“Vanished Lands: Vistel’s Circus,” Session 39.34 — The circle of death

Fellow role-players, here are my notes for “Vanished Lands” Session 39.34, which Brian W. hosted in Newton, Mass., on Monday, 3 March 2014:

In one ancient world, there was a region where strange majicks and demihuman races thrived. The “Vanished Lands” were blessed by the gods and cursed by prophecy. Travelers became adventurers, and adventurers strove to be heroes in the face of many perils and wonders.

Various groups of mercenaries and diplomats have fought humanoids in the northwestern borderlands, encountered pirates on the Sea of Nagendwa, and wandered the hostile Halmed Desert and the wide Plains of Sathendo….

“Vistel’s Circus,” Player Character Party 39 in Gene D.’s ” Vanished Lands ” heroic fantasy campaign, using the Basic Fantasy Role-Playing Game, as of spring 2014:

  • Giacomo ‘the Mysterious’ Du Vane [Beruk A.]-male Hifalendorin human Mage (Gypsy Wizard) and stage seer, embittered by experiences in Hesolin’s Magisterium; with homunculus familiar Gerald; NGc, Lvl. 7
  • Hamfast Hammerfist [Brian W.]-male Zeda (proto-Germanic) human Fighter, mountaineer, “barbarian” strongman, and laborer; TNg, Lvl. 7
  • Scully Strongbow [Sara F.]-female albino Gnoll (Flind) Ranger, archer, knife thrower, and scout, with owl “Owlicious”; NGl, Lvl. 7
  • Corwin Windsong [Bruce K.]-male Half-Elf Bard, runaway aristocrat, ladies’ man, and former ringmaster with a mandolin; CNg, Lvl. 7
  • Elsa Fairbottom [Rich C.G.]-female Hill Dwarf Druid outcast, cook/brewer, and animal handler with Banuq (winged cat) Penryn; NGc, Lvl. 7
  • Tempestade [Josh C.]-male Barbari human Monk (Battledancer/capoeirista from outside the “Vanished Lands”), former roustabout, now a follower of Otih; CGl, Lvl. 7
  • Sir Torrel [Alex W.]-male Hifalendorin human Paladin of Otih, the lord of the sun and justice; LGn, Lvl. 7
  • Radius [Jason E.R./departed]-male Modron Paladin of Primus, lord of Nirvana; exiled to the Prime Material plane; LGn, Lvl. 5
Zebra and hyena
On the savannas of Salhonif Island

“19 to 24 February 1227 B.C.E.:” On Salhonif Island, the explorers visited Estu, a village of civilized apes. They found Reptile Folk ruins, a disguised spy of the devil in the Ibafen Mountains, and a ziggurat with an idol and the Eye of Heaven, a magical gem possibly protecting the apes.

“Vistel’s Expedition” heads northwest toward the city-state of Selifa, across savannah rather than jungles. Scully and scout Makena Walabu lead the way across the dry grasslands. Giacomo’s back itches because the “Mad Mage” Ezra trapped in his tattoo senses the evil temple at volcanic Mt. Tilefa.

Hamfast explains to Elsa that their adventuring party chose the plains route over the rain forest because the latter has more spies of the Pit Fiend. Corwin reminds his companions that their primary mission is to get help from Queen Zapanga to find and free Lady Shadira, an Efreeti trapped in Shambling Mound form by devil Schm*ckF*ck.

Tempestade considers his plans to free fellow slaves from his own time by using a magical obelisk in the barbaric port of Gisar. He and Sir Torrel guard the porters and supplies.

The onetime performers’ hike is interrupted by seven hyenas. Flind Scully tries to warn them off with a snarl, but yelps indicate that the predators are surrounding the caravan. Hill Dwarf Elsa tries to Speak With Animals, but the hungry beasts continue to tighten their noose.

Hifalendorin human Giacomo casts Magic Missile, immediately killing three hyenas. Corwin wants to try Fireball, but the Ranger and Druid recommend against that in the dry brush. The Half-Elf instead casts Mirror Image.

Elsa Summons Woodland Beings, and two baobab Treants appear. Scully slays two of her distant cousins with arrows. Zeda human Hamfast swings his maul, mainly to clear the tall grasses around them and to fend off the creatures.

