C.], a Suthern Saher (Sorceress) greets those at the normal-looking but odiferous tower.

Joolnar takes the visitors downstairs, where they see Salima, an Ifrit (flame spirit) and Ragnekar Neidim, an alchemist who sells them Holy Water/silver grenades. Albino Gnoll Scully also buys sunblock.

Meanwhile, Hamfast and Tempestade leave the Wolven at the “Drunken Dragon” and try the “Frisky Unicorn,” which has more familiar Saganim (proto-Celtic) human sailors. They share drinks with Dorf Sandblaster. The Vanaka (Dune Dwarf) recommends Antar the Black, captain of the Ghul’s Breath.

The team regroups at an inn to prepare for the performance at the caliph’s palace. Ringmaster Corwin supervises the lineup of novelty acts, while Hamfast wonders what Darius had done to need to earn back favor in the court.

Logrun, an intimidating Lamassu (winged leonine), escorts the Vistel’s Circus members into the lavish palace. He introduces them to Sir Theudric, the Hifalendorin human ambassador; Djer Khemtope, the Khemti Pesedjer (Egyptian human) emissary from the court of Pharaoh Ramses II; and Firouz Kassem, a Vanaka member of the council of chiefs.

Heralds announce the arrivals to military commander Sultan Omar bin Khalil; Vizier Govar al Sarseh; and Caliph Hassan al Umid, son of Rashid, grandson of Gamal, and ruler of the Ebir Sheikdom in the Halmed Desert.

Corwin introduces each act and begins by juggling. The Half-Elf Bard casts Transfiguration and Mirror Image to make the balls appear to change into multiple chicks and then swords.

Hamfast is ready to perform feats of strength, but the Zeda (proto-Germanic) human Fighter can find nothing to lift. A burly Mul (Half-Giant/Goliath) harem guard steps forward, and “barbarian” Hamfast manages to pick him up.

Ranger Scully throws knives at “volunteer” Giacomo, grazing him only once. Fortunately, the Hifalendorin Wizard had cast Shield, as well as Transfigure for rainbow trails for the knives. Monk Tempestade serves as a roustabout and guard.

Giacomo, who had spent 25 dinars (gold pieces) on custom puppets, entertains the caliph’s children. Elsa’s Owlbear Oswald causes a brief scare, however, when he lurches toward the children before being restrained.

Dwarf Druid Elsa summons Water Elementals, whose jets Hifalendorin Paladin Sir Torrel changes to wine. Although the vizier leaves the performance early, the caliph and most of the people in his court are pleased by the carnival show.

Giacomo flirts with Sister Selma, a Suthern human Ghazi of Ishmas (Cleric of Isis) but remembers Maggie, a girl he left behind at the Harandrim Academy in Thadenis. The Mul, Hamfast, and Scully are the center of attention of the caliph’s children.

Tempestade has deep conversations with Ladan Taleghani, a priestess of Kardikea, lord of battle. Prince Corwin learns that while the kingdom of Saganim doesn’t have a full embassy in Falit, Dermot Chadwick has a consulate at the Court of Sighs.

Elsa thinks about relasing Oswald to the wild, and Sir Torrel starts to ask Sister Jamilah, an Amarati Ghaffir (Elf Paladin) of Ishmas, about various orders of holy warriors in the city. One is the Mamluks, former slaves turned soldier/bureaucrats.

Corwin obtains a suite at the palace, but Elsa takes Salim, one of Giacomo’s puppets, and Oswald back to the inn. Hamfast and Scully warily watch the palace guards. The group plans to meet Djinni Tarzu at the Tower of Wind the next day.

An attractive woman invites Corwin back to her room, and the ladies’ man follows her. Unfortunately, his drink is poisoned, and Corwin manages to stagger back to the others at their suite….

I hope everyone enjoyed our latest (mis)adventures, and feel free to update the open plot threads page on Obsidian Portal. We should keep an eye on the weather for JasonE.R.’s “Star Wars: Dark Times” miniseries next Monday.

In the meantime, I look forward to Sunday’s “Vanished LandsA New Dawn” fantasy telecom session, as well as to upcoming movies and sorting out next year’s games.

“Vanished Lands: A New Dawn” Session 40.3 — Down the river

Fellow role-players, here are my notes for “Vanished Lands” Session 40.3, which was held on Sunday, 1 December, 2013:

Long ago in a distant land, spirits and men directly traded bamboo, silk, and steel. Wars to the west, twisted monsters, and power-hungry sorcerers threatened the eastern kingdoms, so the call went out for new heroes of honor and tact….

