“Vortex: Terra’s Pride” Update 5c.31 — Wolves in the fold

Fellow role-players, here is my update for Session 5c.31 of the Vortex” telecom space opera campaign, which met via Skype on Sunday, 14 April 2013. We’ve been using FATE 3e Starblazer Adventures/MindjammerBulldogs, and an online dice roller.

In one future, humanity has begun to colonize the Sol system, but environmental degradation, population pressures, and internecine conflict persist. The rediscovery of mystical abilities and open and official First Contact with galactic societies, themselves at war, threaten Terra’s very survival. Can heroes rise to the challenges ?

FATE 3e “VortexTerra’s Pride” (Team 3/5c) telecom Player Characters, as of spring 2013:

Crew of the refitted yacht Pina Colada:

  • Capt. Jasmine [Sara F., primary ]-female Martian Felinoid “Synth” (“Uplifted” tiger), former pit fighter and crewmember of the Appomattox, now captain of the Pina Colada searching for a homeworld for her people
  • Hector Chavez [Beruk A., primary/absent ]-male Terran human, former spy and crewmember on theAppomattox, cautious engineer and communications expert
  • Chris McKee /Agent Prometheus” [Josh C., primary]-male Terran human, former assassin for the eugenicists at Black Box Security Co., sniper and seeker aboard the Blackbird and Pina Colada
  • Orion Starchaser [Geoff C., primary]-male Pomuyan (blue telepathic humanoid alien), irrepressible mystic and thrill-seeking galactic hitchhiker
  • Dr. Srinu Pahul [Byron V.O., primary]-male Terran “near-human” (genetically modified) xenobiologist, curious and confident planetary patriot; with robots MEGAN and PEPE
  • Lt.Cmdr. Kevin Reese [Bruce K., primary]-male Terran “near-human” (cyborg), former Interplanetary Patrol officer and member of the Blackbird and Dauntless crews; defender of the homeworld
  • Chiron [Dexter V.H., primary/absent]-male (secretly android) pilot, assigned to assess and protect humanity

Crew of the experimental scout ship Blackbird:

  • Lt. Sebastian Growlick [Bruce K., secondary]-male Felinoid “Synth” (“Uplifted” lion), elite soldier and acting commander of the refitted Blackbird
  • Tela [Sara F., secondary]-female Tharian (gargoyle-like alien), escapee from the Encegulans (slug-like slavers), fond of humans; engineer with boyfriend Kedar and robot Dr. Bucket
  • Tariq Asrad Saladin [Beruk A., secondary/absent]-male Terran “near-human” (mutant) wanderer with a past, investigator
  • Lord Wallace Tubbington III [Josh C., secondary]-male Olvar (arboreal, mammal-like alien) swashbuckler and diplomat for the Kharvamid Alliance
  • Sgt. Nathan A. Jessup [Byron V.O., secondary]-male Terran human, gung-ho member of the North American Aerospace Marine Corps
  • Enkidu Aristheon [Dexter V.H., secondary/absent]-male Seranen (pale empathic humanoid alien) exile, wilderness survival expert curious about Terrans and the Zarkonian threat; with sphinx-like companion Glaucon

See other records for the previous crews of the Blackbird, Appomattox, and Gryphon.

“29 to 31 July 2195 A.D./C.E. or 1 Terran Galactic Era:” While on a routine patrol of space near Earth, the Dauntless and Sovereign had encountered a cloud-based entity that turned Union of Solar Nations (U.S.N.) personnel into zombielike drones. “Terra’s Pride” found a way to lure the hive mind away and attended to the survivors, aided by theCrazy Horse.

Crew members from the Pina Colada and the Blackbird then helped devise a covert mission to the Terran outpost at Wolf 359 in the hope of flushing out a possible agent for the approaching Zarkonian Armada.

Lt. Sebastian Growlick plans to bring the Dauntless to the Wolf 359 station and say that Capt. Helena Cain died in action. The disgraced survivors will look for a deal that’s better than facing a court martial.

The leonine “Synth” is accompanied by Capt. Jasmine as security officer “Lt. Jessie,” Hector Chavez as “Lt. Mike Weston,” and Dr. Srinu Pahul as nurse “Lt. Sridan Baatava.” Orion poses as fellow Pomuyan “Dr. Phil Philips,” and “Agent Prometheus” and Chiron are also be aboard the crippled corvette.

While the rest of the homeworld security task force waits on the far side of Wolf 359, Chiron pilots the Dauntless to the U.S.N. base. The corvette is hailed by rookie communications officer Spc. Harvey Littwak, who dispatches two Raptor-class fighters to escort it.

Hotshot space marines Lt. Kamar “Buster” Olekunde and Lt. Mireille “Skeets” Rubio bring the Dauntless to dock and board it for an initial inspection. Most of the bridge crew disembarks, except for “Lt. Weston” and Chiron.

Lt. Growlick reports to the spit-and-polish Cmdr. Hasdrubal Guitterez, saying that Capt. Cain and most of the crew perished in their encounter with the cloud-based creature. “Lt. Jessie” compares notes with security chief Lt. Fenris Ironclaw, a fatalistic Canid “Synth” (“Uplifted” wolf). As “Sgt. Frederick Morrison,” Chris checks out the base’s weaponry.

“Dr. Philips” eagerly accepts Dr. Roberto Torkas’ offer to meet over drinks at the mess hall, but the alien wanderer is disappointed to find that it is small. “Lt. Baatava” goes along, both to assess the cheerful chief medical officer and to keep Orion from getting into trouble.

Cmdr. Guitterez orders overworked engineers Lt. Han Lao BingSpc. Guntur Adi Raharjo, and robot Cubbie to assist the Dauntless. Hector covertly monitors them and notes any problems with communications.

The base commander also invites Sebastian to dinner with some colleagues, including a few civilians. Srinu scares his companions by asking for a private meeting with Cmdr. Guitterez. Meanwhile, Jasmine bumps into a belligerent droid,Kurang, while walking around the station.

Dr. Torkas asks “Dr. Philips” for the bodies of those slain by the energy entity, but Orion explains that they’ve been disposed of because of fears of contamination. The alien mystic senses someone trying to conduct a telepathic sweep but is able to resist any mental probes.