Tempestade, Sir Torrel, and Makena try to protect the porters. The pack runs around the large Treants. Elsa Wild Shapes into a lioness, and the remaining hyenas reluctantly lope away to rejoin the circle of life and death.

The Treants also leave. Scully uses the Lens of True Sight to verify that the dead are actually animals and not humanoid slaves or spies Polymorphed by the Baatezu.

That night, Elsa casts Grove of Respite, which creates fruit-bearing trees and a pool of potable water in the middle of the savannah! Hamfast and Corwin take the first watch and worry about disease-bearing insects and ravenous dinosaurs.

During the second watch, Giacomo and Scully hear the thunder of approaching hooves. A herd of zebras, which they have never seen before, streams around the camp. One of the striped equines at the back of the stampede falls, writhing in pain.

Ranger Scully wakes Bard Corwin, and they sneak out for a better look. The hapless zebra is covered in swarming army ants, which threaten to engulf those outside the oasis. The spellcasters protect themselves — Wizard Giacomo casts Invisibility, and Druid Elsa casts Repel Vermin.

Elsa then runs to the zebra to cast Cure Light Wounds, and Corwin casts Fly to stay above most of the insects. Giacomo joins him with Levitation. Scully runs back to the camp, where Fighter Hamfast and the others stay asleep.

Elsa uses Commune With Nature to assess the local area and sends the zebra back to its herd. Scully notes that other predators may still cull it, but that’s the way of nature.

The next day, the group beholds Selifa’s white stone walls. Guide Makena says that not only is the ancient city-state on the Bisuna River, but it’s also located where the plains, forest, and mountains come together, enabling farmers, hunters, and herders to coexist and contribute.

Corwin asks Makena about local inns, and she names the “Agali’s Cape” and the “Tilefa’s Tears.” The expedition goes to the first one to try dinner. Yetunde, the matronly proprietor, welcomes the visitors in Suthern.

Giacomo burns his tongue on spicy food, but Hamfast enjoys the shared meal enough to recommend staying at “Agali’s Cape.” Scully doesn’t like Yetunde’s wide hat and takes particular interest in the brontosaurus carpaccio.

Corwin offends their host by asking for female companionship for the night, so Elsa smoothes over the faux pas and trades plum wine for date wine. Makena later reports that the “Tilefa’s Tears” is quieter, but the group is satisfied with its choice.

The travelers retire to one of Yetunde’s guest houses, which has a fire pit surrounded by concentric clay ledges. The bottom one is for sitting by the fire and eating, the next ones are for storage, and the top tier has pillows and blankets for sleeping.

The next day, the former members of Vistel’s Circus hire a young man to wait in line to get them a royal audience. They then go to one of Selifa’s bustling markets. Coffee, chocolate, tropical fruit, and exotic stews fill the air with fragrance.

Most of the people are colorfully clad humans of certain tribes, with some tall plainsfolk, robed coastal traders, or stocky jungle dwellers. There are also Lizard People and a few demihumans in the city, including Agogwe (Halflings), Kitunusi (Gnomes), Ngoloko (Orcs), Utuchekulu (Dwarves), and Wakyambi (Elves; see D20 Nyambe).

Kobolds lurk in alleyways as bright clothes hang overhead. Elsa talks with Uzoma, an Utuchekulu whose tribe worships a mountain orisha. Her talk of sacrifices scares away the rest of the party. Giacomo buys spell components.

Hamfast buys souvenir fetishes and a flute, and Scully inquires about dyes and jewelry. She learns that gold and diamonds are somewhat more common in the Zarendo Islands than on the mainland, but iron and pearls are rarer and thus more valued.

Musa, an Ngoma (Bard), tells Corwin that artists gather in front of the palace each night to perform and compete for audience favor and coin. Elsa buys a bagpipe, and Corwin practices on the drums.

Hamfast and Elsa also notice various temples to the Zarendo pantheon. Elsa buys a long masterwork shield to present to Queen Zapanga. Giacomo and his homunculus familiar Gerald busy themselves enchanting his Wizard’s Staff.

Akinwole, who had waited in line, promises the outlanders that he will obtain a royal audience for the next day. As dusk falls, crowds move from the market to near the palace, where drummers and dancers quicken the pulse.