Player Character Party 40 in Gene D.’s Vanished Lands: A New Dawn” Asian-style telecom campaign, using the Basic Fantasy Role-Playing Game and Advanced Dungeons & Dragons (1st Ed.) Oriental Adventures, plus house rulesSkype, and anonline dice roller

  • Souji Nobuto ‘Sonny’ Yoshimitsu [Beruk A.]-male Shengtese Tian Kensai (eastern human weapon master) from a dishonored house in the Lion Clan, specializing in chain weapons; LNg, Lvl. 1
  • Saigo Kasugi [Bruce K.]-male Bamboo Spirit Folk Samurai (eastern Sylvan Elf Cavalier) discreetly serving his daimyo; LNg, Lvl. 1
  • Ember Talon [Sara F.]-female Crane Hengeyokai Wu (shapeshifting Druid), actually a young gold dragon banished from the Celestial Court; NGl, Lvl. 1
  • Soske’ Tiatoshe [Geoff C.]-male Shengtese Tian Shukenja (eastern human Cleric), priest of Shang-ti and animist from the Phoenix Clan, prophesied to do great things; LNg, Lvl. 1
  • Moon Jung-mo [Dexter V.H.]-male Nannuattan Ninja (Msamaki, eastern Dark Elf Assassin) who has left the Shadow’s Claw clan and is posing as a River Spirit Folk Yakuza (eastern Grey Elf Rogue); LNg, Lvl. 1

“4 to 9 March 1227 B.C.E.:” After exorcising spirits from some acquaintances and observing truce talks near a border village, a group of wanderers had volunteered to accompany an emissary of the empire of Gokuri to the capitals of neighboring kingdoms.

As representatives of Tong Sheng and the Zedu kingdom prepare to leave for Gokuri, Sonny recognizes Sister Li Ho Xiaojun, a Shengtese human Sohei (Paladin). She is the daughter of an influential member of the Daidoji house, a rival to his own in the Crane Clan.

Speaking of cranes, Ember returns from her scouting mission and tells her new friends of how birds told her about shadowy figures in the woods around the village of Hazokuwi. Soske’ begins looking for travel provisions in the Zedu army camp.

At Sonny and Soske’s request, Saigo asks his father about Sister Li Ho. As with Prince Mutsuhito, her diplomatic credentials are in order, says Gen. Hirokazu. The Bamboo Spirit Folk advises that his son travel with a smaller, more discreet group rather than with many soldiers.

Gen. Hirokazu also warns Saigo to watch for Lady Yun Aei-Yong. Even though the Nannuattan is on a mission of peace, the general says he expects some subterfuge when she reaches the cities of Sogewa and Bazran Hai.

Sonny’s sidekick Brother Jo and Soske’s meddling Uncle Manny get new assignments in Zedu’s army, thanks to Korobokuru (eastern Dwarf) Gen. Shin Kyong-tsu. Sonny, Ember, and Soske’ return to Hazokuwi to get their horses and more supplies.

Back at the “Swimming Ki-Rin” restaurant, Samurai Saigo studies maps for Lady Yun’s itinerary. Bazran Hai, the capital of the demihuman Zedu kingdom, is only a few days’ ride away, but it is through dangerous terrain.

By contrast, the route to Sogewa, capital of Tong Sheng/the Principality of Silado, is much longer but also through quieter human lands. The adventuring party decides to visit Sogewa before Bazran Hai.

As a Wu Jen and a member of Bazran Hai’s court, Toshi has no difficulty joining Lady Yun’s escort team. Moon Jung-Mo says he is also traveling east and notes that he should come along to help open trade with Gokuri.

Soske’ recommends following the Balef River south before turning inlandtoward Sogewa. The Shukenja also buys a chain shirt and a buckler (small shield). As a Kensai, Sonny says that he needs little more than grain for his horse.

Ember avoids Oh Kum-Ja, Lady Yun’s Draconian guard. The Druid acquires leather scale armor and a wooden shield. Saigo purchases good-quality rations, including rice cakes, fine teas, and plum wine, for 50 tael (25 gold pieces).