Roberto introduces the newcomers to Lugh Astrophel, curious co-pilot of the Olvar (arboreal, mammal-like alientrade ship Unquith. Lugh and Srinu become fast friends. The Olvar says that “Jessie” shouldn’t worry about Kurang, who is part of the crew of the Bloody Prince, a Jovian transport owned by Capt. Dino Neustadt.

Sebastian asks Jasmine to join him for dinner with the commander. Cmdr. Guitterez and Lt. Ironclaw introduce Lt. Growlick and “Lt. Jessie” to Capt. Velanna Loquieth of the UnqhithCapt. Neustadt, and Ms. Helen Gastmeyer, a traveling businesswoman. Hasdrubal excuses himself to meet with “Lt. Baatava.”

Srinu and Orion tell Cmdr. Guitterez that they believe Lt. Growlick is no longer fit for command, ordering the destruction of still-living crew members affected by the energy entity. “Sridan” and “Phil” say that they plan to testify against Sebastian at his court martial. The commander recommends that they keep their grievances quiet for now.

Sebastian tells Helen that he knows of her from his brother Castillian and Brother Nelvin, whom he met at the United Ecumencial Movement temples on Mars’ moon Phobos. He doesn’t say that “Terra’s Pride” uncovered Brother Nelvin as a Zarkonian cultist. Helen asks each person what they want most.

Hasdrubal rejoins his dinner companions and tells Sebastian of the potential mutiny. Helen offers Sebastian and “Jessie” power and the freedom to escape any dishonor, in return for unspecified allegiance. Cmdr. Guitterez warns Lt. Growlick to bring to the station any crew members he wants to avoid “any unfortunate accidents.”

Orion and Srinu eventually rejoin Hector and Chiron on the Dauntless. “Dr. Baatava” sets himself up as bait by making an appointment with Spc. Littwak for time on the long-range transmitter, giving the corrupt commander and Ms. Gastmeyer a deadline.

After dinner, Sebastian and Jasmine warn their companions to expect an attack. They bring “Freddie” and “Mike” back to the Wolf 359 base “for their own protection” and accept Helen’s offer of hospitality in her luxury module.

Chris sneaks back to the Dauntless to help protect Orion, Chiron, and Srinu, who orders robots MEGAN and PEPE to be alert. Later that night, Lt. Han Lao Bing announces that systems such as life support and artificial gravity will fluctuate as repairs continue.

Lights flicker on the Dauntless, and a would-be assassin floats in, igniting a red plasma sword….

It’s interesting to note that both the “Vortex” and “Vanished LandsVistel’s Circus” groups have taken a turn toward intrigue lately — good luck to both adventuring parties! Note that my campaigns won’t be meeting this coming weekend, because “Vortex” alumnus David I.S. will be visiting for the Boston Comic Con.

Josh, I hope that your “Steam Wars” telecom game goes well, and I look forward to Jason’s “Barsoomian Adventures: the Tenth Ray of Mars” resuming in two weeks. Take care, -Gene

“Vanished Lands: Vistel’s Circus” Update 39.11 — Inheritance interrupted

Fellow role-players, here are my notes for “Vanished LandsVistel’s Circus” Session 39.11, which Rich C.G. hosted in Waltham, Mass., on Monday, 8 April 2013:

In one ancient world, there was a region where strange majicks and demihuman races thrived. The “Vanished Lands” were blessed by the gods and cursed by prophecy. Travelers became adventurers, and adventurers strove to be heroes in the face of many perils and wonders.

Various groups of mercenaries and diplomats have fought humanoids in the northwestern borderlands, encountered pirates on the Sea of Nagendwa, and wandered the hostile Halmed Desert and the wide Plains of Sathendo….

“Vistel’s Circus,” Player Character Party 39 in Gene D.’s ” Vanished Lands ” heroic fantasy campaign, using the Basic Fantasy Role-Playing Game, as of spring 2013:

  • Giacomo ‘the Mysterious’ Du Vane [Beruk A.]-male Hifalendorin human Mage (Gypsy Wizard) and stage seer, embittered by experiences in Hesolin’s Magisterium; NGc, Lvl. 3
  • Hamfast Hammerfist [Brian W./absent ]-male Zeda human Fighter, mountaineer, “barbarian” strongman, and laborer; TNg, Lvl. 3
  • Scully Strongbow [Sara F.]-female albino Gnoll (Flind) Ranger, archer, knife thrower, and scout, with owl “Owlicious”; NGl, Lvl. 3
  • Corwin Windsong [Bruce K.]-male Half-Elf Bard, runaway aristocrat, ladies’ man, and ringmaster with a mandolin; CNg, Lvl. 3
  • Elsa Fairbottom [Rich C.G.]-female Hill Dwarf Druid outcast, cook/brewer, and animal handler with owlbear cub “Oswald”; NGc, Lvl. 3
  • Tempestade [Josh C./departed ]-male Barbari human Monk (Battledancer/capoeirista from outside the “Vanished Lands”), roustabout; CGl, Lvl. 2
  • Radius [Jason E.R./departed ]-male Modron Paladin of Primus, lord of Nirvana; exiled to the Prime Material plane; LGn, Lvl. 1

“2 to 4 March 1228 B.C.E.:” The performers had caroused and conducted research in Thadenis, capital of the (proto-Celtic) human kingdom of Saganim. They also obtained an audience with King Edmund II and Queen Margaret and got permission to discreetly investigate possible corruption in the court.

Celtic costumes
Warriors of Saganim

Scully Strongbow returns from hunting with Grugach (Wild Elf) Badgertail outside of the city. The Gnoll Ranger says that they found tracks of a Lizard Folk warband while hunting deer. It is unusual for such humanoids to venture so near to Thadenis.

The next morning, Giacomo Du Vane visits the Harandrim Academy and finds a modest building near the “Happy Brownie” inn and the Royal Society for Cartography. The Mage buys a Tincture of Energy from Akael Nightmist and chats with Maggie Oakleaf, a droll Sylvan Elf student.