Hamfast and Elsa enjoy street food, while Elsa realizes that she needs to practice the bagpipe. Corwin strums his mandolin, and even though most of the islanders don’t understand what the Saganim prince is singing, they appreciate his melodies.

“Vistel’s Expedition” returns to the “Agali’s Cape” to await its summons to Selifa’s royal court….

I look forward to seeing everyone’s “Vanished Lands” characters in the new D20/FATE format on Obsidian Portal soon. Let me know if you need any help or if there are any people, sites, or items you’ll be looking for in Selifa before next Monday’s game.

In the meantime, I also look forward to our upcoming “Vanished LandsA New Dawn” and Jason E.R.’s “Glassworks: the Devil’s Den” sessions, as well as non-gaming events.

“Vanished Lands: A New Dawn” Session 40.12 — Mob, ghouls, and crones

Fellow role-players, here are my notes for “Vanished Lands” Session 40.12, which was held on Sunday, 2 March 2014:

Long ago in a distant land, spirits and men directly traded bamboo, silk, and steel. Wars to the west, twisted monsters, and power-hungry sorcerers threatened the eastern kingdoms, so the call went out for new heroes of honor and tact….

Player Character Party 40 in Gene D.’s Vanished Lands: A New Dawn” Asian-style telecom campaign, using the Basic Fantasy Role-Playing Game and Advanced Dungeons & Dragons (1st Ed.) Oriental Adventures, plus house rulesSkype, and an online dice roller, as of spring 2014:

  • Souji Nobuto ‘Sonny’ Yoshimitsu [Beruk A.]-male Shengtese Tian Kensai (eastern human weapon master) from a dishonored house in the Lion Clan, specializing in chain weapons; LNg, Lvl. 4
  • Toshiharu ‘Toshi’ Sembutsu [Byron V.O.]-male Shan Sao Wu Jen (eastern Halfling Wizard) from the Tiger Clan with a destiny; NGc, Lvl. 4
  • Ember Talon [Sara F.]-female Crane Hengeyokai Wu (shapeshifting Druid), actually a young gold dragon banished from the Celestial Court; NGl, Lvl. 4
  • Saigo Kasugi [Bruce K.]-male Bamboo Spirit Folk Samurai (eastern Sylvan Elf Cavalier) discreetly serving his daimyo; LNg, Lvl. 4
  • Soske’ Tiatoshe [Geoff C.]-male Shengtese Tian Shukenja (eastern human Cleric), priest of Shang-ti and animist from the Phoenix Clan, prophesied to do great things; LNg, Lvl. 4
  • Moon Jung-mo [Dexter V.H.]-male Nannuattan Ninja (Msamaki, eastern Dark Elf Assassin) who has left the Shadow’s Claw clan and is posing as a River Spirit Folk Yakuza (eastern Grey Elf Rogue); LNg, Lvl. 4

“10 to 11 April 1227 B.C.E.:” The wanderers investigated a Tikbalang summoning and tracked a Wolfen bounty hunter, his Barbarian bandit quarry, and missing farmers. They questioned a geisha and bowyer/fletcher and found three peasants turned into Undead before capturing the bandit.

Toshi searches the Yamen-Ren (Barbarian) and finds a dagger, a short bow, a broadsword, a chain shirt, and dried meat but no necromantic items. Saigo questions Shiskikura Eiji, who admits to banditry but claims that he restrained the three farmers and that someone in the village sent Ivor Bloodpelt after him.

Ember and Soske’ dispose of the corpses so that they won’t return to haunt the village of Chin Mok. Soske’ points out that whoever created the Undead could also have summoned the horse-headed Tikbalang near a desecrated grove.

Jung-Mo and Sonny visit a nearby farm whose fields also show unseasonable neglect. They open the door to a large, musty house and hear something moving in the rafters. Jung-Mo quickly yanks Sonny back outside.

As Ember and Soske’ keep watch, they see more than a dozen people approaching from the Shengtese human village. Ember shifts into crane form to get a better look, and she spots Ji-Sil Yuen, who was angry that her husband is missing and who accused Ember and others of having poor morals.