Jung-Mo offers his carriage for Lady Yun to use, but Sonny notices that the trader spends little time with her. Ember and Toshi check on the horses and keep watch for ninjas.

Saigo and Toshi vie for paper, quills, and ink, and the Samurai buys a shakuachi (flute). He also requisitions from his father three river boats with a crew of two Shengtese sailors each. The first day of travel is uneventful.

Chinese boat
A Shengtese river boat

The thawing snow and rocky rapids bounce the sampans, tossing one boatman overboard. Saigo extends a pole to unlucky Su Yuwei, but he is unable to reach it. Sonny uses a kawanga (chain) to grab the man’s arm.

Ember looks for a branch to throw to Su Yuwei to help him float, and Soske’ throws a rope to him. Sonny, Saigo, and Soske’ pull the chilled crewman back aboard. As night falls, the three boats pull into the bank of the Balef River.

Soske’ and Ember fish. The Phoenix Clan animist catches a few with rod, reel, and line, but Hengeyokai Ember skewers several with a spear. Sonny, Saigo, and Toshi invite the boatmen to join them at the campfire.

Lady Yun stays in Jung-Mo’s carriage, but reptilian Oh Kum-Ja goes for a quick swim. Jung-Mo suggests scouting the area around the camp, but he goes to sleep before watches are set. Ember Wild Shapes into an owl and flies around.

The Wu is about to turn back to the boats when she spots a second campfire. Around it are three turtle-like humanoids. Ember reports back to her camp, and Toshi identifies the creatures as mischievous Kappa. Saigo wants to go on the attack, but Sonny and Ember are reluctant to start a fight.

The travelers agree to doubling the number of people on guard. Soske’ and Jung-Mo notice nothing untoward during their watch. Later in the night, Ember hears someone leave the camp. She spots Lady Yun talking with the Kappa.

Saigo and Sonny debate whether to confront the Nannuattan emissary. After Sonny and Toshi sit their turn, Saigo wakens early to join them for martial arts practice outside the camp.

Over breakfast, Saigo mentions to Lady Yun that Kappa have been spotted nearby. She acknowledges that there may be bandits and spies in the valley, but she doesn’t outright lie or profess ignorance.

Ember is relieved to see no further signs of the Kappa as the three boats resume their course southward. Lady Yun recommends pressing past dusk to reach the village of Wai Shih on the starboard (western) shore.

There, a night watchman directs the team to the “Death’s Deck” tavern, a modest building with barbaric faces carved into its pillars but rooms divided by sliding doors. Saigo and Sonny negotiate with innkeeper Ho Sze for two rooms for 1 tael for the night.

Sonny, Saigo, and Soske’ share a room, with Toshi and Jung-Mo back at the boats. Monk Sonny turns in early, and Bamboo Spirit Folk Saigo spends 1.5 tael for entertainment by Okubo Kita, a River Spirit Folk geisha.

Restless Soske’ talks with other guests. Most are local loggers and trappers of Shengtese extraction, with a few Tsucharim and Wolven.

Ember is unhappy to be stuck with Oh Kum-Ja and Lady Yun, so she wanders among the tea rooms. The Wu spots the subtle bestial features of other Hengeyokai….

Byron and Dexter, we missed you, and I hope you’ll be able to rejoin our game next weekend! Let me know if any of you will be unavailable on Dec. 22 or 29 because of holiday travel.

In the meantime, I’ll write up my notes for the latest “Vanished Lands: Vistel’s Circus” face-to-face session, which also went well, and I look forward to Jason E.R.’s “Star Wars: Dark Times” scenario next Monday.

“Star Wars: Dark Times” Session 6 — Mandalorians, Sith, and ransom

Fellow role-players, here are Jason’s and my notes for Session 6 of his space opera miniseries, which Brian W. hosted at his home in Newton, Mass., on Monday, 25 November 2013:

A long, long time ago, in a galaxy far, far away — the Galactic Republic has been replaced by a ruthless empire, and the Jedi, once guardians of peace, are now hunted fugitives. In the Unknown Regions, at the edge of explored space, a few Jedi and their allies hope to survive and continue the fight for justice….