Giacomo joins Corwin Windsong in the Agora (market square) to get a silver and ruby pin of a tree for Maggie. Bard Corwin buys an opal necklace for Maeve Gallagher, a priestess of Brijitt, goddess of fire and poetry, he met at the Bardic College.

Crowds gather for the investiture of Prince Daven. A parade leads from the Agora, where Vistel’s Circus is encamped, to the Isle of Valor. Hamfast Hammerfist mingles with the peasants. Leaders of various craft guilds go first, followed by members of the clergy.

Elsa Fairbottom walks with Anatoly Yusoprov, a Dwarf priest from Nersago’s Forge. Druid Elsa also notes the presence of Clerics of darker gods Libitoh, Nenashen, and Gheket.

Scully watches from a riverfront rooftop overlooking the East Rush. She spots a rare Wolfen [“Niac,” Mike F./Non-Player Character] with the Paladins of Otih, god of the sun and justice. Different orders of warriors come next, including caber tossers, the Jaden Spearmen, and the Tartan Guard.

Sir Banor Finney, whose late squire Adric Thumon had enslaved Goblins at a silver mine near Androth, rides with other knights. Finally, aristocrats, diplomats, and councilors cross the Cavalier’s Bridge to the Isle of Valor.

Corwin and Giacomo slip across the Temple Bridge with Maggie and Maeve. They try to avoid being seen by the Tiefling Mage Dalek and Lords Stefan and Sean of House Sable. Corwin notices a man with a bushy beard and a yellow hat talking with one of the queen’s handmaidens — “Melchior Merryman” [Byron V.O./N.P.C.].

King Edmund announces that he is naming Prince Daven heir apparent. A blonde woman arrives on a hippogriff and presents it to the crown prince. Maeve explains that the rider of the winged steed is Princess Julia, who is expected to soon be betrothed to the ambitious Prince Daven.

However, sharp-eyed Scully notices a commotion at the Sailor’s Gate. Two ships (later identified as the “Charming Princess” and the “Wind Duke”) pass the Isle of Grief. Reptile Folk pirates force a path for Prince Garamond, Daven’s older half-brother.

Honorable Garamond challenges Daven’s ascension on the grounds that their eldest sibling, Prince Berek, is still alive and is innocent of the murder of Dalek’s wife Katarina. King Edmund and Queen Margaret are displeased by the public strife and take the argument into the Cathedral of Edillon.

Elsa and Scully manage to catch up to Giacomo and Corwin. Giacomo bribes sentry Aerith into letting them into the temple. They hear the nobles arguing under winged statues in the echoing halls.

Lord Stefan takes notes as Prince Garamond says that he doesn’t want the throne, but Daven doesn’t deserve it either. King Edmund asks Garamond how he knows that Berek is alive, and Princess Karenna tries to be inconspicuous.

Corwin steps forward and reveals himself as the exiled Prince Berek. Dalek is angry to see him, but Queen Margaret and her guards keep any blood from being spilled in the cathedral. Elsa, Giacomo, and Scully vouch for Berek/Corwin’s character.

King Edmund says that he will let the incomplete ceremony stand, leaving Prince Derek the heir apparent for the time being. Berek must first clear his name of the years-old charges before he or Garamond can challenge their half-brother. Lord Stefan suggests a trial by combat.

The weight of ruling his realm upon him, King Edmund agrees to reconvene two days hence. In the meantime, Vistel’s Circus will perform in the Agora, and Berek and Garamond must stay within the city’s walls, if not yet in the Gilded Keep. Giacomo and company are given permission to continue their research.

The princes and their companions go to “Ghanki’s Gin Pub,” near the Ironhooves Arena. Giacomo plans to investigate House Sable and reopen the records surrounding Katarina’s disappearance. The Wizard asks Maggie to help.

Garamond tells brother Corwin/Berek that he searched for him on the Sea of Nagendwa, but lost his original crew when he was shipwrecked in the Zarendo Islands. Garamond eventually fell in with the Lizard Folk and returned home.

Wise Elsa notes that with Daven in line for succession, the king and queen may be in danger as the older princes wait for trial. Corwin asks Garamond to send his crew to guard the circus, while his allies try to sneak back onto the Isle of Valor to protect the crown.

Corwin warns Orlando Vistel about the heightened danger, but the circus founder expresses confidence in his master of ceremonies. Scully and Elsa bring their animal companions to the Grove of Arbos, where they meet Druid Lorcan Mahoney and Pfenik, a friendly Brownie.

Vistel’s Circus begins its show in the Agora (another is planned for the nobles in a few days). Corwin introduces acrobats, fire dancers, and additional artists wrangled by Maeve. Some of the audience is curious about his true identity.

Giacomo returns to the Hall of Thanes, ostensibly to read up on Saganim laws, but he also has an Invisibility spell ready and is looking to warn Queen Margaret or her agents. Scully and Elsa leave the circus early to head to the Isle of Valor “to hunt rats” with Owlicious.

Corwin casts Change Self to disguise himself. The once (and possibly future) Prince Berek looks for his half-brother Daven and foes Dalek and Stefan in the gloom….

Please remember to make sure that your Player Character records are up to date, and let me know if I’ve left anything out. While my notes are accurate, I haven’t done justice to the fun role-playing of our recent sessions. I also look forward to continuing our adventures tonight!

In addition, I’ll try to post an update for last night’s ” Vortex: Terra’s Pride” telecom space opera soon, and remember that we won’t be meeting next week. Josh, good luck with your “Steam Wars” game. Jason’s “Barsoomian Adventures: the Tenth Ray of Mars” planetary romance will resume on April 29. Later, -Gene

“Vortex: Terra’s Pride” Update 5c.30 — Rebuilding the fleet

Fellow role-players, here is my update for Session 5c.30 of the Vortex telecom space opera campaign, which met via Skype on Sunday, 7 April 2013. We’ve been using FATE 3e Starblazer Adventures /MindjammerBulldogs, and an online dice roller.

In one future, humanity has begun to colonize the Sol system, but environmental degradation, population pressures, and internecine conflict persist. The rediscovery of mystical abilities and open and official First Contact with galactic societies, themselves at war, threaten Terra’s very survival. Can heroes rise to the challenges ?