Mob rules
Chin Mok peasants

Soske’ goes to warn Toshi and Saigo, who agree to hide Eiji in a barn. Saigo goes out to meet the mob, which Ember says doesn’t include village elder Fong Kien or militia leader Yang Kuang. Ember and Toshi perch overhead as birds, while Soske’ leaves to check on Jung-Mo and Sonny.

Scout Jung-Mo and Kensai Sonny get a glimpse of three unnaturally pale children climbing down the walls like spiders. They pull the door shut and hold it. Shukenja Soske’ arrives and offers to help deal with the Undead delinquents.

Jung-Mo runs to assist Samurai Saigo with the angry nong (peasants). Ji-Sil says that she has heard of “impure monsters,” but the adventurers suspect that she hopes to destroy any evidence of her own involvement. Wu Jen Toshi is able to communicate with Druid Ember since both are in avian form.

Saigo pulls rank and orders the villagers back to their homes, saying that his band needs time to address the threat. The assembly reluctantly disperses, and Ember and Toshi fly overhead for a while to make sure they leave the area.

The party regroups at the second farm, where Sonny lets go of the door. The children of the rice paddies grab at him and Soske’ with their blackened nails. Jung-Mo hurls a Whippet (incendiary boomerang) into the fray, missing and starting a small fire in the house.

Undead creature
Children of the rice paddy

Soske’ draws his bow, lodging an arrow in the neck of one ghoul, and Toshi casts Magic Missile. Saigo swings his no-dachi (great sword). Ember casts Bless on her companions.

After an initial miss, Sonny unleashes a Whirlwind Strike with his chains, hitting all three foes. One of the Undead is slain by Soske’s Positive Energy Burst, and Toshi destroys another. Saigo finishes off the third one in a cloud of dust.

The group retrieves and unbinds Shiskikura, saying that he must face justice, not an angry mob. Saigo and Soske’ lead the way to the third farm, followed by Toshi, the bandit, and Sonny. Ember and admirer Jung-Mo bring up the rear.

The clinking cups and laughter of a tea party can be heard outside the last house. Saigo opens the door and sees three women, but when they turn, they reveal half-withered visages. They are the ones who have ensorcelled the farms.

Shan Sao Toshi tries to Detect Undead but concludes that the crones are Mahotsukai (witches). Shengtese Soske’ shoots an arrow but misses, and Spirit Folk Jung-Mo isn’t stealthy enough for a sneak attack.

Bamboo Spirit Folk Saigo cleaves into the evil trio, slashing two witches. One woman turns into a bat, another casts Mirror Image, and the third casts Cone of Cold. Hengeyokai Ember responds with Resist Cold, and Shengtese Sonny dispels four of the illusions with another Whirlwind attack.

Toshi casts Scorching Ray and Magic Missile at the bat, which Soske’ finishes off before falling back to heal Saigo. Jung-Mo again misses before hitting an Invisible witch with an arrow from his new folding bow.

Saigo slashes in the hope of hitting the hidden sorceress, who tries to escape. The other witch casts Lightning Bolt, injuring Jung-Mo, Sonny, and Saigo. Ember casts Cure Light Wounds on Jung-Mo and Toshi.

Sonny loops a chain around one enemy’s neck to interfere with her spell casting. The Kensai’s kicks force the other to drop her Invisibility. Toshi casts another Scorching Ray, finishing Sonny’s foe. He also tosses shurikens, but they miss, unlike Soske’s arrows. Saigo beheads the last witch.

The team searches the house, finding food likely brought from Chin Mok in the past few days. Sonny believes that a conspiracy of spurned wives led them to the sorceresses’ services. Saigo and Ember want to confront Ji-Sil Yuen, but Toshi and Soske’ note that she has swayed several peasants.

Jung-Mo says the group should remember its overall mission of bringing Gokuri emissary Lady Yun Aei-Yong to the capital and balance that with trying to help people and learn about hazards on the way. Soske’ and the others agree to leave Chin Mok as soon as possible….

Thanks again to all for your patience as we finish updating your characters to our latest house rules. Let me know if you have any questions as we upload them to Obsidian Portal, and I hope our games will run more smoothly in the coming sessions.

We’re also revising the “Vanished Lands: Vistel’s Circus” party, and I look forward to eventually continuing Jason E.R.’s “Glassworks: the Devil’s Den” superhero scenario.