Player Character roster for Jason E.R.’s Star Wars: Dark Times,” using Savage Worlds, autumn 2013:

  • Ekafti Acomar [Gene D.]-female Rhinnalian human Jedi consular, older diplomat with many contacts but few remaining friends
  • “Garolos Banku Nuruolos — Garos [Beruk A.]-male Chiss (blue-skinned humanoid) ex-Jedi, gambler and owner of the light freighter “Lucky Strike
  • Oong Bak [Brian W.]-male Duros (gray-skinned humanoid) honorable and talented mechanic
  • Ari Sundar [Sara F.]-female Ssi-ruu (raptor-like reptile) military medic, outcast from a species intruding upon the galaxy
  • Thayne Highlander [Bruce K.]-male human Jedi padawan close to knighthood, 19 years old; saw master killed by Order 66
  • Tark Agros [Brian S.]-male Bakuran human pilot and noble, mildly delusional hotshot
  • Tharg Thargsson [Rich C.G.]-male Gamorrean scoundrel and bounty hunter with connections to the Black Sun syndicate
  • Max Power (MX-PR) [Rich C.G.]-male protocol droid with secret combat subroutine, ordered to protect Jedi (overrode Order 66); killed by Sith Bela Trepada on Bakura

From the journals of Ekafti Acomar, 19 B.B.Y. (before the Battle of Yavin):” My friends and I had fought our way into Gesco City, the polar base of operations for the mercenary Brotherhood. After dispatching usurper Griz Starfire, we continued our search for Calo Zythor, the imprisoned leader of the remnants of Mandalorian and Clone Trooper units.

Garolos Banku Nuruolos provided cover as we advanced into a cell block. Oong Bak was among the injured, and Ari Sundar carried Foxdi Zess, a Mandalorian trooper serving fugitive Tolovo Nathu, a clever clone of me.

Although Starfire was dead, Thayne Highlander still sought the lightsaber of his late master, Shin-wu Sorotai, which was now held by Bela-Trepada, another clone of me and a Sith.

We relied on the local knowledge of Tark Agros while dealing with the cabals of Bakura. Despite his connections to the Black Sun crime syndicate, Tharg Thargsson had proved himself in battle alongside us, partly making up for the loss of droid MX-PR.

We came upon B-1E4, the protocol droid serving Princess Tethys of Chandrila, yet another “sister” of mine. We had seen B-1E4 reporting to Trepada, and our fears were confirmed when we saw the traitorous droid about to push a button as Calo hung from restraints suspended in a magnetic containment field.

B-1E4 told us to wait for a moment while her true mistress, Trepada, was up to something. This was no time for negotiation — I told my companions to fire at B-1E4. Tark, Garos, and Tharg drew blasters.

Quick-thinking Oong realized that he still had Max Powerrestraining bolt manufactured by the H’Lokk Consortium. The Duros mechanic ran forward and slapped it onto B-1E4, deactivating her. We released the grateful Calo, and Chiss Garos recommended that Tharg carry the droid for later study.

Foxdi and Calo said there were three ways out of the Brotherhood complex: back the way we had come, from a maglev subtram; through the control room of the reactor cooling tower; and to the summit of the mountain, where a Firespray -class ship named the “Jai’galaar” (“Shriek Hawk”) waited.

Mandalorian vessel
The “Jai’galaar” (“Shriek Hawk”)

As sounds of battle between Brotherhood factions and Bakuran military police (in search of android Juris Keel) echoed through the facility, we started to head to the summit. I was glad that we had left clones Tethys and Tolovo back with the Lucky Strike in Salis D’aar.

We hadn’t gotten very far when lights flickered and alarms indicated a reactor overload. We could have simply left, but all exits were farther than the control room, and we couldn’t leave Bakura with more casualties and power outages.

We sent Foxdi and Calo to prepare the Jai’galaar and lowered ourselves on ropes past destroyed stairways. Thayne, Garos, and I sensed a presence, no doubt Bela-Trepada. I used Battle Mind to help Oong shut down the self-destruct sequence.

We saw Trepada descending with two red light sabers. I activated Force Cloak. Thayne and Tark shot at the Sith but missed. We ran back out to a courtyard, where an Imperial shuttle was parked. It had four guards wielding force pikes, but they were preferable to Trepada, who had destroyed Max and almost killed me.

Pilot Tark dropped one of the imperials, and lapsed Jedi Garos switched from blasters to a Mandalorian darksaber and a light dagger. Ssi-ruuk Ari and Gamorrean Tharg protected Oong. Tark slayed a second sentry, Garos slashed the third, and Thayne made quick work of the last one.