FATE 3e “VortexTerra’s Pride” (Team 3/5c) telecom Player Characters, as of spring 2013:

Crew of the refitted yacht Pina Colada:

  • Capt. Jasmine [Sara F., primary ]-female Martian Felinoid “Synth” (“Uplifted” tiger), former pit fighter and crewmember of the Appomattox, now captain of the Pina Colada searching for a homeworld for her people
  • Hector Chavez [Beruk A., primary ]-male Terran human, former spy and crewmember on theAppomattox, cautious engineer and communications expert
  • Chris McKee /Agent Prometheus” [Josh C., primary/absent ]-male Terran human, former assassin for the eugenicists at Black Box Security Co., sniper and seeker aboard the Blackbird and Pina Colada
  • Orion Starchaser [Geoff C., primary/absent ]-male Pomuyan (blue telepathic humanoid alien), irrepressible mystic and thrill-seeking galactic hitchhiker
  • Dr. Srinu Pahul [Byron V.O., primary ]-male Terran “near-human” (genetically modified) xenobiologist, curious and confident planetary patriot; with robots MEGAN and PEPE
  • Lt.Cmdr. Kevin Reese [Bruce K., primary ]-male Terran “near-human” (cyborg), former Interplanetary Patrol officer and member of the Blackbird and Dauntless crews; defender of the homeworld
  • Chiron [Dexter V.H., primary/absent ]-male (secretly android) pilot, assigned to assess and protect humanity

Crew of the experimental scout ship Blackbird:

  • Lt. Sebastian Growlick [Bruce K., secondary ]-male Felinoid “Synth” (“Uplifted” lion), elite soldier and acting commander of the refitted Blackbird
  • Tela [Sara F., secondary ]-female Tharian (gargoyle-like alien), escapee from the Encegulans (slug-like slavers), fond of humans; engineer with boyfriend Kedar and robot Dr. Bucket
  • Tariq Asrad Saladin [Beruk A., secondary ]-male Terran “near-human” (mutant) wanderer with a past, investigator
  • Lord Wallace Tubbington III [Josh C., secondary/absent ]-male Olvar (arboreal, mammal-like alien) swashbuckler and diplomat for the Kharvamid Alliance
  • Lt. Brun Bearhammer [Geoff C., secondary/absent ]-male Martian Ursoid “Synth” (“Uplifted” bear), former wrestler, pilot
  • Sgt. Nathan A. Jessup [Byron V.O., secondary ]-male Terran human, gung-ho member of the North American Aerospace Marine Corps
  • Enkidu Aristheon [Dexter V.H., secondary/absent ]-male Seranen (pale empathic humanoid alien) exile, wilderness survival expert curious about Terrans and the Zarkonian threat; with sphinx-like companion Glaucon

See other records for the previous crews of the Blackbird, Appomattox, and Gryphon.

Ships in the Asteroid Belt
Terran space fleet

“25 to 28 July 2195 A.D./C.E. or 1 Terran Galactic Era:” After luring an energy-based life form away from theDauntless, the Pina Colada and the Blackbird worked to revive the remaining crew members. Only a dozen people out of 80 survived the zombification.

Lt.Cmdr. Kevin Reese orders the Pina Colada to dock with the Dauntless, once the flagship of his homeworld security task force. He leads a third away team, which includes Dr. Srinu Pahul, Tariq Asrad Saladin, and Capt. Jasmine, with Sgt. Nathan A. Jessup in reserve.

Hector Chavez and Chris McKee wait on the yacht Pina Colada and coordinate with the Blackbird, while Orion Starchaser keeps a lookout for the hive-mind entity.

Lt.Cmdr. Reese returns to the brig and finds sometime lover Capt. Helena Cain still alive. Medics Tariq and Dr. Pahul set up the sickbay, which had been overrun by reanimated Union of Solar Nations (U.S.N.) space navy crew.

Jasmine and Sgt. Jessup move bodies with help from robot nurse MEGAN. Mournful Kevin orders quick military funerals and asks Tela’s boyfriend Kedar and robot Dr. Bucket to come from the Blackbird to help restore the corvette’s systems.

Capt. Jasmine and Lt.Cmdr. Reese agree to send the Blackbird to respond to a distress call from the Sovereign , a U.S.N. frigate that encountered a similar strange cloud. Lt. Sebastian Growlick takes command, accompanied by Tela, Lt. Brun Bearhammer, Tariq, Orion, Lord Wallace Tubbington III, and Enkidu Aristheon.

Srinu, Kedar, MEGAN, and Dr. Bucket continue working on the Dauntless, while Kevin, Jasmine, Chris, Nate, and Chiron ready the Pina Colada to rendezvous with its sister ships near an outpost orbiting red dwarf Wolf 359.

On the way to the Sovereign, the Blackbird passes a rogue planet, a body without a star. Pilot Lt. Bearhammer brings the scout ship out of Transit (faster-than-light travel), and Tariq scans. The explorer finds a sphere about three meters in diameter similar to those previously encountered in the Sol system and at Oasis Station.

Telepaths Orion and Enkidu sense no consciousness, and engineer Tela reviews database entries about the Zurmiz Krott, also known as the “Harbingers of the Righteous Order of Submission.” The Tharian informs Lt. Growlick that the biomechanical probes of the Zarkonian Armada can emit nanites (microscopic robots), which could be spread if they use missiles.

Enkidu also notes that the Zurmiz Krott can induce mass cannibalistic insanity and absorb energy. Tela devises a modified electromagnetic pulse (EMP), and Brun blasts it. Sebastian is pleased to confirm a bull’s-eye and notes it in the ship’s log.

Capt. Aveeshi Stormsea of the Sovereign is relieved to hail the Blackbird. Brun maneuvers, and Orion and Enkidu draw the energy entity away with help from a psionic amplification crystal. The Blackbird returns, and Sebastian sends Tariq and Enkidu to help the Aquarian (amphibious humanoid alien) with his crew.