As we ascended, we saw Foxdi and Calo at the summit, surrounded by three mountain cratsch (beasts native to the northern continent of Prytis). The Firespray -class attack craft loomed, with Trepada at the controls. I jumped out of the shuttle, along with Thayne, Garos, and Tharg.

Tark, Oong, and Ari stayed on the shuttle to distract the Sith on the Mandalorian vessel. They made evasive maneuvers while we faced the large arctic creatures. I again activated Force Cloak and used Hear My Thoughts to call to Bela.

As Tark tried to dodge the Firespray’s guns, Ari found escape pods for herself and Oong. Tark had a jet pack. Garos used Surge to run and jump onto Bela’s ship. The brave scoundrel held onto a turret.

Fortunately for those of us still on the snowy ground, the three cratsch were tough but not very agile. Mighty Thark felled one with his vibroaxe and intimidated another into running away. Recent padawan Thayne slew the third.

Trepada shot at me with the Firespray’s cannons before Garos cut a hole in the turret and threw in a grenade. Tark rammed the imperial shuttle into the Mandalorian gunship, destroying both (and the remains of B-1E4).

Fortunately, Oong, Ari, and Tark were able to escape. Unfortunately, so did Bela-Trepada, who ignited her sabers. Tharg the merciless jogged up to my clone and cut her down in one blow. We were all surprised but glad that fight ended so quickly.

We crammed into the Jai’galaar and flew to Gesco City. We debated fixing up the Firespray vs. trading it and/or the Lucky Strike for a better ship.

Ari and Oong attended to the wounded, and Garos and Tharg traded weapons. Calo paid Tharg 100,000 credits for his newly-acquired darksaber said he owed him a favor.

We were interrupted by a holographic message from Bal Grainer, an associate of Garos and Tharg. Even though we had tracked down his onetime nurse Tolovo Nathu, the Rodian bookie still wanted recompense. Grainer said he had kidnapped Oong’s mother, the dancer Tootu Anga.

The nasty Rodian threatened to send the “Seven Deadly Shadows” after us and demanded that we bring 350,000 credits to Nar Shaddaa, the “Smuggler’s Moon”, the largest moon of the Hutt homeworld Nal Hutta, which was about four standard days away.

Oong explained to us that the “Daar-Daar” ritual with Tootu’s betrothed, Kass Tani, now needed to be conducted within six days on the soil of his homeworld of Duros. The Biz-Taar was also part of this ritual that was as important as rescuing his mother.

Exhausted after our raid on the Brotherhood’s headquarters, we slept fitfully back at the freighter Lucky Strike. As has happened all too often lately, Thayne had another vision.

The young Jedi again saw a tower near a beach of white sand and a black sea. Endolana, the daughter of a Jedi master who had lived 25,000 years ago, waved at him. Thayne ascended and saw an unconscious woman named Marala who looked like me and the clones.

Endolana thanked Thayne for saving her and said that so much of “Marala has disappeared.” We later understood this to mean that the other children of Jedi — from when our order had families vulnerable to kidnappers — represented Tolovo and Tethys. One was still missing.

When we awakened, Thayne shared his latest dream, and we questioned Tolovo. Millennia ago, King Acomar of Chandrila gave up his title to become grand master of the Jedi council.

According to hidden Holocron archives, Acomar invented the legendary Form Zero, in which a light saber wasn’t even drawn. His daughter was Marala, one of the children whose disappearance caused the Jedi to take vows of celibacy.

Tolovo also said that B-1E4 was the source of both the computer virus that had disrupted the galaxy’s networks and the opposition to the serum she was transporting to extend clones’ lifespans. I was surprised to learn of Tolovo’s fondness for both the Kaminoans and the Brotherhood.

Ssi-ruuk Ari smelled an unidentified human scent on Shin-Wu’s light saber, which Thayne had retrieved from Bela-Trepada. Tark arranged for genetic analysis, which confirmed that the lightsaber was indeed ancient.

Tolovo Nathu explained that four clones had been created on Kamino. She was bred to be the smartest and ended up with the Brotherhood, and Bela-Trepada was given to the Empire for Sith training. Princess Tethys seems to have memories of 25,000 years ago, and a lost clone Ramoca Alara. I was apparently the “least altered”, but was not one of the four created on Kamino.

I suppose I should be upset at learning my true origins, but neither they nor my experiences, real or synthetic, alter who I am and my dedication to the Jedi path. I still hope to protect the innocent, serve justice, and work for freedom in the galaxy.