Another U.S.N. frigate arrives, and Lt. Growlick is wary of the Crazy Horse’s offer of assistance. Capt. Dirk Hatchexplains that the task force separated to patrol a larger volume of space after stopping at Wolf 359 several days ago. He sends over more personnel to help get the Sovereign under way.

As per Lt.Cmdr. Reese’s recommendation, the five ships meet on the far side of Wolf 359 from the Terran outpost in orbit. The Crazy Horse also contributes to the skeleton crew aboard the Dauntless, as the Sovereign recovers. Kevin visits Helena in sickbay and tells her about the casualties.

Homeworld security ships
A Terran task force

Lt.Cmdr. Reese and Capt. Jasmine invite the other captains over to the Pina Colada while their companions aboard the Blackbird teleconference in. “Nylca of Clan Firehoff” [Brian W./Non-Player Character], a Gustrall (antlered, orange-furred, flightless avian alien) weapons officer, sits in for Capt. Cain.

Capt. Stormsea brings Sgt. George Watkins, chief security officer of the Sovereign, and Capt. Hatch brings Dr. Hugh Goldman, chief medical officer of the Crazy Horse. Dr. Pahul, Lt. Growlick, Sgt. Jessup, Orion, and Lt. Bearhammer are also present.

Kevin explains that, while he’d like to bring the task force back to Earth, it must first deal with Ms. Helen Gastmeyer, who may be working with Zarkonian zealots. Hector notes that the mysterious woman is affiliated with megacorporations, and she may be influencing or have control over the U.S.N. base commanders at Wolf 359.

Orion recalls that Brother Nelvin was revealed to be a Zarkonian agent on Mars’ moon Phobos. Sebastian’s brother Castillian had mentioned that Ms. Gastmeyer recommended that their clan develop ties with the government and the United Ecumenical Movement.

Capt. Jasmine is reluctant to risk anybody with the Dauntless understaffed, but Lt.Cmdr. Reese notes that time is of the essence with the Zarkonian Armada approaching Earth. He proposes asking her about ancient artifacts such as the Vatican relics they recently redirected.

Nylca prefers to go in aggressively, but Jasmine wants to limit casualties among bystanders on the base. Hector recommends sending Lt. Growlick because of his brother’s connections. Capt. Hatch is unsure of the plan, but Dr. Pahul reassures him that reconnaissance is more likely to be productive than arriving in force.

The commanders eventually approve a covert mission: Sebastian will bring the Dauntless to the Wolf 359 outpost and say that its captain was killed. The apparently disgraced officer and his small crew will look for a better deal than returning to Earth.

Lt. Growlick will be accompanied by Srinu as “Lt. Sridan Baatava,” Hector as “Lt. Mike Weston,” and Jasmine as security officer “Jessie.” Orion will pose as fellow Pomuyan “Dr. Phil Philips,” and “Agent Prometheus” and Chiron will also be aboard the crippled ship.

The rest of “Terra’s Pride” will wait on the Pina Colada, with the Blackbird, Sovereign, and Crazy Horse in reserve. Hector and Dr. Pahul prepare false records for the crew as they prepare to investigate Ms. Gastmeyer….

Dexter, Josh, and Geoff, I hope that you’ll be able to rejoin us for this coming Sunday’s “Vortex” session, and good luck preparing for your latest op!

Also, note that the “Vanished LandsVistel’s Circus” fantasy campaign will continue at Brian W.‘s place next Monday, but there won’t be any games the following week because Jason E.R. won’t be available to run his “Barsoomian Adventures” game, and I’ll be hosting David I.S. Be seeing you, -Gene

“Barsoomian Adventures” Sessions 4 and 5 — alternate timeline

Fellow role-players, here are notes from our fourth and fifth sessions, which Brian W. hosted in Newton, Mass., on Monday, 18 March and 1 April 2013:

>>Player Character roster for Jason E.R.’s “Barsoomian Adventures: the Tenth Ray of Mars” (Tē-sis ē Bâr-süm) pulp planetary romance miniseries, usingSavage Worlds,” as of spring 2013:

  • Sgt. Joe ‘Knack’ Kanaki” [Gene D.]-male Nisei Jasoomian (Japanese-American Terran human) tail gunner; two-fisted patriot who’s smarter than he looks
  • Beauregard ‘Bo’ Jennings” [Beruk A.]-male African-American Jasoomian, USO trumpet player, expatriate (NYC), former professional boxer and member of the French Foreign Legion
  • Kar Dalan (Kâr Dé-lan)” [Brian W.]-male aysismad (red Martian), an independent panthan (sellsword/scout) currently serving the nation of Raxar (Rax-âr)
  • Olera Gala” [Sara F.]-female Barsoomian masena (Thurian/Martian), one-eyed feline hunter and scout
  • Capt. Billy ‘Rip’ Rohrer” [Bruce K.]-male American Jasoomian pilot of the “Lucy Goosey,” a B-17 Flying Fortress bomber
  • Betsy ‘Blaze’ Harper” [Rich C.G.]-female American Jasoomian, fiery redhead, former Olympic hopeful, and aspiring actress on USO tour for exposure and patriotic duty, along with Carla Rizena and Lucy McIntyre
Perils of Barsoom
Barsoomian dangers

>>[Historical records] “4 January 1944:” The group quickly suspected that this was an alternate Barsoom, one where history had been altered radically. Noticing a group of white-skinned warriors retreating, the Jasoomians of the party leaped with their earthly muscles to intercept.

Instead of a peaceful introduction, the Jasoomians landed in the middle of a firefight between the morgor {m’R g’R} and the soldiers. A fierce battle ensued; Blaze suffered a horrific injury from a morgor plasma rifle, but luckily the Barsoomian medical paste healed her very quickly.

All the morgor died, and all but one of the soldiers. He introduced himself as “Than 4722515,” a soldier bred on Jasoom and stationed here on Barsoom to repel the morgor invasion of the solar system. He didn’t understand any of our complex questions about reality and time travel — he suggested that the group accompany him to Horz to talk with a Van (Barsoomian for Priest). Blaze grabbed a working morgor plasma rifle.

In Horz, the Thans were reassembling their forces. The group met the local Vans (513, 675, 926), who, according to Kar Dalan and Van-tija, resembled therns. The Thans and Vans dared not utter the sacred name of Issus, instead referring to her as Aysha [É-ša], which means “The Forbidden One”. Van 513 showed his medallion, which projected a visual image of Lucy dressed in an ancient Barsoomian costume.

The Vans told the group about the coming of Issus 1 million years ago and the founding of Kiptang. Zylor Bar was well known as a historical villain. Once Issus’ herald, soothsayer and high priest, Zylor Bar had the gift of prophecy and held council with powerful leaders of the time to discuss an ambitious plan that spanned a million years. Apparently, he then betrayed Issus and was killed by Issus’ champion, Kar Kilad.

Van 513 led them to the museum at Horz to the exhibit of Zylor Bar, which still contained his notes and the time machine behind thick glass! After fruitlessly hacking and shooting at the glass, Blaze finally used the remaining fuel in the plasma rifle to melt a hole. The air rushed into the vacuum, disturbing the silence of a million years. The group decided that Bo and Van-tija would stay behind to pore through the notes to discover a way to repair the machine.

The rest commandeered 2-person fliers or kozar [kō-zâr] and headed for Raxar in search of Knack. The group discovered that the city of Raxar did not exist — in its place was a large field, with two sets of tracks leading north, both tracks eventually converging, implying that the travelers were companions.

Olera noted that the second set of tracks was made by a masena. Kar Dalan reminded them that the mines of Emar Radtai were located to the north of the city in the foothills.

Nearing the mine, Olera noticed that an invisible vessel was following them. Sensing this, the ship released its skin of prismatic magnetic sand (which appear to have been bending the light) and attempted to flee. Rip pulled an Immelmann turn and blasted the morgor scout vessel out of the sky.

The group was met at the mine’s entrance by a host of Kors or miners. The overseer Kors (5814481, 5793207, 5943392) explained that their friend had volunteered to enter the mines to investigate the disappearance of several miners over the past two cycles (approximately two weeks).

Skeptical, the team nevertheless agreed to enter the mine as well. They came upon the wounded mutated masena in the passageways. Next, they saw the unconscious Knack, webbed up as captives of horrific, blind digging creatures, the rykor [rī-kōr]. At the same time, creatures began to enter the mines: morgor, greb {g’R ‘B} (morgor tracker hounds) and syhar {S ‘R} (morgor war hounds). Although the group vanquished the rykors, the vast numbers of morgor seemed insurmountable.

Strangely, none of the morgor or their hounds attacked the group. A morgor captain whistled for his forces, stated that the mines were now under the control of the morgor and that they would return with the right equipment. The morgor collapsed the mine entrance, leaving the reunited group in the back of the mine….

Edgar Rice Burroughs' Mars
Barsoom

>>”From the correspondence of Joseph Kanaki, 8 January 1943:” I’m not exactly sure of the date anymore. I had gotten separated from the rest of the crew of the “Lucy Goosey.” Yes, we’re still on Barsoom, as the locals call this version of Mars. I should say, “versions,” since Zylor Bar’s infernal machine had thrown us into an alternate timeline, where the red planet was still lush with vegetation.

If you think this is confusing, just imagine how we felt. The city of Raxar had vanished, and the mutated masena (cyclopean, cat-like Martian) from Padzok was still with me. I made my way to an encampment, which turned out to be a mining outpost (the source of Emar Radtai’s wealth on the other Barsoom). I learned that the red folk had been wiped out and that Barsoom had been repopulated by Jasoomian (Earthling) slaves. What had Zylor Bar done?

While I couldn’t quite pass for a native, I offered my services in the hope of learning more about my surroundings. After all, I’d need more allies than a former lab rat if I was to find my companions and get home. Nearly everything we’ve encountered here is hostile, beautiful but deadly, or both.

The miners gave some sob story about missing miners, so I thought about volunteering but opted to make for the city of Kiptang instead. Well, I must have been knocked out, because I don’t remember what happened when I turned my back.

When I awakened sometime later, “Blinky” the hapless masena and I were bound in giant spider webs. What tortures or monsters would we face next? Fortunately, the rest of my merry band found and fought their way to me.

“Bo” Jennings had fled Hors, a city populated with Vans (priests) and Thans (warriors). The city was besieged by the shriveled morgor. With Bo was the clever Van-tija, former aide to Thuran Gan, a.k.a. the Thern mad scientist Zylor Bar.

Van-tija was angry that Zylor Bar had picked Lucy McIntyre to pose as the goddess Issus in the distant past, rewriting history — don’t ask me, I don’t come up with these cockamamie ideas. At least she made herself useful by studying the notes for rebuilding the time machine.

Kar Dalan tersely explained where and when we were. The red scout and the Amazonian “Blaze” Harper have been exchanging lingering glances, but I don’t want to think about that right now.

Olera Gala, another masena but not mute like “Blinky,” identified the cracked power source for the device as a seenar [sēn-âr]. Of course, the stones were rare. Capt. “Rip” Rohrer got us back on task — the morgors had collapsed the exit, so we’d have to find another way out of the mines before they returned.

We delved deeper until we came to a large intersection. In the center of the chamber was a control panel with three buttons. There were three tracks leading out, two with two-person mine cars, and one with a four-passenger car.

After some debate, we tried pushing each of the buttons, which apparently fueled the vehicles, sent them down the tracks, and then recalled them. The cabin of the four-passenger one filled with a strange fluid. Rip and I took one of the two-seaters for a look.

We came to a disused cell with an ancient timekeeping device, but we couldn’t read the many dials and numbers. I shuddered at spotting yet more webs. We rolled back and shared our findings.

The other two-seater led Capt. Rohrer and me to a spherical chamber with a strange column in the center. It looked broken, but we could tell that the top and bottom somehow fit together. I think this area was some sort of refinery.

Brave Kar and impatient Blaze took the larger car down to what they described as a larger chamber with a possible exit. It turns out they didn’t have to hold their breath — the goo that had enveloped them allowed them to breathe as they descended through rock and water.