Tethys noted that the caterpillar/centipide and butterfly were the marks of Acomar’s house. She recognized Shin-wu’s light saber as Endolana’s tower, clarifying some dream symbolism for us. Tethys said it stood in opposition to Khatyen’s tower, which referred to Trepada or another enemy.

According to Tolovo, the last clone, Ramoca Alara, was captured by the “Prophet of the Living Force,” not to be mistaken for the Krevaaki zealots we had encountered at Cattamascar.

Oong asked me to contact Bal Grainer to verify that his mother was still alive. With Tharg and Garos’ help, we talked to Tootu, who told Oong that the Daar-Daar ritual was of utmost importance. Fortunately, Kass Tani was on his way to Bakura, so we wouldn’t have spend time traveling.

As we waited for the Duros groom, we began planning to find and rescue Tootu and Ramoca. May the Force be with us….

“Vanished Lands: A New Dawn” Session 2 — Truce talks

Fellow role-players, here are my notes for “Vanished Lands” Session 40.2, which was held on Sunday, 17 November 2013:

Long ago in a distant land, spirits and men directly traded bamboo, silk, and steel. Wars to the west, twisted monsters, and power-hungry sorcerers threatened the eastern kingdoms, so the call went out for new heroes of honor and tact….

Player Character Party 40 in Gene D.’s Vanished Lands: A New Dawn” Asian-style telecom campaign, using the Basic Fantasy Role-Playing Game and Advanced Dungeons & Dragons (1st Ed.) Oriental Adventures , plus house rulesSkype, and anonline dice roller

  • Souji Nobuto ‘Sonny’ Yoshimitsu [Beruk A.]-male Shengtese Tian Kensai (eastern human weapon master) from a dishonored house in the Lion Clan, specializing in chain weapons; LNg, Lvl. 1
  • Saigo Kasugi [Bruce K.]-male Bamboo Spirit Folk Samurai (eastern Sylvan Elf Cavalier) discreetly serving his daimyo; LNg, Lvl. 1
  • Ember Talon [Sara F.]-female Crane Hengeyokai Wu (shapeshifting Druid), actually a young gold dragon banished from the Celestial Court; NGl, Lvl. 1
  • Soske’ Tiatoshe [Geoff C.]-male Shengtese Tian Shukenja (eastern human Cleric), priest of Shang-ti and animist from the Phoenix Clan, prophesied to do great things; LNg, Lvl. 1
  • Moon Jung-mo [Dexter V.H.]-male Nannuattan Ninja (Msamaki, eastern Dark Elf Assassin) who has left the Shadow’s Claw clan and is posing as a River Spirit Folk Yakuza (eastern Grey Elf Rogue); LNg, Lvl. 1

“3 March 1227 B.C.E.:” Delegates from three realms met at the border village of Hazokuwi to discuss a truce after recent wars. A group of wanderers rescuedtwo sidekicks and a prince briefly possessed by Bakemono-summoned spirits.

Saigo Kasugi and company bring Prince Mutsuhito into the Zedu kingdom’s army camp. The Samurai asks Yamashina Miki, a River Spirit Folk Ashigaru (eastern Grey Elf warrior) with a naginata (halberd), to watch the prince as he sleeps off his night of carousing.

Brother Jo, who is still recovering from being possessed, searches for Souji Nobuto Yoshimitsu. However, Sonny is avoiding the enthusiastic young Monk and retreats to nearby woods to meditate and practice with his chains undisturbed.

Ember Talon finds a cot with the help of Shiokawa Shiori, a no-nonsense Spirit Folk quartermaster. The women exchange few words, and in the morning, Ember looks for a private place to bathe.

Soske’ Tiatoshe gets his meddlesome Uncle Manny, who was also possessed, to a healer’s tent. New acquaintances Toshiharu Sembutsu and Moon Jung-Mo remain back at the village.

Dutiful Saigo reports to his father, Gen. Hirokazu, and Korobokuru (eastern Dwarf) Gen. Shin Kyong-tsu. The Zedu generals ask Saigo’s friends to help keep watch around the truce negotiations. Gen. Shin is more optimistic than Gen. Hirokazu.