Bo and Van-tija rejoined us, having slipped by the morgar army assembling outside the mine. Olera and Blinky smelled their hounds, so we took turns in the four-seater and descended to the lower level.

We followed artificially lit passages to a row of mechanical humanoids standing behind more buttons. Beyond them was a room with seven alcoves, and we soon realized that each robot was like a key.

When I pushed a button, my body slumped to the stone floor. As I opened my eyes, I saw from the perspective of one of the robots! Blaze followed suit, but she got two robots stuck in the arcing electricity of one of the doorways. I had to hop to help free them.

We also learned that if a robot was affected, we’d wake up back in our own bodies. After some trial and error, we matched up the automata with their corresponding buttons. My hopping android enabled me to avoid the lightning and push one button.

Bo dove into a deep pool to push one button with a blast of air, while Kar used a long bar to move aside barbed wires from another. Rip took control of a flying robot to ascend a vertical shaft. Blaze’s strong construct lifted a stone blocking one button.

Olera and Van-tija reluctantly entered robots to extend a metallic arm through a tapering passage and rapidly push a segmented set of buttons, respectively.

When we pushed the buttons simultaneously, a large spherical chamber similar to the one we had encountered previously opened up. The column or pillar at its center came apart, but nothing else apparently happened.

Unfortunately, six morgor commandos led by a giant representative of that horrible race, Gorgum {g’R g’M} caught up to us. We didn’t know how to get out of our robotic forms, and they had already tied up our Earthling bodies and Blinky. Rip and I dove into the emaciated menaces, knocking several down. Capt. Rohrer’s robot was melted, but he returned to his own body.

Bo blasted one at short range with a burst of compressed air, and Olera and Blinky turned invisible and freed Rip. Kar smacked some of the morgor until his robot was destroyed. Blaze wandered toward the pillar, and Van-tija went to a control panel and returned to her own body.

We returned to the control room, where more of Gorgum’s morgor troops waited. They assigned us numbers. The general gave us one zode (two hours) to find a seenar. Smooth-talking Bo got permission to go out to his hidden flyer to retrieve some “mining equipment” — actually, the inert time-travel device.

Scrambling for a lead and an escape route, we went back to the first spherical chamber. Now that we knew how to operate the pillar/piston, we activated it. We found writing in English from Lucy giving a date: “Oct. 12, 9,996,539 B.C.E.” This must be where, or rather when, Zylor Bar took her.

We quietly raced to the old clock, as the morgor ignored us. We eliminated the remaining rykors and destroyed the spider-like hatchlings.

Under Kar and Olera’s watchful gaze, Van-tija reset the clock, which had been counting down to a date three days hence. We saw a floating image (hologram) of Lucy, but it dissolved into static and sputtered out. A vault then opened, revealing an intact seenar on a pedestal!

Apparently, Zylor Bar’s machine could travel through space or time, but each trip through the latter consumed one gem. We transported ourselves through space just outside of Kiptang, which was being sun bombed by the morgor. Relieved to be free of the morgor in the mines, we then plunged back in time, nearly 1 million years.

If we’re lucky, we’ll be able to undo the damage caused to the past, restoring Barsoom to a dry but somewhat free planet and returning to Earth to fight the Axis. But to do this, we have to stop Zylor Bar without killing him.

Kiptang was little more than a village, surrounded by tents. Kar noted that it looked like a religious revival, and Olera invisibly scouted ahead. Rip and Blaze wanted to charge in, but Bo and I realized that we were outnumbered.

Olera returned and confirmed that Zylor Bar appeared to be in the village square, presenting Lucy as the divine Issus and holding a version of the device. We had to rescue her from his shackles or mental control, but first, we had to find a way to get close. Rip grabbed some period clothing, and we prepared to follow Zylor Bar and Lucy as they headed toward the nearest ancient Barsoomian city….

As always, feel free to add any details I’ve missed as you post notes for the past two sessions. I look forward to continuing our adventures later this month! -Gene

“Vanished Lands: Vistel’s Circus” Update 49.10 — On her majesty’s secret service

Fellow role-players, here are my notes for “Vanished LandsVistel’s Circus” Session 39.10, which Brian W. hosted at his home in Newton, Mass., on Monday, 25 March 2013:

In one ancient world, there was a region where strange majicks and demihuman races thrived. The “Vanished Lands” were blessed by the gods and cursed by prophecy. Travelers became adventurers, and adventurers strove to be heroes in the face of many perils and wonders.

Various groups of mercenaries and diplomats have fought humanoids in the northwestern borderlands, encountered pirates on the Sea of Nagendwa, and wandered the hostile Halmed Desert and the wide Plains of Sathendo….

“Vistel’s Circus,” Player Character Party 39 in Gene D.’s ” Vanished Lands ” heroic fantasy campaign, using theBasic Fantasy Role-Playing Game, as of spring 2013:

  • Giacomo ‘the Mysterious’ Du Vane [Beruk A.]-male Hifalendorin human Mage (Gypsy Wizard) and stage seer, embittered by experiences in Hesolin’s Magisterium; NGc, Lvl. 3
  • Hamfast Hammerfist [Brian W.]-male Zeda human Fighter, mountaineer, “barbarian” strongman, and laborer; TNg, Lvl. 3
  • Scully Strongbow [Sara F.]-female albino Gnoll (Flind) Ranger, archer, knife thrower, and scout, with owl “Owlicious”; NGl, Lvl. 3
  • Corwin Windsong [Bruce K.]-male Half-Elf Bard, runaway aristocrat, ladies’ man, and ringmaster with a mandolin; CNg, Lvl. 3
  • Elsa Fairbottom [Rich C.G.]-female Hill Dwarf Druid outcast, cook/brewer, and animal handler with owlbear cub “Oswald”; NGc, Lvl. 3
  • Tempestade [Josh C./absent]-male Barbari human Monk (Battledancer/capoeirista from outside the “Vanished Lands”), roustabout; CGl, Lvl. 2
  • Radius [Jason E.R./absent]-male Modron Paladin of Primus, lord of Nirvana; exiled to the Prime Material plane; LGn, Lvl. 1
On the Isle of Valor
The Hall of Thanes

“1 to 2 March 1228 B.C.E.:” The performers continued their exploration of Thadenis, capital of the (proto-Celtic) human kingdom of Saganim. They planned to investigate corruption within the realm but spent their first night carousing.