Sonny and Ember run into each other in the woods, and the Kensai and Wu agree to avoid Brother Jo and others in the camp. At Gen. Shin’s request, Soske’ goes to the human representatives of Tong Sheng, a.k.a. the Principality of Silado, to warn them about the Bakemono (eastern Goblin) attack.

Shukenja Soske’ observes a prayer service, in which priests beseech the ancestral spirits for success, before talking to Baron Xin Pronunc Hu. The baron orders Hazokuwi’s residents to stay indoors for the duration of the peace talks and sends Soske’ back to the Zedu generals to inform them of his readiness.

While fetching water for Yamashina on the banks of the Balef River, Ember recognizes a gambler from the “Swimming Ki-Rin” in Hazokuwi. Vivek Ram, a Vanara (monkey) soldier, lights a pipe and introduces Ember to his fatalistic friend Fjodor, a Wolfen mercenary.

Saigo checks on hungover Mutsuhito before returning to Gen. Hirokazu. The Bamboo Spirit Folk officer reminds his son to keep searching for missing grandfather Shinso Saigo and to be wary of the Nannuattan (eastern Dark Elves) of Gokuri.

On the way back to Gen. Shin, Soske’ stops for an oatmeal breakfast. He also meets Shiskikura Manabu, a skittish Usagi Hengeyokai Hulinyuan (hare scout). The shapeshifter tells the Shengtese human that he has seen strange shadows in the nearby woods.

Sonny, Ember, and Soske’ regroup with Saigo at the Zedu kingdom’s encampment. Gen. Shin Kyong-tsu, Gen. Hirokazu, and Prince Mutsuhito prepare for guests, as Yamashina and other Spirit Folk and Korobokuru Bushi stand guard.

Baron Xin Pronunc Hu and Sister Li Ho Xiaojun arrive with human soldiers to represent Tong Sheng. Sonny recognizes Sohei Li Ho as a member of the Daidoji house, rival to his own within the Crane Clan.

Last but not least, a small but well-armed delegation arrives from the empire of Gokuri. Tsucharin (Mongol-style) horsemen, masked Nannuattan on giant lizards, and Draconians escort Lady Yun Aei-Yong. Ember isn’t happy to see the twisted spawn of dragons.

Saigo sits at the table with the three sets of emissaries, while Ember waits with the Zedu guards. Sonny and Soske’ stand with Shengtese observers watching the Gokuri troops.

Gen. Hirokazu, Saigo, and Yamashina’s distrust of the Nannuattan seems justified, even though Lady Yun accepts a halt on the expansion of her queen’s domain. Col. Vasil Ustinov, a crude Tsucharim officer, says that Gokuri merely wants to restore trade, including that of slaves.

Sonny asks Ember to see if she can talk with any animals in the area. The Hengeyokai Druid goes into a bamboo thicket and tweets with songbirds. They describe human-sized shadows flitting from tree to tree. Ember shifts into crane form and flies north, but she loses the trail and turns back.

Soske’ shares a drink with Sister Li Ho and Oh Kum-Ja, a Draconian guard. Sister Li Ho talks of rumors in the court of Sogewa, and Oh Kum-Ja describes passing through strangely altered tunnels on his way to the gathering.

Saigo watches as the delegates of three kingdoms discuss stabilization of borders, repatriation of prisoners, and exchanging emissaries. The demihumans of Zedu have suffered the worst casualties, so Gen. Shin reluctantly surrenders some territory in exchange for peace.

Baron Xin agrees to open Tong Sheng’s borders to caravans, and Lady Yun volunteers to visit Bazran Hai and Sogewa on behalf of Gokuri’s humanoids. In return, Prince Mutsuhito and Sister Li Ho will be sent to Gisokuri.

Rather than provoke more fighting by crossing foreign territory with armies, the diplomats agree to travel with a relatively small armed escort. Samurai Saigo agrees to accompany Lady Yun eastward.

When Saigo asks weapon master Sonny and Shukenja Soske’ if they’ll join him, they agree, but only on the condition that Brother Jo and Uncle Manny be left with the Zedu army. Ember is eager to leave, if only to avoid the attentions of Zhou Li, another Samurai.

The new adventuring party returns to Hazokuwi to get supplies before bringing Lady Yun to its capitals….

Dexter and Byron, we missed you, and I hope that you’ll be able to rejoin this group soon! In the meantime, I hope that everyone has a safe and Happy Thanksgiving, and I expect to be back home and online in time for this coming Sunday’s session.