Nursing a hangover, Hamfast Hammerfist joins Elsa Fairbottom at Nersago’s Forge. The chants to the lord of the mountains (also known as Gobnihr, Vulkan, or Moradin) don’t help Hamfast feel better at first. Elsa accepts Mountain Dwarf priest Anatoly Yusoprov’s invitation to take a turn at the ringing anvils.

Rather than heading straight to the Harandrim Academy, the local Magisterium (magic school/library), Giacomo du Vane gathers rumors at the Temple Tor. He shows shopkeepers and sages items such as needle and thread taken from the Necromancer near Tensar, as well as a sketch of an arcane symbol. They also refer him to Eudar, a puppeteer.

Scully Strongbow goes to the Field of Grulla, the huntsman, where she buys arrows from a gruff Grugach (Wild Elf) scout. Badgertail sees the Gnoll’s owl companion and offers to take them hunting at night.

Meanwhile, Corwin Windsong goes to Thadenis’ Bardic College, where he chats up Maeve Gallagher, a priestess of Brigitt, goddess of fire and poetry. He learns that Prince Daven, the third son of King Edmund II, is going to be given a hippogriff as a sign of his status as heir apparent.

The adventurers regroup at the Royal Society for Cartography for lunch. “Ulrich Vandermoor” [Ted A.H./Non-Player Character] says that he has requested a royal audience on their behalf. Corwin and Elsa join the society, which charges an annual fee and pays for maps from any exploratory missions. Proud Ulrich gives each of them medallions of membership.

Elsa also persuses a book of regional ales, as Ulrich and Corwin explain the importance of Prince Daven’s ascension and the relationships between House Sable, which they suspect of necromancy, and the throne.

Apparently, Lord Stefans of House Sable is a longtime counselor of King Edmund. His son Sean is a friend of Garamond, Daven’s older brother. Ulrich is interrupted as a herald arrives with a summons to the Hall of Thanes.

Ulrich accompanies the group to the Isle of Valor, where they pass armored guards and knights. They hear of a dispute over territory that could result in an execution but stay focused on the task at hand.

Corwin and Giacomo are uncharacteristically quiet, leaving Elsa to conduct introductions to King Edmund II and Queen Margaret. As their cover story, the visitors request access to a quarry on behalf of Angus of Baln. They then ask for a private conversation and are escorted to the royal chambers.

Scully presents the Sable signet ring taken from the Necromancer, as well as a sigil from a flesh golem. The king takes the charges seriously and seems to recognize Corwin. He then leaves the room so that Queen Margaret can discuss more details with plausible deniability.

She grants permission for the wanderers to watch House Sable, but orders them to report directly and solely to her. To help, she also requests that Vistel’s Circus perform for the nobility after Daven’s investiture as crown prince.

Back at the “Happy Brownie” inn, Elsa asks Corwin what happened between him and the king. The disguised Bard admits to his aristocratic lineage, which he had hidden even from his companions until now.

“My story begins almost 30 years ago, when Athelward the Just was chief of the Saganim clans, and the sun shone down on a land yet untroubled by monsters and wars. Prince Edmund and his cousin Cormac ap Morgan traveled across the ‘Vanished Lands’ in search of adventure.”

“Edmund the Strong fell in love with an Elf named Lyrilian Moonshadow, and they had a son, Berek. The rare Half-Elf learned to fight from his father and about art from his mother. Unfortunately, Lyrilian died in childbirth, leaving Berek with a younger sister, Karenna.”

“When Edmund became king, he remarried, and Queen Margaret is loved by the people. Her son Garamond got along well with his older siblings, despite the difference in age. Edmond also fathered another son, Daven, by consort Galera. Our people are more flexible about kin than our neighbors in Hifalendor. Garamond and Daven were more like their father than Berek ever was.”

“Berek fell in love with his tutor Katarina. However, that Bard was already married to Dalek, a Tiefling Mage and advisor to the king. Their affair was discovered, and Katarina disappeared. Blood was found in her chambers, and the prince fled to the stormy Sea of Nagendwa. Many regarded this as an admission of guilt. I am Berek, son of Edmund, but I have renounced my claim on the crown of Saganim.”

After a moment of stunned silence, Hamfast likens Corwin’s tale to that of Alfonse Dourface and his sons Hanso the cowherd and Zeppo the wheat farmer. Elsa wonders about where Garamond might be and suggests that Corwin reclaim his rightful place as Prince Berek, but he is not interested.

Ulrich points out that Prince Daven is known to be ambitious and that they now have to worry about both Lord Stefans and the Mage Dalek. Giacomo conducts research into House Sable’s holdings, and Hamfast lets Orlando Vistel know that a show has been added to the public one in the main Agora (market square).

Sometime later, Corwin prepares a lineup of acts for the next few days and slips back into the palace to check on his sister. A cloaked courtier walks from her room, and Karenna is angry at Berek for leaving and summons guards to throw him out.

Scully hikes out of town with Owlicious and fellow Ranger Badgertail. They cross fields and pastures before finding wilderness where their animal companions can roam free.

As crowds gather for Prince Daven’s elevation, the members of Vistel’s Circus take up their own positions. Wary Giacomo looks for various notables such as Dalek and Lord Stefans. Tall Hamfast mingles with the Saganim townsfolk and yeomen and looks for nonhumans.

Cloaked Scully watches river traffic on the East Rush, while Corwin covertly approaches his half-brother Daven. Pious Elsa maneuvers to the Cathedral of Edillon. Horns and drums announce the beginning of the ceremony….

I hope that everyone had a happy Passover or Easter. It was great to see the whole gang after various scheduling interruptions this past winter! I look forward to rejoining Jason E.R.’s “Barsoomian Adventures: the Tenth Ray of Mars” planetary romance tomorrow night, and the “VortexTerra’s Pride” telecom space opera will resume next Sunday. Be seeing you, -Gene